Tuesday, May 31, 2016

Playable Sub-races Concept (24 new sub-races)


Barbarian (The Arathi, Last Clan of Arathor)



Defining Characteristics: 
Taller and physically larger than default Humans.
Vrykul culture, tattoos, war paints and hairstyles. 
Vrykul race fantasy. 

Physique: Heavy 

Classes:
  • Warrior
  • Hunter
  • Shaman
  • Priest
  • Death Knight

Lore: Long secluded from the rest of Azeroth and its conflicts, the last clan of Arathor has battled an ancient territorial conflict against the Forest Trolls in the forests of the Hinterlands and the Arathi Highlands since the Troll Wars. Kazra’jin’s death at the Isle of Thunder threw the Forest Troll tribes into turmoil, giving the warriors of Strom a chance to deliver the Forest Trolls a decisive defeat. As the Forest Trolls retreated to the kinship of the Horde, the last of the Arathi emerged from the Hinterlands victorious, seeking new enemies worthy of their strength. 

Warriors and Hunters continue Vrykul traditions and reverence of Odyn. Arathi Shaman are the ones who constructed the Arathi Stonehenges. Priests revere the Valkyr. 

Notable Characters:
  • Thoradin, King of Arathor 
  • Ignaeus Trollbane
  • Arnold Croman




Half High Elf (Children of High Elves and Humans)



Defining Characteristics:
Lighter physique than default Humans, with slightly pointed ears. 
Human culture with high Magic influence. 
More colorful hair options. 
Human Race Fantasy, but with lighter physique (opposite of Barbarian). 

Physique: Light 

Classes:
  • Warrior
  • Paladin
  • Hunter
  • Rogue
  • Priest
  • Mage
  • Monk
  • Death Knight

Lore: Since the days of the High Elves in the Alliance of Lordaeron, there have been Half Elves in the service of the Alliance. Half Elves are the hybrid offspring of both a human and a high elf. 

Notable Characters: 
  • Alodi
  • Kalec (appearance) 

Dark Iron Dwarf (Dark Dwarves of Blackrock Mountain)



Defining Characteristics: 
Dark, ash gray skin contrasting fiery red eyes and hair. Formally evil, so they act like Hell’s Angels Bikers. Still loyal to the Alliance. 
Duergar Race Fantasy. 

Physique: Normal 

Classes:
  • Warrior
  • Hunter
  • Rogue
  • Priest
  • Mage
  • Monk
  • Warlock
  • Death Knight

Lore: The Dark Iron Forgeguard led by Queen-Regent Moira aided in the defense of Ironforge against the Frostmane tribe and the Zandalari ambassador, Hekima, on Shimmer Ridge in Dun Morogh. They defeated their enemies and gained the respect of King Wrynn and the other members of the Council. 

Notable Characters: 
  • Thaelin Darkanvil
  • Coren Direbrew



Wildhammer Dwarf (Wild Dwarves of the Aerie Peak)



Defining Characteristics:
Runic tattoos and wilder hairstyles. Much more body hair.
Celtic influenced culture, Heavy drinkers, loyal to the Alliance.
Closely allied with Arathi Humans. Celtic Race Fantasy

Physique: Normal

Classes:
  • Warrior
  • Hunter
  • Rogue
  • Priest
  • Shaman
  • Monk
  • Death Knight

Lore: Wildhammer dwarves are feral and untamed, prone to revelry, shamanism and daring acts of bravery (and stupidity). They eschew technological gadgets in favor of nature magic and straightforward weapons, including their famous stormhammers. Wildhammer dwarves are famous across Azeroth for their unique relationship with gryphons. They treat these noble creatures as equals rather than mounts or pets. The gryphons respond to their handlers’ respect, and are steadfast and resolute in return. This close relationship produces the most famous Wildhammer dwarves: the gryphon riders, heroes of the Second and Third Wars. 

Notable Characters:
  • High Thane Khardros Wildhammer
  • Kurdran Wildhammer
  • Falstad Wildhammer

Leper Gnome (Gnomeregan Survivors)



Defining Characteristics:
Irradiated green skin with visible sores. Faded white eyes. Sickly thin. 
Erratic personalities, but mostly cured. 
Diseased Gnome Fantasy?? 

