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World of Warcraft
(WoW) isn’t just a game about collecting gold – it’s also a massive money-making machine for Blizzard. Ever wondered how much real-world cash Azeroth’s favorite MMORPG pulls in? Let’s break down World of Warcraft’s revenue per day, per month, and per year, and see how it stacks up against other MMOs like Star Wars: The Old Republic and Aion. We’ll do it in plain English (with a dash of wit) so even if you’re not a number-cruncher, you’ll get the WoW factor of these figures.

World of Warcraft’s Daily Revenue: Over $1 Million a Day

World of Warcraft has a huge player base paying monthly subscriptions, which means the game is earning money every hour of every day. In recent years, WoW has been averaging well over $1 million in revenue each day. Activision Blizzard’s reports and third-party estimates suggest that annual WoW revenues in the late 2010s and early 2020s were around $500 million per year¹. Do the math, and you get roughly $1.3–$1.5 million each day (and that’s not even counting spikes during expansion launches). In fact, one user analysis pegged WoW’s subscription revenue at about $635.6 million in 2023² – which breaks down to roughly $1.7 million per day just from subscription fees.

And remember: this daily haul doesn’t even include all the extras. WoW also makes money from one-time expansion purchases, in-game services (like character transfers or the ever-popular WoW Token), and cosmetic microtransactions (those fancy mounts and pets aren’t free!). Add those in, and the total daily revenue could easily be pushing $2 million or more on average.



Monthly Revenue: Tens of Millions per Month

If WoW is making over a million dollars a day, you bet it’s raking in tens of millions each month. Using the same figures above, World of Warcraft’s monthly revenue often falls in the range of $40–$50+ million per month. For example, Blizzard’s estimated WoW earnings for 2022 were about $470.6 million for the year¹, which averages to about $39 million per month. In stronger years, that monthly figure is even higher. The 2023 subscription estimate of $635 million² would translate to roughly $53 million per month from subs alone.

During WoW’s peak years (think 2008–2012), the monthly revenue around expansion launches likely soared past $80 million or more. It’s a testament to the game’s longevity and Blizzard’s marketing strategy that even after nearly two decades, people are still willing to drop money on their Azerothian avatars.



Yearly Revenue: Hundreds of Millions (and a Lifetime in the Billions)

When we zoom out to yearly totals, the numbers get truly staggering. World of Warcraft makes on the order of half a billion dollars per year in recent times. In 2022, for instance, WoW brought in roughly $470–$500 million in revenue¹. For 2023, the subscription revenue alone was estimated around $635 million². That means WoW is comfortably generating over $0.5 billion annually.

Now, let’s talk legacy. At its absolute peak around 2010, World of Warcraft had about 12 million subscribers worldwide³. That year, WoW pulled in approximately **$1.23 billion in revenue⁴. Yes, you read that right: over one billion dollars in a single year. Even in the years surrounding that, annual revenues often hovered near the billion mark. By 2017, WoW had already earned over $9.2 billion in total revenue⁵, and by 2022, estimates pushed that number to over $14 billion⁶.

That’s not just a good run – that’s legendary.



How Does WoW’s Money Compare to Other MMORPGs?

World of Warcraft has long been the big dragon on the hoard of gold when it comes to MMORPG earnings. But how does it compare to some other well-known MMOs?

  • Star Wars: The Old Republic (SWTOR): Launched in 2011, BioWare’s SWTOR has had a respectable run. It reportedly earned close to $1 billion in total lifetime revenue by 2019⁷. Not bad at all – but WoW was pulling that in every year during its prime.

  • Aion: NCSoft’s Aion made waves in 2009 and was responsible for $235 million in revenue that year alone⁸. However, it never reached billion-dollar territory and has remained a mid-tier MMO revenue-wise since then.

So yeah, World of Warcraft out-earns these competitors by a comfortable margin. SWTOR and Aion have their loyal player bases, but WoW’s revenue scale is on another level. Even in a “quiet” year, it’s pulling more than those games did in their prime.



Conclusion

When it comes to how much money World of Warcraft makes, the numbers speak for themselves – and they’re WoW-worthy. We’re talking over a million dollars every day, tens of millions each month, and hundreds of millions per year. Over the past two decades, WoW has amassed billions in revenue, securing its place as one of the most successful and long-lasting games in history.

Despite being old enough to remember dial-up internet, WoW’s cash flow is still strong – a testament to Blizzard’s ability to keep players coming back for more. While other MMORPGs like Star Wars: The Old Republic and Aion have had their financial moments, they only earn a fraction of the treasure World of Warcraft hauls in regularly.

Bottom line: WoW still rules the MMO money throne, and it doesn’t look like anyone’s dethroning the Lich King of profits anytime soon.


Sources

  1. Activision Blizzard Financial Reports 2022 – estimates from total net bookings across franchise categories

  2. MMO-Population & Reddit user subscription revenue analysis for 2023

  3. Blizzard announcement (2010): 12M subscribers milestone

  4. SuperData (via Statista): WoW revenue peaked at $1.23 billion in 2010

  5. SuperData 2017 report: Lifetime WoW revenue passed $9.2 billion

  6. BusinessInsider & MMOByte reports: WoW lifetime revenue estimated at over $14 billion by 2022

  7. EA CFO Blake Jorgensen comment on SWTOR’s revenue: "Approaching $1 billion"

  8. NCSoft 2009 earnings report: Aion responsible for 43% of $547 million in sales

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