The wall has finally broken. Team Liquid has claimed the World First Mythic Coiled Altar kill after 310 pulls, ending several days of progression on the penultimate boss of The Venomous Abyss and becoming the first guild to reach Mythic Ula'tek. Coiled Altar had effectively frozen the top end of the Race to World First in place, with Liquid, Echo, Method and the rest of the leading field all trying to solve an encounter that demanded extremely tight damage, survival and execution deep into the fight. Blizzard nerfed the encounter during progression, briefly attempted another adjustment and then reverted that second change. Liquid ultimately killed the version that remained, and now there is only one boss left between somebody and the Season 2 crown.

According to the World First Coiled Altar kill report, Liquid required 310 pulls to finish the encounter. Raw pull count alone does not make it the hardest penultimate raid boss WoW has ever produced, but the amount of actual progression time spent on it puts Coiled Altar among the most serious second-to-last walls of the modern Race to World First era. Wowhead compares the fight to bosses such as Mug'Zee in Liberation of Undermine and Tindral Sageswift in Amirdrassil: encounters that existed primarily to make the final boss wait patiently while everyone spent several days screaming at the boss immediately before it.

Liquid Needed 310 Pulls to Finally Kill Coiled Altar

Three hundred and ten attempts tells only part of the story. Coiled Altar survived for several days because the encounter demanded very little slack, particularly once guilds reached the later stages. Liquid had to combine Vantus Runes, extremely optimized damage, carefully planned cooldowns and near-perfect execution while also dealing with encounter variance that could make individual pulls significantly uglier than others. We already covered the moment Blizzard hit Mythic Coiled Altar with its first substantial Race to World First nerfs, including reductions to Veil of Twilight, Malacrass, Zul'jan and other pressure points. Those changes improved the situation, especially around the Phase 2 damage requirement, but they did not transform the boss into free progression.

That is worth emphasizing because mid-race tuning can sometimes make a World First kill look simpler in hindsight than the actual progression was. The top guilds had already spent a huge number of pulls learning the harder version before Blizzard intervened, and the resulting kill still required more than 300 attempts. Coiled Altar did not fall over because somebody changed a percentage in a database. Blizzard removed some of the excess pressure, the guilds continued progressing, and Liquid eventually put together the pull where essentially everything worked.

Blizzard Tried Another Nerf — Then Reverted It

The tuning story became stranger when Blizzard briefly pushed another reduction intended to make the encounter easier and then quickly reverted the change. That left the first major nerf in place but prevented Coiled Altar from receiving the full additional reduction players had briefly expected. As a result, Liquid's World First came against the tougher retained version of the encounter rather than the more heavily softened version that appeared momentarily possible.

That makes the kill a useful conclusion to the tuning story we have been following all week. Blizzard has been unusually active with Venomous Abyss adjustments, from the enormous 40% Mythic Nymrissa health nerf to changes affecting Vashnik, Coiled Altar and Ula'tek. We have also already seen how much some of those changes alter strategies on lower difficulties, including the Vashnik Infusion scaling reduction from 200% to 100%. Coiled Altar demonstrates the other side of that process: Blizzard can tune a boss during the race and still leave enough difficulty behind to consume several days of elite progression.

Liquid Used Five Healers for the World First

Liquid's kill composition used two tanks, five healers and thirteen DPS. The tanks were a Guardian Druid and Protection Paladin, while the healing team consisted of two Preservation Evokers, two Discipline Priests and a Restoration Shaman. The DPS lineup featured Havoc Demon Hunter, Windwalker Monk, Subtlety Rogue and Arms Warrior in melee, backed by Balance Druid, Augmentation Evoker, two Marksmanship Hunters, two Arcane Mages, a Shadow Priest and two Affliction Warlocks at range.