Physique: Light 

Classes:
  • Warrior
  • Hunter
  • Rogue
  • Death Knight
  • Mage
  • Warlock

Lore: Leper gnomes are a diseased, twisted, violent and mutated race of gnomes who once wandered through the irradiated halls of Gnomeregan. Their minds left crazed by the irradiation of their city, the leper gnomes attacked any who dared to enter their city, believing them to be trogg invaders. In recent times, a cure for the Leper gnomes violent insanity has been found, and slowly but surely a number of affected Gnomes are finding their place back with their brethren. While their minds are clear, their bodies are still addled by the destruction caused by the radiation.


Notable Characters: 
Sicco Thermaplugg

Mechagnome (Partial Re-Origination)



Defining Characteristics: 
Mechagnome Features 
Varying degrees of ‘cyberization’, 
Mechagnome Fantasy

Physique: Heavy 

Classes:
  • Warrior
  • Hunter
  • Rogue
  • Mage
  • Warlock

Lore: Since Yogg-Saron’s defeat at Ulduar, the Watcher Mimiron has been working with the brightest Gnomish scientists to reverse-engineer the Curse of Flesh. In their experiments, they were able to partially re-originate a Gnome’s structural mainframe, accidentally creating hideous abominations. V.2 was much more successful.

Notable Characters: N/A

Nightborne Elves (Nightborne of Suramar)



Defining Characteristics:
Taller, Darker Elves with lighter physique than Default Night Elves.
Unique Highborne Culture, revolving around heavy use of magic.
Drow Elf Race Fantasy

Physique: Light

Classes:
  • Warrior
  • Hunter
  • Rogue 
  • Priest
  • Mage
  • Warlock

Lore: The Nightborne were once night elves of Suramar. The Great Sundering blasted most of Suramar to the bottom of the Great Sea, although some of it remained above shore in the Broken Isles due to the efforts of the resident Highborne, who crafted a magical shield that kept the center of their city together. This shield would stay up for 10,000 years, as the Highborne believed the world outside of Suramar had been destroyed. Under their shield they would evolve into the Nightborne, addicted to and reliant on their source of power, the Nightwell.

Notable Characters:
Grand Magistrix Elisande

Cenarion (The Children of Cenarius)



Defining Characteristics: 
Four legged form with antlers and leafy hair. Right arm is made of wood. Heavy emphasis on Druidism and nature. Dryad Race Fantasy Cannot mount, instead get Running Wild and Ancient Wisp flight form.

Physique: Heavy 

Classes:
  • Warrior
  • Hunter
  • Rogue
  • Priest
  • Druid

Lore: Cenarius' children are literally the offspring of the demigod Cenarius. Centaurs are his bastard children, while dryads are his daughters and keepers of the grove are his sons. They share the culture of the night elves, although most live apart from the kaldorei as wardens of nature. Throughout history, many of Cenarius’ Children have accompanied Night Elven Heroes to distant lands in search of adventure. 

Notable Characters: 
  • Remulos
  • Califax
  • Lunara

Eredar (Uncorrupted Survivors of Argus)



Defining Characteristics: Lighter Physique than Default Draenei. Much longer hair, tails and antlers. Heavy magic users, like the Highborne. “Elegant” Draenei Fantasy 

Physique: Light

Classes:
  • Warrior
  • Paladin
  • Hunter
  • Rogue
  • Priest
  • Mage
  • Warlock

Lore: The eredar are a species of supremely talented magic-wielders who arose on the planet Argus countless millennia ago. Exceptionally skilled in magic, their mastery of the arcane arts is renowned throughout the scattered worlds of the Great Dark Beyond. Led by three wise and powerful leaders — Kil'jaeden, Archimonde and Velen — they built a vast civilization of wondrous cities and a peaceful way of life on their home world. Since the Burning Legion’s conquest of their home and people, many Eredar have travelled alongside the Army of the Light in search of justice.

Notable Characters:
  • Velen

The Broken (Krokul of Outland)



Defining Characteristics: 
Smaller and more deformed than the Default Draenei.
Mutated appearance caused by exposure to Fel Magic. 
Twisted Mutant fantasy. 

Physique: Heavy

Classes:
  • Shaman
  • Warrior
  • Hunter
  • Rogue
  • Mage
  • Warlock

Lore: Though the draenei were thought by many to have been completely wiped out by the orcs' genocide, Illidan and his forces discovered a surviving village in Outland during their flight from Azeroth. Their inhabitants, ruled by Akama, swore allegiance to Illidan in return for his liberating them from orcish and demonic oppression. Having been corrupted by demonic influences, they lost some of their former draenei abilities, and their already Broken forms were further altered, causing them to become the sub-species known as the Broken draenei. Recently, Akama and his Broken followers have retaken their sacred Black Temple, and are ready to join the fight for Azeroth.

