Tuesday, April 2

Store unlimmited Rabbit's Charm on alt's

Here is the trick:

Go into Island expedition ( level no matter u just need vendor )

Pop a mailbox or Katy's Stampwhistle

  • Buy 5 x Rabbit's Charm
  • Mail 5 x Rabbit's Charm to an alt
  • Buy 5 x Rabbit's Charm again
  • Mail 5 x Rabbit's Charm to an alt again

REPEAT for as long u want and or have tokens ..

Now you can make level 1's across all servers and factions as you like . 

Store 5x on each and voila,  you can now use Rabbit's Charm anytime you want!

If u get a group of friends to do this - you 3 can farm Island expedetions on new dinged chars on mythic level and get neck level fast


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Sunday, March 24

8.1.5 Warsong Gulch Remastered Wall Jumps/Exploits



As we all know, patch 8.1.5 has hit live servers.

New maps have been introduced, including a fresh Warsong Gulch!

The map in this patch has been changed more than in any other patch, so I understand people are having mixed feelings.

We expected that the majority of jumps would get fixed and they have indeed been fixed.

They really went out of their way this time to reduce the amount of jumps that we could use.

But there still are a lot of useful jumps that can have a game changing effect if applied correctly.


 

 Some of these are hard to pull off, especially in a competitive pvp environment. Unless you're me ofcourse. Practise makes perfect, good luck and have fun. Happy jumping!
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Instant Tour of Duty - Any Zone



You are able to complete the Tour of Duty achievements
instantly with any zone.

This is available to a single character once per week. To do this, you must have the quest 'Victory in Wintergrasp'.

This quest, once having its requirements met, can be completed anywhere. So instead of immediately clicking it, head to the tour of duty zone you want your achievement in. Then you head to the zone you need Tour of Duty for, and turn in the quest.

Example: You have the quest and win Wintergrasp. In your quest hub ui, it says the quest is complete. You need Tour of duty: Drustvar. Fly out to Drustvar, then click open the quest and press complete. You gain 1500 honor instantly in that zone, and get Tour of Duty: Drustvar.
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Wednesday, March 20

Queue into levelers as xp-off twink



Since 8.1.5 xpoff and xpon battlegrounds have separate queues again, this lets you queue into leveling plebs on your twinks again

from the xpoff discord

  1. Make macro "/click StaticPopup1Button1"
  2. Put macro on keybind
  3. Goto guy that stops your exp
  4. Talk to him and cick i no longer wish to gain exp
  5. With confirmiation window queue bg
  6. When bg queue pops press enter bg and then keybind for macro


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Sunday, March 17

BFA Mythic Plus Dungeons Overall Guide


Hello there! Welcome to my guide about Mythic+ Dungeons

Mythic+ Dungeons Guide


There are a lot of different name: mythic+, keystone, keys, mythic and for unknowing people it’s rather difficult to understand the difference. This guide will help you to understand what it means, what the difference between mythic and mythic+ dungeons is, what gear can you loot and other subtle nuances.

What are Mythic and Mythic+ Dungeons?

The table for 8.1 patch below shows the common differences between difficulty levels. Columns “Required level” and “Required item level” display minimum values, so that if you have lower – you can’t get there at all.





The main differences between Mythic+ and Mythic dungeons are that in Mythic+ you have time limit (about 30-40 minutes), bosses and mobs are stronger and you get loot only after completing full dungeon.

All differences between Mythic and Mythic+ dungeons






You need a key. What is the key?


From last boss in Mythic Dungeon you will loot Mythic Keystone in specific dungeon. With this key, you can come in this M+ dungeon and near the entrance (inside) find a Font of Power, which is used to place your key and start M+ dungeon. When you insert the key you will see all affixes and increase of your enemy’s strength.

You can see example on the picture.




How does the key level change?

If you haven’t got a key, then after mythic dungeon you will get +2 level key. It’s the base key level.
If you completed the dungeon in timer, your key will be improve to the level from 1 to 3, depending on the rate completion.
If you didn’t finish in time, your key will randomly stay the same level (may be other dungeon) or become lower for one level (with the same or other dungeon) – it means that you’ve broke the key. Anyway you’ll get loot.

Time limit





Restrictions on changing items/talents/specialization and Exit restriction
You can change nothing inside the dungeon, but you can use summoning portal to teleport from the dungeon during the timer.

Cooldown
In every difficulty level (except Mythic+) you will have a cooldown on the dungeon. You can complete it the second time, but without loot. However, in Mythic+ there is no such restriction.

