This was not one random bug fix
Blizzard’s April 2 hotfixes included a surprisingly chunky set of fixes for Retribution Paladin, and more specifically for Herald of the Sun. On the official hotfix list, Blizzard fixed Hammer of Wrath not properly interacting with Mastery: Highlord’s Judgment, then followed that up with four separate Herald of the Sun fixes tied to Morning Star, Dawnlight, Empyrean Legacy, and even Dawnlight hitting critters and pets with Divine Storm.
That matters because this was clearly not a case of one talent node acting up in some weird corner case. It was a whole cluster of Ret issues getting cleaned up in one pass, and when Blizzard does that, it usually means the spec had more friction under the hood than the average player could easily see from the outside. That last part is an inference, but it is a pretty fair one based on how many related interactions were fixed at once.
Herald of the Sun was taking the brunt of it
The most revealing part of the update is how many of the fixes were tied directly to Herald of the Sun. Blizzard says it fixed an issue where Morning Star’s increased damage effect on Dawnlight stopped working when a second Dawnlight was applied to the same target. It also fixed Empyrean Legacy causing Dawnlight targeting to become inconsistent, fixed Dawnlights wrongly hitting critters and pets, and fixed Morning Star benefiting Paladins outside the caster.
That is a lot of Dawnlight drama for one hotfix batch. And it is not exactly trivial stuff either. Herald of the Sun builds lean heavily on Dawnlight as part of their sustained-pressure profile, so when those interactions start behaving inconsistently, the spec can feel messy even if the tooltip math looks fine on paper. Icy Veins’ current Paladin talent guidance still lists Herald of the Sun as a legitimate build path, which makes these fixes more than housekeeping. They affect a build people are actually using.
Hammer of Wrath was also not doing what it was supposed to do
Outside the hero talent tree, Blizzard also fixed Hammer of Wrath not interfacing with Mastery: Highlord’s Judgment. That is the kind of bug that can slip past the average player because nothing obviously explodes on screen. Your button still works. Your damage still happens. But if a major stat interaction is not functioning correctly, then the spec can end up underperforming or at least feeling off in ways that are hard to pin down without logs, sims, or a player base that loves overanalyzing holy damage with spreadsheet energy. Which, to be fair, WoW absolutely has.
It also lands just a couple of days after Blizzard pushed other Paladin changes in the March 31 hotfixes, including fixes for Lightforged Blessing and multiple Protection Paladin issues. In PvP tuning that same day, Blizzard also explicitly buffed Retribution finishers and increased Herald of the Sun: Dawnlight damage by 30% in PvP combat, saying it wanted to improve the viability of the hero talents. Put together, that makes the April 2 fixes feel less like random cleanup and more like Blizzard continuing to stabilize a spec it is still actively prodding into place.
Why this is actually a meaningful Ret story
This is the sort of update that can look boring if you skim it too fast. No giant redesign. No dramatic damage buff headline. No blue post saying Retribution is saved. But in practical terms, this may matter more than a flashy tuning note, because specs do not feel good when core interactions are behaving inconsistently. They feel unpredictable. They feel janky. And players usually notice that before they can even explain it cleanly.
For Retribution players, especially anyone running Herald of the Sun, this hotfix batch looks like Blizzard quietly removing a stack of bad friction all at once. That does not make for the loudest headline of the week, but it does make for the kind of class fix people actually feel in real play. And honestly, those are often the fixes that matter most.

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