Notable Characters:
  • Akama

Alpha Worgen (Ancient Night Elven Druids of the Pack)




Defining Characteristics:
More pronounced Wolf appearance.
Larger physique.
Upright Posture Are ancient Night Elves, not Gilnean Human.
Stronger Worgen Physique Fantasy

Physique: Heavy

Classes:
  • Warrior
  • Hunter
  • Rogue
  • Priest
  • Death Knight
  • Mage
  • Monk
  • Druid

Lore: The Druids of the Scythe are a sect of druids who advocated the use of the Pack Form during the War of the Satyr. Originally calling themselves Druids of the Pack, they shapeshifted into a powerful yet unwieldy form that embodied the fury of the wolf Ancient Guardian, Goldrinn. They called this form the Pack Form, a form that turned them into wolves. Although powerful, the Pack Form tended to turn the druids feral. Malfurion Stormrage prohibited the use of this form because it couldn't be controlled. However, the Druids of the Pack continued to practice the form in secret, but eventually lost themselves to the form's feral rage. They were eventually brought under the leadership of Ralaar Fangfire, who promised them a way to tame the Pack Form. Today, surviving night elven worgen fight alongside the Alliance against any threat they face.

Notable Characters:
Ralaar Fangfire

Silverpine Worgen (Partial Transformation)




Defining Characteristics: 
Less pronounced Wolf appearance. Smaller Physique. Upright Posture
Gilnean Humans who have only been partially affected by the Worgen curse.
Wolfman/Teen Wolf Fantasy 

Physique: Light

Classes:
  • Warrior
  • Hunter
  • Rogue
  • Priest
  • Death Knight
  • Mage
  • Monk
  • Druid

Lore: The worgen curse that started from Shadowfang Keep and swept across Gilneas and Silverpine Forest left its people irrevocably transformed. Almost the entire human population has been turned to the beastly worgen. Gilnean mages and healers went to great strides to fight the affliction, and as a result the effects of the Worgen curse have been significantly minimized. The curse now only partially transforms the afflicted, allowing them to retain more human properties.

Notable Characters:
N/A


Half Orc (Orcish Draenic Halfbreeds)




Defining Characteristics:
Upright Posture. More Human Proportions. Warcraft 3 Blademaster / Garona Physique.
Half-Draenei are rare, but proud members of the Horde. Lantresor’s old clan of Blademasters. Upright Orc Posture Fantasy / Garona Halforcen Fantasy

Physique: Normal (equally heavy males, just upright)

Classes:
  • Warrior
  • Hunter
  • Rogue
  • Priest
  • Death Knight
  • Mage
  • Monk
  • Shaman

Lore: A half-draenei is the offspring of one draenei parent or half-draenei and another species such as an orc. Garona, and her son Med'an, show little draenei features like shiny eyes or chin spines on the latter, instead looking almost entirely orcish. Half-orc half-draenei is the full name to describe the race when one they are part half-orc and part half-draenei. Half-draenei Orcs have long fought alongside the Orcish Horde, serving as Blademasters and Assassins without equal.


Notable Characters:
  • Lantresor of the Blade
  • Garona Halforcen

Half Ogre (Mok’nathal Clan)




Defining Characteristics:
Larger Physique. Taller and Stronger.
Skin tones ranging from Brown to Orange.
Rexxar Race Fantasy

Physique: Heavy

Classes:
  • Warrior
  • Hunter
  • Death Knight
  • Shaman 

Lore: Half-ogres, whom the orcs call mok'nathal, are created in the rare unions of orcs and ogres. Orcs originally bred half-ogres to combine the power of an ogre with the intelligence and cunning of an orc. However, half-ogres proved to be more stubborn than either race, bearing a horrendous independent streak. Little could change a half-ogre's mind once set, so the project was scrapped. Shamanistic orcs honored half-ogres as noble and savage creatures of the land, but quickly the race dwindled, as few orcs would willingly breed with the gigantic ogres.

Recently, half-ogres reappeared in the world following the exploits of Rexxar, Champion of the Horde, the greatest Mok'nathal to ever live. While still rare, more and more half-ogres come out of the woods each day, trying to find a place to call their own.

Even in the presence of friends, a half-ogre is quiet and withdrawn, uncomfortable around creatures that talk back. A half-ogre would choose to be out hunting or exploring a new wilderness rather than take a drink at a bar.

