Blizzard is expanding one of its newest gameplay features in a big way with World of Warcraft: Midnight.
Delves — introduced as a flexible alternative to traditional dungeon grinding — are getting a major upgrade in the upcoming expansion. With new locations, evolving challenges, and a rotating Seasonal Nemesis system, this content is shaping up to be a core part of Midnight’s endgame loop.
If you enjoy repeatable, small-group content that isn’t tied strictly to Mythic+, this might become your new favorite activity.
10 New Delves Coming in Midnight
Blizzard has confirmed that Midnight will introduce 10 brand-new delves, spread across both underground environments and outdoor zones.
Unlike traditional dungeons, delves are designed to be:
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Flexible in group size
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Faster to complete
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Story-driven but repeatable
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Integrated into world exploration
The new batch will include everything from deep subterranean ruins to surface-level encounters tied directly to Midnight’s ongoing story.
This broader range of locations should help keep runs feeling varied rather than repetitive.
Teaming Up With Valeera Sanguinar
One of the more interesting details revealed so far is the involvement of Valeera Sanguinar, who will play a key role in certain delve storylines and encounters.
Her presence suggests that delves won’t just be mechanical content — they’ll also help push narrative threads forward throughout the expansion. Expect character-driven scenarios mixed with combat-focused objectives.
Blizzard seems intent on making delves feel connected to the larger world rather than isolated side activities.
The Seasonal Nemesis System
The biggest change coming to delves is the introduction of a Seasonal Nemesis mechanic.
Each season will feature a powerful recurring enemy that evolves over time, gaining new abilities and mechanics as players progress through the expansion cycle. Defeating or confronting this nemesis will likely reward players with seasonal gear, currency, or cosmetic items.
This rotating system is designed to keep delves fresh even after dozens of runs, giving players a reason to return regularly.
If implemented well, it could solve one of WoW’s long-standing problems: repeatable content losing relevance too quickly.
A Real Alternative to Mythic+
While Mythic+ remains WoW’s most competitive repeatable content, delves are clearly being positioned as a more accessible alternative.
They offer:
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Lower pressure runs
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Flexible group composition
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Faster completion times
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Story integration
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Seasonal progression rewards
For players who enjoy steady progression without the intensity of timed dungeon runs, delves could become a central part of weekly play.
Why Delves Matter for Midnight
Blizzard appears to be building Midnight around multiple parallel progression paths. Instead of forcing everyone into raids or Mythic+, the expansion is offering several ways to gear up and stay engaged.
Delves are a big part of that strategy.
With new environments, evolving seasonal threats, and narrative connections, they’re shaping up to be more than just optional side content. If the reward structure holds up, they could become one of Midnight’s most popular long-term systems.
The Bigger Picture
Between the Prey system, possible Voidforge progression, and expanded delves, Midnight is leaning heavily into keeping players active across the entire world rather than locked into single activities.
That shift toward varied endgame loops could make the expansion feel more dynamic over time — especially for players who prefer flexibility over rigid progression paths.
We’ll know soon enough how it all plays out when Midnight launches. But one thing’s clear: delves are no longer just experimental content. They’re becoming a core pillar of modern WoW.

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