Loot
In every difficulty level (except Mythic+) you can get loot from mobs and bosses. In mythic+ you will get loot only after completing full dungeon.

Difficulty
Dungeon’s difficulty depends on the key level (higher – more difficult). All enemies get +n% more health and damage, which you can see on the table below.





Affixes

It is different increases, which makes dungeons more difficult. They change every week and their amount depends from dungeon level.



2+ Affixes: Fortified, Tyrannical.

4+ Affixes: Bolstering, Raging, Sanguine, Teeming, Bursting.

7+ Affixes: Necrotic, Skittish, Volcanic, Explosive, Grievous, Quaking.

10+ Affixes are seasonal, for second season affix is Reaping.



Trash skipping

You need to fill Enemy forces scale by killing trash. It’s one of the completing M+ condition. So only when you fill the scale (using some tactics) you can skip remaining trash.

Loot level

After completing each key you will receive reward, its item level depends on key level. In chest you always can find Azerite power. Your team will receive minimum 2 items. If you complete in timer – 3 and for 10+ keys there is a 40% chance to receive 4 items from chest.



Weekly reward

You can find completed Mythic+ Dungeons for week pressing “I” button. For weekly reward uses the highest key level and it doesn’t matter was it in timer or not.



Thanks for reading, I hope it was useful for You. Cheers

If you have any questions feel free to ask me here, our team have 2500+ raider.io score, so I will do my best to answer any question regarding m+
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Thursday, March 7

Explore tiragarde sound as an iron star



I just logged in to see only 11 minutes left on the assault on tiragarde sound. When I arrived (as horde from zandalar) I had 8 minutes left. By the time I was at the fourth world quest right inside an iron star, just destroyed 6 barrikades and saw the gate infront of me the assault ended. 

I just kept going as the iron star! I dont know the name of the last assault world quest. It started by picking up some detector device , revealing 6 alliance saboteurs and then jumping into an iron star to clear the way down to the boralus gate. Probably killing a big mob after that.

Within the first seconds after this bug occured I drove right past the last quest point and straight towards the harbor through 2 more gates. When I entered boralus the game told me to head back to tiragarde sound. I assume if I stay too long outside tiragarde sound or enter boralus I get dismounted. 

Most of the zone is instanced right now. Only a few alliance mobs in the area where the world quest takes place at greystone keep just between boralus and bridgeport. They still die with two hits.

As Im writing this Im still sitting in the iron star in plunder harbor driving against a wall. I can explore the whole region, I have half a million HP, Im immune to fall damage, I can use the speed boost which adds 25% movement speed and stacks 3 times but it swims very slow.

If more world quests have such powerful tools that can be kept when the world quest timer is up, maybe this can be very useful.
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Monday, March 4

World of Warcraft: Chronicle Volume 3

Blizzard Entertainment and Dark Horse Books are proud to present the third installment of their bestselling World of Warcraft Chronicle series!

Like its predecessors, Volume III features beautiful full-color artwork by Peter Lee, Emily Chen, Stanton Feng, and other fan-favorite artists, as well as intricately detailed maps and spot art by Joseph Lacroix. Bolster your knowledge of Warcraft lore with this striking third volume!


Here is my short review of volume 3, available on Amazon

Volume 1 & 2 were awesome, collecting the ancient lore of Azeroth and Dreanor leading up to the events of Warcraft I and Warcraft II.

Volume 3 gave some high hopes as it would definitely focus on Warcraft III. As usual the art was amazing and it gave a great overview of the events...an "overview". It also gave some information on the events of World of Warcraft up to the Expansion cataclysm.

Sadly this book felt way to crammed and rush, as some of the details of Warcraft III seemed left out. 

It felt like much of Northrend campaign was skimmed from the perspective of Warcraft II and World of Warcraft. It would have been a great opportunity to go into the Vyrkul, Frost Dwarves, Earthen, etc. They gave hints of stuff here an there, but it was large just in passing. Plus many of the maps were just page filler, repeated a couple of times...I was hoping for a nice map of Northrend. Also it seems the decision to hurry up, was that the book points out that many other sources tell the tale....and I think they missed the point. Chronicles is a hopefully definitive source for Warcraft history.

I have no idea wait may lie in store for Chronicles 4, but definitely more newer maps and perhaps vaporware lore that was cut from the game?

Heck if it can't be in game....why not here. Hopefully some of the events in Hearthstone will be mentioned, I really wish New Gadgetzan was ingame/lore. It is still a good read, but not as great as the first two.