Notable Characters:
  • Rexxar
  • Leoroxx

Forest Troll (Last of the Amani)




Defining Characteristics:
Larger Physique. Taller and Stronger. Mossy Green Skin.
Long at war with the Arathi Humans.
Forest Troll Race Fantasy

Physique: Heavy

Classes:
  • Warrior
  • Hunter
  • Death Knight
  • Mage
  • Warlock
  • Druid
  • Shaman

Lore: Long before the rise and fall of the kingdoms of men, the Amani trolls of Lordaeron had built an enormous troll empire. After centuries of war and hate, an alliance of elves and humans finally dealt a crushing blow to the Amani when they defeated a great troll army at the foot of the Alterac Mountains. The empire did not recover from the defeat, and the trolls never rose as one nation again. Yet some forest trolls survived, each generation nurturing their hatred of the elves in the dark forests of the north for thousands of years.



Sand Troll (Last of the Farraki)




Defining Characteristics:
Lighter Physique. Taller and Thinner. Pale, Sandy Skin.
Last surviving remnants of Tanaris Trolls.
Sand Troll Race Fantasy

Physique: Light

Classes:
  • Warrior
  • Hunter
  • Rogue
  • Priest
  • Mage
  • Warlock
  • Monks
  • Shaman

Lore: Several thousand years prior to the War of the Ancients, the Sandfury tribe was originally part of the Gurubashi empire. The Great Sundering split the jungle trolls' territory, which left the Sandfury tribe in the middle of the desert of Tanaris. Long ago the Sandfury waged a brutal war against the qiraji. The martyr Theka was slain and thus Zul'Farrak still stands because of his brave sacrifice. The trolls have been forced to give up the majority of Tanaris to outsiders, and are thus fierce to defend what remains theirs.

Notable Characters:
  • Sul the Sandcrawler


Highmountain Tauren (The Highmountain Tribe)




Defining Characteristics:
Altered Physique.
More Moose-like Faces.
Aboriginal Canadian Culture / Aesthetic.
Moose Tauren Fantasy

Physique: Normal

Classes:
  • Warrior
  • Hunter
  • Priest
  • Druid
  • Monks
  • Shaman

Lore: The Highmountain are descendants of the hero Huln Highmountain, also known as "Huln of the Eagle Spear". During the War of the Ancients, 10,000 years ago, he united the warring Rivermane, Bloodtotem, and Skyhorn tribes of his homeland under the banner of the Highmountain. Huln was chosen by Krasus to lead his people against the Burning Legion alongside Unng Ak of the jalgar and Dungard Ironcutter of the earthen. For his bravery during the war, Huln received a blessing from the Wild God Cenarius, so that his people would forever have the demigod's favor: the Horns of Eche'ro, which transformed the horns of Huln and his followers into moose-like antlers.

Notable Characters:
  • Huln Highmountain
  • Mayla Highmountain

Taunka (Winter Tauren of Northrend)




Defining Characteristics:
Shorter, Wider Physique. Bison Appearance.
Inuit Aboriginal Culture / Aesthetic.
Bison Tauren Fantasy

Physique: Heavy

Classes:
  • Warrior
  • Hunter
  • Priest
  • Death Knight
  • Druid
  • Monks
  • Shaman

Lore: The taunka, ancient relatives of the tauren, were thought to be lost until rediscovered by Garrosh Hellscream and his orc forces upon their arrival on Northrend. Like their ancestral relations the tauren, the taunka are a hardy people who have given their allegiance to the Horde. They, like their distant cousins the tauren, are involved with the spirits of the land, though after living for so long in such a harsh environment as Northrend they tend to bully the elements rather than ask them to keep their region habitable. Although they appear similar to the tauren, they resemble bison more than cattle.

Notable Characters:
  • Roanauk Icemist
  • Akiak

Recently Deceased (Newly Risen Forsaken)




Defining Characteristics:
More Human Appearance, Upright Physique. Recently Dead Human Undead.
Memory of living life slightly intact, but slipping over time.
Dark Souls Accursed Undead Fantasy

Physique: Normal

Classes:
  • Warrior
  • Hunter
  • Rogue
  • Priest 
  • Death Knight
  • Mage
  • Warlock
  • Monk

Lore: The Forsaken undead or simply Forsaken are a race and faction of intelligent undead who broke away from the Scourge and took control of much of the kingdom of Lordaeron, destroyed during the Third War by the death knight Arthas. These undead men and women have been recently raised into the service of the Forsaken by the Banshee Queen, Lady Sylvanas Windrunner.