The five-healer setup is another reminder that Race to World First compositions are built around the exact demands of a single encounter rather than whatever happens to be sitting at the top of a general raid tier list. Liquid was willing to sacrifice another DPS slot for additional healing coverage because surviving the fight consistently was worth more than simply maximizing theoretical damage. That is also why weekly class tuning can matter so much during this stage of the season. Blizzard is still moving specs around aggressively, including the latest major Frost Death Knight buffs arriving with the September 1 reset, but the RWF guilds are solving today's encounters with today's numbers and whatever composition gives them the best chance of seeing the next phase alive.

Coiled Altar Became the Real Wall of the Raid

The early half of The Venomous Abyss produced several quick World Firsts and a surprisingly varied set of winners. Method demonstrated how quickly an encounter could disappear when it killed Mythic Vashnik in only 11 pulls, then went in the opposite direction strategically by turning off its streams before taking the Mythic Sszorak World First. Coiled Altar changed the rhythm completely. Instead of several guilds quickly moving from one early encounter to another, nearly the entire leading group accumulated behind the same boss.

That is usually the moment a Race to World First starts feeling less like a raid launch and more like the actual competition. Early bosses are frequently solved while guilds are still optimizing gear, completing splits and deciding exactly how much sleep is considered a luxury. A serious penultimate boss forces everybody into the same problem long enough for strategy, composition and execution differences to become visible. Coiled Altar did exactly that. It also justified why Liquid spent so much of the opening week preparing before Mythic progression; as we covered when Liquid spent roughly five and a half days gearing before properly entering Mythic, those enormous split schedules are designed for the moment when another few item levels might be the difference between a 1% wipe and a kill.

Now Liquid Gets to Learn Mythic Ula’tek First

The immediate reward for surviving 310 pulls of Coiled Altar is, naturally, the opportunity to fight something worse. Liquid is now the first guild to begin serious progression on Mythic Ula'tek, the final boss of The Venomous Abyss and the encounter that will actually decide the Race to World First. At the time of writing, there is no Mythic Ula'tek World First yet, so Liquid's advantage is information: they get the first meaningful look at the Mythic-only mechanics, damage requirements and whatever unpleasant surprises Blizzard has reserved for the finale.

We already have plenty of evidence that Ula'tek is not likely to be a ceremonial final boss. Heroic alone caused significant problems during opening progression before QingShui secured the first Heroic Ula'tek kill, and Blizzard has continued adjusting the encounter through hotfixes. Even Story Mode exists specifically so players interested primarily in the campaign can finish The Venomous Abyss story without tackling the proper raid version of Ula'tek. Mythic is where Blizzard gets to stop being polite.

The Advantage Is Real, but Echo and Method Are Still Coming

Liquid being first to Ula'tek does not mean the race is finished. Echo and Method have already accumulated enormous amounts of Coiled Altar experience of their own, and once another guild gets its kill, it can immediately begin consuming whatever public information Liquid has revealed on the final boss. This is the strange information economy of the modern Race to World First: reaching a boss first gives you valuable progression time, but streaming that progression also means everyone behind you gets to study your homework.

Method already demonstrated the alternative when it went dark on Sszorak. Whether any guild decides to hide meaningful Ula'tek progression remains to be seen, but the stakes are now considerably higher. Individual boss World Firsts are nice. The final boss is the one that puts the guild's name beside the raid tier forever.

The Race to World First Is Finally on Ula’tek

Coiled Altar did exactly what a great penultimate raid boss is supposed to do: it forced the strongest guilds in the world to stop, learn and suffer for a while before they were allowed to see the finale. Liquid needed 310 pulls, several days of progression, a five-healer composition and the benefit of Blizzard's first tuning pass to finally break through. The additional nerf that might have shortened the process was reverted, and Liquid still found the kill.

Now the entire raid has narrowed to one name: Ula'tek. Liquid gets the first serious attempts. Echo and Method are trying to follow. Somewhere inside Blizzard's raid design team, somebody is almost certainly watching the pull counter with professional interest and absolutely no guilt whatsoever.

Seven bosses down.

One left.

The Race to World First has finally reached the part that actually decides the world first.

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