Here is my short review of volume 3, available on Amazon
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Sunday, March 3

World of Warcraft Chronicle Volume 2

Blizzard Entertainment and Dark Horse Books are thrilled to present the next installment of the wildly popular World of Warcraft Chronicle series. Volume 2 will reveal more sought-after details about the game universe's history and mythology. Showcasing lush, all-new artwork from fan favorites such as Peter Lee, Joseph Lacroix, and Alex Horley, this tome is sure to please all fans--casual and collector alike.

World of Warcraft Chronicle Volume 2 is available on Amazon

Here is my review:

World of WarCraft is a nearly 25 year old franchise that was originally created to be an extension of the WarHammer universe. When GamesWorkshop decided that they wanted to go another direction, Blizzard said 'Okay, sure, we will make our own game franchise'. The rest, as they say, is history.

Which is why they need these books. Lets be honest. Things have changed in 25 years. Things that the development team wrote way back then probably seemed super cool and awesome to include. But now, looking back on it, they see gaps, holes in the stories that they had decided would work awesome as a straight RTS story but simply does not work or service the story that they are trying to tell today. The Chronicle Books attempt to fill in some of those holes and make the rest of the WarCraft universe better.

WarCraft Chronicle Volume 2 continues down the same lane that the first began, with one major exception. This book handles a lot more of what happened on the Orc's homeworld, Draenor, and how that world came to be and how the orc race came to be. It describes how the orcs came to Azeroth, what pushed them to do that, and more importantly, WHY they ultimately chose to come to Azeroth. The book completes itself by going in depth into both the First and Second Wars on Azeroth, filling in many more of the gaps that people have been wondering about for many years. I won't 'spoil' any of the revelations, but just know that they are some of the most welcome additions and clarifications to that timeline that Blizzard has put in since the games themselves were created.

I would like to note that there is very little, if any, retconning going on in this book. What we mostly get is clarifications and stories to help make the world better and more developed. It is especially a boon for Roleplayers because it gives them more knowledge and more story with which to play. It also does not answer every single question that we have about the WarCraft universe. Rather than doing that, the clarifications actually offer more chances for individual interpretation and wacky theories to emerge.

For any kind of fan of the lore of WarCraft, this book is amazing, well worth the five stars. The book is laid out beautifully, flowing very well from the first opening page all of the way to the last. The artwork scattered throughout this 200 page tome is some of the most beautiful artwork I have ever seen. I really enjoyed this book and I highly recommend reading it if you are a fan of the lore that has a great knowledge of the lore of the WarCraft universe or simply getting started. It is well worth your purchase, time, and effort.

For Azeroth!!!!!

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Saturday, March 2

World of Warcraft: Chronicle Volume 1


World of Warcraft: Chronicle Volume 1 is a journey through an age of myth and legend, a time long before the Horde and the Alliance came to be. This definitive tome of Warcraft history reveals untold stories about the birth of the cosmos, the rise of ancient empires, and the forces that shaped the world of Azeroth and its people.

This beautiful hardcover features twenty-five full-page paintings by World of Warcraft artist Peter Lee, as well as a cosmology chart, half a dozen maps charting changes through time, and other line art illustrations by Joseph Lacroix, and marks the first in a multipart series exploring the Warcraft universe; from the distant past to the modern era.

Book is available form Amazon here 

Below is my review:

From the moment I received the package I knew they knocked it out of the park with this one.

The book is weighty, but not overly so. The cover is thick with a very nice glossy sheen. The graphic of Medivh is a hi-res image, and I expect it to last the life of the book. Opening the book reveals the quality binding, and the care taken during the manufacturing process. Dark Horse really outdid themselves with this one.

ONTO THE LORE!
I am a huge Warcraft lore buff, so needless to say, I was excited to dive right into this book. I have just read the first 70 pages, and thumbed through the rest. This book covers the period of time from before the founding of Azeroth up until Medivh reaches adulthood. After having read the first few chapters, I can say the quality of writing is very good. It is written as a chronicle, (surprise, surprise) and gives a good overview of what exactly happened during the formative years of Azeroth. The illustrations are very good, and provide just the right mood to really enhance the reading experience.

I won't spoil anything, but I was really surprised to see that they gave reason to the Titans and their machinations, and more importantly, what drove Sargeras to madness. The book also gives a great explanation as to exactly how each school of magic is derived, and how they interact with each other, which was a great surprise.

After finishing the book, I can safely say I very much enjoyed it. However, I do have some caveats.