Notable Characters:
  • Lilian Voss
  • Nathanos Blightcaller 

Skeleton (Long Dead Forsaken)




Defining Characteristics:
Skeletal appearance. Just bones wearing armor. Only gender difference is size.
Sentient, but no memory of past.
Leoric Race Fantasy

Physique: Heavy (Male), Light (Female)

Classes:
  • Warrior
  • Hunter
  • Rogue
  • Priest
  • Death Knight
  • Mage
  • Warlock
  • Monk

Lore: Skeletons are mindless automatons of death, magical constructs made from the bones of the dead. Most skeletons are raised from battlefields and thus are often seen still clothed in rotting garments and rusting armor. Some skeletons still fight with the weapons they died clutching. Others, specifically created only by the most advanced necromancers, are able to cast magical spells. Other skeletons that have retained their full consciousness include Devlin Agamand and Obrahiim, the Traveler. Sentient skeletons fill the ranks of the Forsaken.

Notable Characters:
  • Lurid
  • Mor'Ladim
  • Bloodmage Thalnos



Darkfallen Elves (Undead Elves, Former San’layn)




Defining Characteristics:
Undead High Elves. Vampiric Appearance.
Gameplay Blood Elves, Forsaken in the Lore.
Sylvanas Race Fantasy

Physique: Normal

Classes:
  • Warrior
  • Hunter
  • Rogue
  • Death Knight
  • Mage
  • Warlock
  • Monk

Lore: In the aftermath of the Third War, the blood elves were cut off from their source of magic, the Sunwell. Desperate for aid, their prince Kael'thas Sunstrider pledged allegiance to Illidan Stormrage who granted them a new source of magic. Together with their new allies, the blood elves went to Northrend in an attempt to destroy the Lich King, seeking to avenge their fallen brethren. The blood elves were defeated by Arthas, who raised the most powerful ones into his service as darkfallen of the San'layn. Since the Lich King’s defeat, many surviving San’layn regained their free will, and have been welcomed into the Horde by the Banshee Queen, Lady Sylvanas Windrunner.

Notable Characters:
  • Blood-Queen Lana'thel
  • Prince Taldaram
  • Sylvanas Windrunner (Appearance)

Half Blood Elf (Half Elves, Loyal to the Horde)




Defining Characteristics:
Heavier Physique. Pure Fighters.
Half-human Elves that had stayed with the Blood Elves until today. Exposed to Fel.
“Less Pretty, More Gritty” Blood Elf Race Fantasy

Physique: Heavy

Classes:
  • Warrior
  • Paladin
  • Hunter
  • Rogue
  • Priest
  • Death Knight
  • Mage
  • Warlock
  • Monk

Lore: Half-blood elf is the term used to describe the offspring of humans and blood elves. Among the surviving Blood Elven population are Blood Halfelves, equally loyal to the Farstriders. Minor Fel corruption has made them more aggressive and dominant than their Alliance counterparts.

Notable Characters:
  • Arator the Redeemer
  • Galadin and Giramar 

Undermine Goblin (Unrelenting Capitalists)




Defining Characteristics: 
Males are short and fat. Females are taller.
Disgusting displays of Capitalism. 
Pretty much the worst people ever Race Fantasy

Physique: Heavy (Male), Light (Female)

Classes: 
  • Warrior
  • Hunter
  • Rogue
  • Death Knight
  • Mage
  • Warlock

Lore: "I never cover up the things I'm proud of. If the world was gonna split in half tomorrow, I’d buy the Dark Portal, slap a toll booth on it, and charge refugees the last of their pocket change, the rings off their fingers, a bite of their sandwiches, and a contractual obligation to build me a rocket palace in the skies of Nagrand. It’s the goblin way! Supply and demand! Deal with it!" 

Notable Characters:
  • Jastor Gallywix
  • Boss Mida

Hobgoblin (Insane Alchemical Transformation)




Defining Characteristics:
Slightly larger, Purple, and look completely insane. 
Goblin alchemical experiment success. 
Not currently in WoW, but ancient concept art. 

