Monday, May 9

Feral PvP Guide



1.Reasons to play Feral
-Because its the spec wich requires most skill.
-Because its unique
-Because its balanced
-Because you Rape Face if you know How to play.

I myself have been playing Feral for 4 years.i no longer play feral spec .. I AM A FERAL

2.Professions
a)Engineering - Because you can get rocket enchant wich u can take grounding totems out for before your cyclone or the 480agility enchant on Gloves.
b)Jewelcrafting - you get 3 gems wich give 60 of the stat chosen.+ you make alot of gold kk.


3.Talents/Glyphs
This is a nice spec for both offensive and defensive
Talent Calculator

4.Stats, trinkets and Gems

Stats

As a feral druid there really are 2 main stats that you want to have: Agility and Resilience. Next to these the other stats relevant for feral pvp are (in order of importance):

Spell Penetration
Hit
Mastery
Crit
Haste
Expertise

Your goal with gearing up is to get pieces with agility on them

There is caps for hit and spell penetration you want to hit, so you don’t miss, or get spells resisted. For hit this is 5% - 600hit , and you’ll also need 97 spell penetration. This amount of Spell penetration will cap you in most situations, but once you see a lot of shamans use their resistance totem, you'll want to go up to 195 spellpen to prevent resists. On the bright side - this will help you to activate our best metagem!. Once you have hit these caps, you can completely ignore these stats, because they’re now your worst. As a feral, there is no spellpenetration on gear – so to hit the spell penetration cap, you’ll need to use 2x 50spellpenetration gems. Conveniently, these go into blue sockets and can be used to activate socket bonuses.

The following amount of spellpen will cap you resistance wise:

97 for mark/kings
145 for mark/kings + mage armor
195 for shaman totem
240 for shaman totem + mage armor

To get to the hitcap, you’ll want to reforge stats to hit. You can also gem hit – but one point of agility is twice as good as one point of mastery – so if you gem hit you’ll be wasting damage! I generally go with the following setup:

Red: 40agility or 20agility/20resi
Yellow: 20agility/20resi, or 40resi
Blue: 50spellpen, 20agi/20hit or 20resi/20hit if spellpen capped, and 20agi/30stam or 20resi/30stam if hit and spellpen capped.

After the buff to shred/mangle - and the nerf to our bleeds, every druid seems to agree that agility a lot better then mastery. Mastery remains our second best stat though (assuming you have the spellpen you want, and are hitcapped)

The metagem is an obvious pick, you'll want the 52agi/3% increased crit damage gem!

Trinkets

The First Trinket is obviously Insigna(resil one)

The second trinket slot is harder though, without pve trinkets your options are:

1: Tol barad rep trinket - 312mastery/1605 agi on use (20sec 2min CD) - bad!
2: Conquest agility on use trinket - 340resi/1605 agi on use (20sec 2min CD) - good!
3: Conquest agility proc trinket - 340resi/960 agi proc (45sec internal CD) - good!, especially combined with engi gloves (gloves and trinket on use share a 30second cooldown)

Enchants:

Head: 660agility/35resi - 2k honor
Shoulder: 50agility-25resi - 1k Honor
Back: Enchant Cloak - Major agility - 22agility or Greater Critical Strike(65crit)
Chest: Enchant chest - Peerless Stats20 all stats or 40resilience
Gloves: Enchant Gloves - Mastery 65 mastery
Belt: Ebonsteel Belt Buckle extra gemslot
Legs: Charscale legarmor145stamina/55agility
Boots: Enchant boots - Major Agility 35agility
Weapon - 130agility


5.Viable arena setups:
a) Feral/Mage/(disc\Rshaman)
b)Feral/Warrior/(Paladin\rshaman)
c)Feral/Rogue/(Rsham\Disc)
d) Feral/hunter/restoshaman
e) Feral/lock/(disc\Rshaman)

6.Macros

Uses the right kick for the form you’re in

#show Skull Bash(Cat Form)
/cast [stance:1] Skull Bash(Bear Form); [stance:1] Skull Bash(Bear Form);
/cast [stance:3] Skull Bash(Cat Form); [stance:3] Skull Bash(Cat Form);

bash
#showtooltip bash
/cast [nostance:1] !Bear Form; [stance:1] Enrage
/cast [stance:1] Bash

Goes to bear, uses enrage and bash

Prowl

#showtooltip prowl
/dismount [mounted,noflying]
/stopmacro [mounted][flying]
/cast [nostance:3] !Cat Form; /cast [nostealth, nocombat] !Prowl; [stealth] !Pounce

Spammable Cat Form into Prowl, Pounce Macro.


Faerie Fire

#showtooltip
/cast [nostance][stance:2/4/5] Faerie Fire; [stance:1/3] Faerie Fire (Feral)()

- One button Faerie Fire and Feral Faerie Fire depending on Form.

Ravage

#showtooltip
/castsequence reset=12 Feral Charge(Cat Form), Ravage(Cat Form)!

One button Feral Charge and Ravage (Can still choose to when use the Ravage on second click)



Focus macros
/cast [stance:1, target=focus] Feral Charge(Bear Form); [stance:1] Feral Charge(Bear Form);
/cast [stance:3, target=focus] Feral Charge(Cat Form); [stance:3] Feral Charge(Cat Form)
Focuscharges your focustarget with the right charge for the form you're in. Remove the focus part for it to work normally.

/cast [target=focus] Cyclone

#showtooltip
/cast [nomod:ctrl,@focus][]Cyclone - casts cyclone on focus, but on normal target with control pressed

/cast [target=focus] Entangling Roots

/cast [target=focus] Hibernate (really helpful against restodruids)

/cast [target=focus] Faerie Fire (Feral) – nice against warlocks to prevent dispels from his felhunter on, for example, fear or sheep

/cast [target=URPARTENER] remove curse
/cast [target=URPARTENER] INNERVATE
#showtooltip
/cast [stance:1, target=focus] Skull Bash(Bear Form); [stance:1] Skull Bash(Bear Form);
/cast [stance:3, target=focus] Skull Bash(Cat Form); [stance:3] Skull Bash(Cat Form);

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