Unfortunately, I have been spoiled by the fluff books from Warhammer 40k, which I hold as the gold standard for fleshing a universe out. I can't help but to compare the two. I wish the format had been more like the Warhammer books, it would have made it more enjoyable to read, and would have added more depth to the world. It feels like the writer(s) of Chronicle were either held on a very short leash as to what kind of stories they could tell, or they didn't have the imagination to flesh out more of the world. For example, (minor spoiler) the book says that Azshara spread her dominion over most of Kalimdor, but it mostly ends there. In Warhammer fluff, it would have given dates, locations, and parties involved, followed by a detailed description of the battles that took place, and the results. It might seem like a small thing, but it's those kinds of details I wanted from a book like this.


Keeping to that point, I want to add that on more than one occasion, the book glossed over new lore where it crucially should have been expounded upon, but instead favored already established lore. In my opinion, this really detracts from what I feel the book was designed to do- establish a clear picture as to what Azeroth was like prior to the invasion, where we are first exposed to the world.

On occasion, I felt as though the writing fell flat, as if the writer was given a topic to write about, along with stringent rules to adhere to, and so their creativity was hindered. For example.

The Troll wars were a big part of pre- Dark Portal history, but I felt as though we only got a few pages, where it should have gone on for quite some time. Again, I'm comparing it to the Warhammer fluff, but I really do wish that the writer(s) were given creative license to flesh out the battles and heroes in the way that a Warhammer book is written.

I don't mean to sound so negative, but I just want this trilogy to be the new gold standard for books like this. That said, I originally rated the book 5 stars.

I took one star off for my aforementioned caveats.

Book is available form Amazon here 
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Friday, March 1

Island Expedition Rabbit Farm Forever



Now, I'm sure most of you are aware that this week there is an item you can purchase inside Island Expeditions called Rabbit's Charm

You can purchase this for 1 Seafarer's Dubloon, but they are however unique at 5 so you can only keep 5 in your bag at one time.

They are BoA so you can send a bunch to an alt to keep in the mailbox and you can keep using it any week, even though it's not being sold by the vendor that specific week.

This item makes doing the island expeditions a breeze and I recommend everyone to take advantage of this right now, or at least do it the next time it shows up at the vendor.
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Tuesday, February 26

500 Lovely Charm Farms Per Hour



If you go to argus krokuun, theres are portals that spawn mobs non stop.

Every other mob drops a charm.

This will make you  500 per hour easy, and 1k gold for looting!

I already got enough for 2 mounts, as they sell pretty good on my server.

The video how to do it

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Sunday, February 24

Use your own transmog when fighting as the opposite faction in Battle of Dazar'alor

Found this nifty little trick to have my own transmog shown in BoD when fighting as the opposite factions instead the generic one.

You will need a toy called Moroes' Famous Polish.

This toy can be obtained from the quest Feeling A Bit Morose.

To get the quest you will need a Lunarfall Inn / Frostwall Tavern in your WoD Garrison.
Only a rank 1 Inn / Tavern should be required to get the quest. It is random which quest you have in the Inn / Tavern everyday, so you just have to wait until Moroes shows up and do his quest.

Once you have the Moroes' Famous Polish toy and inside the Battle of Dazar'alor raid, in a part of the raid where your character has changed to its opposite factions counterpart:

1. Use the Moroes' Famous Polish toy
2. Remove the buff you gain from the toy by right clicking the buff.
3. Enjoy your own transmog while raiding as the opposite faction. Lasts until death and the toy has a 30 min CD, so use it when you know you're not going to die for a while =)

Hope this was helpful for atleast some of you.
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Wednesday, February 20

Raid Boss Warlock Vs Orgrimmar



This is a very powerful method which gives you insane health regeneration making you almost invincible.

Instructions:
  1. Acquire gear or enchant with leech stat.
  2. Go to opposite faction capital.
  3.  Dot every training dummy with absolute corruption.
  4.  Enjoy.


 I discovered this independently but I know one or possibly more warlocks discovered it themselves. So far as I can remember it hasn't been posted here though. (the warlockolol method is slightly different and not as powerful though it worked on the same basic principle).
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Friday, February 15

Druid players remember this problem when Legion launched?

For some reason I remember this thread.

There was a weirdly high amount of people basically telling him he deserved it and should accept the consequences of his actions and not get his artifact as a result, as if killing the Cenarion Circle NPCs was a genuinely bad thing he needed to be punished for.

It's cool if your actions have consequences, but I feel like applying the concept to getting barred out of the 6th xpac content for being hostile to a vanilla faction is taking it too far.



Personally I'm hated with Booty Bay on my druid so I can't turn in any quests I get from Island Expeditions there.. not sure if I'm ever gonna do anything about it though
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