Physique: Heavy 

Classes:
  • Warrior
  • Hunter
  • Rogue 
  • Shaman
  • Mage
  • Warlock

 Lore: "...Those purple-skinned guys. We call them hobgoblins. They were originally goblins, of course, but now they're bigger, stronger and much stupider. They aren't so good at thinking about things, but they make great shock troops. And we don't have to feel bad about sending them into battle on the front lines, because they have a life expectancy of only three years anyway." Failed Hobgoblin procedures result in the creation of lumbering oafs.

Notable Characters:


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Thursday, May 26, 2016

Temporarily Use The Other Faction's Movie Transmog

Very short but simple exploit:
If you queue up as a Mercerary with the movie transmogs on your weapons, your weapons will change to the transmog of the opposite faction.

Thanks all,

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Blizzard Designer Explains Legion PvP Gear System



It has been a rather public rumor for a while now that major changes would be implemented to the gear system in WOW's upcoming Legion expansion, namely that everything would be simplified, as the line between PvP and PvE gear would disappear and all gear would work the same way in PvE as it does in PvP. Indeed, while the concept itself is simple and straightforward, few details were known about its implementation. The other day though, WOW senior game designer Brian Horlinka came forth, offering up some much needed explanations.

According to him, the gear system is one of the game's central elements, because through it, players are rewarded for their in-game efforts, as they are granted the ability to make their characters stronger. As such, it does indeed make perfect sense for the gear system to be streamlined and simplified. Through these changes, Blizzard are aiming to improve the PvP experience, doing away with a system Horlinka has billed "needlessly complicated". This way, players will be able to pick up items playing any part of the game, items which will then be similarly useful everywhere else. There will be no special item levels or PvP-specific stats.

It's all nice and straightforward indeed, but how exactly will the new gear system reconcile the radically different goals of PvP and PvE play?

According to Horlinka, the answer to that question is to shrink the gear-specific power-gap in PvP. Several other options had been considered, including doing away with gear completely in PvP, but eventually the above-said solution was implemented. What this means in practical terms is that player stats would be set automatically and they would then be improved based on one's average gear-level. This way, stats wouldn't come directly from gear, but gear quality would remain a significant-enough factor.

Coupled with this mechanic, the PvP currency/vendors system has been eliminated as well. Gear-pieces will be awarded directly through PvP victories. There will be guaranteed items, with a level increased according to the character's bracket-rating. The randomness of the gear awarding process shall be alleviated by systems that reduce the likelihood of the same piece showing up twice.

At the end of the day, everything adds up fine in regards to the new gear system...how it'll all work out in practice remains to be seen though.

Tasked with Dota2 Forum maintenance, Philip Thalberg has been a GosuTeam member since 2004.
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Oh dear.... According to The Guardian the new Warcraft movie is about current political racial tensions...



I really don't know where to begin with this but as many in the comments section have mentioned, thanks for bringing race into a decades old franchise and not to mention the fact that the author of the review himself is comparing dark skinned Orc's to immigrants, does that not make them the racist?

I find it disappointing for the Warcraft movie to be broken down like this by The Guardian.

The prospect of a predominantly white, European realm being invaded by foreign, primitive, darker skinned hordes (they are actually called the Horde) might set alarm bells ringing in our current climate of immigration anxiety. Is this a veiled Ukip broadcast? Or a pro-Trump one? Nobody suggests the orcs are there to steal Azeroth’s jobs or exploit its benefits system, thankfully, though they are intent on overrunning their adoptive country and sucking the souls out of all its living creatures.
Read the full article here:
https://www.theguardian.com/film/2016/may/25/world-of-warcraft-the-beginning-review-end-already-nigh
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Wednesday, May 25, 2016

The rarest, still available items in-game to flip/transmog

Hi guys,

I'm a big fan of 'treasure hunting', and so I like to try and find super rare items that are very rarely seen, that of course often carry a high value as a result. I'd like this post to be a resource of sorts for people to refer back to, to have lots of information all in one place, so I'll start the ball rolling by adding an entry:

____________________________________________________________

Stonevault Bonebreaker

Source: random mob drop in Uldaman (probably just Troggs, but so rare as to not be verified at present)

Value: approximately 100,000 gold, though again this can vary wildly because of rarity


This is an incredibly rare drop from Uldaman. I've been lucky enough to get two of these in the past from my intensive farming sessions, but it is by far one of the hardest items I've actually managed to get. It's up there with glorious legplates, if not even harder to farm because of the lack of mobs that can actually drop this.

____________________________________________________________

I look forward to reading about other items! Thanks in advance.

