A prop-hunt mode in World of Warcraft was never going to arrive without at least a little chaos. That part felt baked in. What players probably did not expect was for some of the mode’s earliest friction points to be quite this silly.
Thankfully, Blizzard’s April 22 hotfixes cleaned up a few of the worst offenders, and honestly, it needed to.
The AFK reward problem was especially stupid
Let’s start with the big one.
Blizzard fixed a bug that could stop Decor Duel participants from receiving their base Illusionary Coin rewards because the game was incorrectly deciding they were AFK. Which is, to put it politely, a pretty spectacular mistake for a mode where standing still is sometimes the entire point.
If you build a hide-and-seek mode, then punish players for hiding too effectively, that is not a quirky little edge case. That is the game misunderstanding its own assignment.
So yes, this was a good fix. A very necessary one too. It is hard to sell players on a new side activity when one of its first lessons is “play correctly and maybe get treated like a freeloader anyway.”
Blizzard also turned off the accidental wallhacks
The second fix is one of those lines that is funny right up until you realize it was happening in live matches.
Humanoid tracking abilities no longer reveal players in Decor Duel. In other words, Blizzard had to step in and remove a form of accidental x-ray vision from the new prop-hunt mode. Not ideal, really.
This is exactly the kind of bug that makes a new PvP-ish side mode feel unserious fast. It is one thing to lose because someone outplayed you. It is another to lose because the game casually left a giant information loophole open and called it an evening.
That fix alone probably makes Decor Duel feel more legitimate than it did a day ago.
The account-wide achievement fix matters more than it looks
The third change is quieter, but it is still important.
Decor Duel achievements are now account-wide, as intended. That “as intended” part does a lot of work, because it tells you Blizzard never meant this to be one more awkwardly character-locked side system in a patch already packed with moving parts.
Players notice that stuff. Maybe not in the dramatic, forum-melting way they notice a broken reward loop, but they notice it. And when a fun side feature launches with a bunch of little unnecessary restrictions or tracking weirdness, it starts to feel more annoying than playful very quickly.
This is the kind of fix list that makes a feature feel less embarrassing
That might sound harsh, but it is also fair.
Decor Duel still has potential. The underlying idea is fun, Blizzard clearly wanted something lighter and more social in 12.0.5, and not every patch feature needs to be another progression treadmill with a spreadsheet stapled to it. But when launch-week bugs make the mode feel sloppy, players stop talking about the fun concept and start talking about what is broken instead.
We already saw that broader pattern in our look at how Patch 12.0.5’s launch bugs started overshadowing the patch itself. Decor Duel was not the only feature wobbling, but it absolutely had enough nonsense going on to earn a spot in that conversation.
Blizzard did the right thing here, even if it had to do it quickly
To Blizzard’s credit, these are the exact kind of hotfixes you want to see fast.
Not a week later. Not after a long blue-post debate about intended behavior. Fast.
Because if a mode is new, experimental, and already asking players to meet it halfway, it cannot afford to feel unfair on top of everything else. Fix the rewards. Fix the tracking exploit. Fix the achievement behavior. Move on.
That does not magically make Decor Duel a smash hit, but it does give the mode a much fairer chance to be judged on whether people actually enjoy it rather than whether it shipped in a mildly ridiculous state.
The real takeaway
Blizzard’s April 22 hotfixes did not reinvent Decor Duel.
What they did do was remove some of the mode’s dumbest early friction points: players getting wrongly marked AFK, tracking abilities revealing hiders, and achievements not behaving account-wide the way they should have from the start.
That may not be the flashiest patch story of the week, but it is one of the cleaner wins.
And for a 12.0.5 launch cycle that has already spent plenty of time cleaning up after itself, a quiet little “this mode is less broken now” story is honestly more welcome than it sounds.

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