EDIT: Thanks for the great feedback so far. I hope this becomes a valuable resource for you goblins who, like me, love to go out and get the rarest treasure possible!
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Tuesday, May 24, 2016

Ashran Leech Bug

  1. Get mercenary buff from NPC in Storm Shield or Warspear.
  2. Join an Ashran group.
  3. Queue up for a random BG while the buff is active.
  4. AFK out or play the random BG.(Up to you)
  5. If you get message stating (You have been remove from the group & Your group has disband) SUCCESS!
Benefits:

Leech events/kills from boss w/o being in the raid group as long you're there when the event popped.
Will not get port out of Ashran unless you AFK.

All NPC are friendly on the opposite faction BASE and raod accept gladiators.
Loot/kill mobs for fragments w/o being part of the skittle map.

Get Rescue Operation if you manage to sneak by gladiators/players.

You will get credit for kills if you're Nemesis quest and within range.

Downfall:

Players can still attack you.

Can't see or say anything in raid chat (Usually gibberish).

Will not benefit from raid buffs or get honors from kills. But you can still use flowers/tent/class specific buffs from Ashran.

I hope you guys find this beneficial. Let me know if you guys find anything else while doing this other than just leeching.
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Monday, May 23, 2016

Skip 50% of Shadowfang Keep!


I would lie if i would say this is extremely useful because it's not, it's really specific to be honest but you can skip 50% of Shadowfang Keep with the very well known glitch - with the vrykul drinking horn:

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Saturday, May 21, 2016

Blizzard seems to be making fun of us goblins in legion. [Slight Legion spoilers for one quest]



Seems theres a dwarf goblin you run into on a quest in dalaran. I thought it was funny anyways. Lol

Seems even NPCs have gold caps.



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Thursday, May 19, 2016

Blizzard to Give Some Warcraft Movie Viewers Free WOW Copy



Indeed, Blizzard have resorted to a time-honored marketing tactic often employed by drug dealers to get would-be customers hooked on their product. Apparently, Warcraft movie goers, who choose to view the upcoming movie in one of the theatres which participate in Blizzard's promotion, will receive a free digital copy of World of Warcraft, which includes all the expansions leading up to and including Warlords of Draenor, coupled with a 30-day free subscription. While on some message boards rumors have surfaced that the gift was only about the 30-day subscription, it is not true: the digital copy of the full game is indeed included. The movie launches on June 10 while the latest expansion of WOW, Legion, is set to launch on August 30.

Everything considered, the venerable but currently ailing MMO title is in for a double infusion of fresh blood: one prompted by the movie and the above mentioned promotion, the other, obviously by the launch of Legion.

In the US, the theatres participating in the promotion are Regal Cinemas, Edwards Cinemas and some United Artists Theatres. People who live in Europe, Australia, Brazil and New Zealand will be able to pick up the game at select theatres which also take part in the promotion.

Players who already possess the game and are active in it, won't be left out in the cold either: if they log into the game from May 25 to August 1, they'll be rewarded with transmogrification items inspired by the movie. Apparently, the list of these items includes a Gul'dan's Staff, an Alliance sword and shield as well as a Horde axe. The movie-theater part of the promotion lasts all the way to end of the year.

WOW reached its subscriber-peak back in 2010, when some 12 million people explored the virtual realms of the game as paying customers. With a bit of luck, that number may actually be exceeded provided the promotions, the movie and the expansion make a loud enough bang as they land.

Philip Thalberg has worked in e-Sports coverage since 2004 as a member of GosuTeam.
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Wednesday, May 18, 2016

Transmogrification: Paladin transmog to match Quel'Delar



The set is paladin only, The head, chest, legs and gloves are all Wrathful PvP set pieces, the final PvP set from WotLK. you can get them in Dalaran. The Boots match the set and are available with honor from the same vendor.

The Shoulders are the Shoulders of the Corrupted Conqueror tier token from Dragon Soul, it drops from Hagara the Stormbinder on normal. The belt Dragonfracture Belt drops from Ultraxion and is the Pally tier set matching belt.

The tabard is Argent Crusader's Tabard which requires you to "beat" the Argent tourney, doing all the quests up until you earn the title Crusader. It costs 50 Champion's Seals.

The sword is Quel'Delar Might of the Faithful, one of 4 versions of the Broken Blade quest reward, this one being the 2h Strength version. You can get the broken blade from any mob in Heroic Lich King Dungeons ( Forge of Souls, Pit of Saron and Halls of Reflection.) It's BoE so you can find it on the AH for between 7 and 11k.
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Why Has Warcraft Not Been Turned Into a Slot Machine Game?

Since you’re here you surely know how great WoW really is, there’s no need to remind you of that. There have been more than 100 million people that played World of Warcraft, at least for a brief period of time. Ask any player and he’ll proudly tell you that it is the MMORPG with the highest number of subscriptions. In fact, it is so popular it is one of the few MMORPGs that managed to enter popular culture and be accepted. People who love the game enjoy anything about it. They buy and order custom made outfits to be made for them, they buy real life World of Warcraft inspired items and there was even a World of Warcraft themed wedding. And it’s not just WoW, the strategy title such as Warcraft III have also been very popular.


Geeky Stuff Become Mainstream
MMORPG and strategy games are considered to be quite geeky, but fortunately in the past few years, geeky became mainstream and even popular. People are no longer ashamed of their geekiness, in fact, most of them are proud of it. As a result we can see geekiness being represented in films, series and popular TV shows. Fashion shops sell more geeky outfits and more than few geeky casino games have been developed. These games achieved quite a high level of popularity both among people who played them primarily because of the theme as well as those who would try out any casino game. As a result more geeks became interested in casinos and online casino gaming. AustralianCasinoClub.com is great for people who have no previous experience with online casinos, as well as people who have already played casino games online.



Video Game Themed Slots
As it was mentioned above, several casino games that were based on a popular video game have already been released and became quite popular. Some notable examples include Call of Duty 4 and Tomb Raider: Lara Croft. Just like all other themed slots, video game themed slots include short videos, sounds as well as symbols that were featured in the game they’re based on. Creating an online slot game that would be authentic and would resemble the original video game isn’t easy and it requires a lot of effort from the developers. This is probably one of the reasons why such a highly popular game like World of Warcraft hasn’t been turned into a slot game yet.

No Warcraft Slot yet, but Who Knows
A slot game has only a limited number of symbols, it would be quite difficult to choose which Warcraft characters to include in the game. Furthermore, the graphics would have to be impeccable and the game would have to feature at least several bonus levels and modes. Plus, Warcraft fans can be very critical in regards to anything that is based on their favourite games and they will probably object if they think that the game doesn’t represent World of Warcraft adequately. All of the above is probably why Warcraft hasn’t been turned into a slot machine yet. Bear in mind the word ‘yet’ here, as nobody knows whether such a slot game will be created in the future or not. After all, there’s already a Warcraft film that’ll be released this year, why not a slot game?! 





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Tuesday, May 17, 2016

Transmogrification: Dwarf Bishop

If I ever get over my "Horde-only" thing, dwarf priest is the new front runner - that looks really good together!


Free Spirit Hood
Guardian Serpent Mantle
Bonelink Cape
Musk Rose Robes
Prideful Gladiator's Mooncloth Gloves
Belt of Embodied Terror
Vicious Embersilk Boots
Vicious Gladiator's Battle Staff
And a Wildhammer Gryphon Hatchling would match nicely! :)
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Monday, May 16, 2016

Move account-wide mounts to another Battle.net


Back in the day I used to play on an account where I had an Obsidian Nightwing as an award for recruiting one of my friends.

I've always been obsessed with an idea to have it on the account I currently play without having to find someone to recruit.

If you want to do the same thing, you should:

  1. Make sure both Battle.net accounts belong to you. Let's say Account A is the account with the desired mount, and Account B is the destination account.
  2. Level a character to level 20 on Account A (since you're able to play up to level 20 without having to subscribe)
  3. Learn the riding skill and mount up using the desirable mount (Obsidian Nightwing, Zhevra, X-53 Touring Rocket or such)
  4. Log out while mounted.
  5. Contact Battle.net support (I did it with Live Chat) and ask to have your WoW account moved under a different Battle.net license (Account B)
  6. When done, log into Account B with the character you leveled and mounted up with.
Note that I'm talking about achievement-earned mounts, such as RaF mounts. Pretty sure it can't be used to dupe Ashes of Al'ar and other 'common' mounts.
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Playing Free Play on online casino games

The great thing about online pokies is that any of them could be played in the free play mode, which is perfect for beginners who want to learn a new game. This will help them decide straight away if it’s the kind of game that they have actually been looking for or not. Australian Online Casinos like Casino Australia offer different types of playing modes. You could also play in the free play mode without having to install a game on your mobile device or desktop.

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Try Playing Games of Chance Online

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