Welcome to late-season power creep.
With Voidcore upgrades now active in Midnight Season 1, Mythic+ success rates have climbed sharply, especially at higher key levels. The result is a season that feels more forgiving for many players, while also raising a very spicy question:
Is Mythic+ becoming more accessible, or is Midnight already getting too soft?
Voidcore Power Is Changing the Dungeon Curve
According to Icy Veins’ weekly Mythic+ data breakdown, Voidcore upgrades pushed the overall Mythic+ success rate up to 92.52%.
That is not a tiny bump. That is the kind of number that makes players look at the dungeon pool and wonder whether they got better, the game got easier, or their trinket simply started doing unpaid labor.
The key reason is the power increase from Ascendant Voidcores. These upgrades add extra item levels to eligible weapons and trinkets, giving players more damage, more healing, and more survivability in the places where it matters most.
Weapons and trinkets are not small upgrade slots. They are the fun buttons. The damage buttons. The “why did that pack evaporate?” buttons.
So when those items get stronger, Mythic+ feels it immediately.
+10 Vault Farming Is Looking Almost Too Smooth
The most eyebrow-raising number is the +10 completion rate.
Icy Veins reports that +10 keys reached a 97.11% in-time rate, described as the highest value for vault farming in Mythic+ history.
That is wild.
A +10 key is still supposed to matter. It is the level many players target for weekly vault rewards, upgrade paths, and reliable endgame progression. It should not feel impossible, but it should probably not feel like a guided sightseeing tour with boss mechanics.
Of course, statistics can be misleading if read too simply. A lot of +10 runs are being done by experienced players, geared characters, coordinated groups, and people farming efficiently rather than learning from scratch.
Still, 97.11% is the kind of number that starts a debate by merely existing.
The Affix Did Not Stop the Power Surge
The funny part is that this happened during a week where Ascendant was not exactly the friendliest affix.
Icy Veins notes that Ascendant was the worst affix so far this season, and lower-to-mid key levels actually saw some completion rates drop. But at higher levels, where the affix was no longer active, Voidcore power pushed success rates upward.
That distinction matters.
The season did not magically become easier for everyone in every key bracket. Players in the awkward middle still had plenty to deal with. But for stronger groups pushing higher keys, the upgrade benefits clearly moved the ceiling.
That is the strange beauty of Mythic+ scaling. One player’s “this feels much easier now” is another player’s “why did this affix just turn my pug into soup?”
This Is Not Just a Skill Story
We recently covered how players timed a +24 Maisara Caverns before Crest caps were removed, and that was easy to frame as a top-end skill story.
This is a little different.
Voidcore upgrades affect the broader power curve. When players gain extra item levels on major gear pieces, the impact is not limited to world-first dungeon scientists. Ordinary key runners feel it too. Weekly vault farmers feel it. Alt pushers feel it. Groups that were previously missing timers by a small margin suddenly have more room to make mistakes.
That is not necessarily bad.
For many players, Mythic+ feeling slightly easier late in the season is exactly how progression should work. You gear up, your character gets stronger, and content that once felt brutal becomes manageable. That is the RPG loop.
The problem begins when the loop gets so powerful that the dungeon difficulty starts losing its teeth too quickly.
Accessibility or Soft Tuning?
This is the real debate.
One side will argue that easier Mythic+ is good. More players timing keys means more participation, less frustration, better vault access, more alt viability, and fewer nights ruined by one failed pull. That is a healthy late-season environment.
The other side will argue that Mythic+ should keep pressure on players. If key success rates climb too high, the mode risks becoming less exciting, less rewarding, and less meaningful at the levels that are supposed to represent serious endgame play.
Both sides have a point.
Mythic+ should not be miserable. But it also cannot become a vending machine where the timer exists mostly for decoration.
Blizzard Has a Tuning Problem Coming
The bigger issue is where Blizzard goes from here.
If Midnight Season 1 becomes easier because players are reaching the end of the gearing curve, that is normal. But if Voidcore upgrades are pushing success rates higher than expected, future seasons may need sharper tuning from the start.
That is dangerous territory.
Tune too softly, and the high end burns through the season faster. Tune too hard, and average players feel punished before they have enough gear to breathe. Mythic+ has to serve weekly vault players, casual pushers, serious key groups, esports-level route planners, and the poor healer wondering why everyone has decided defensives are optional.
Balancing all of that is not easy.
But Voidcores have made the problem louder.
The Power Feels Good, but the Ceiling Is Moving
There is nothing wrong with players feeling stronger. That is part of why people play an RPG. Gear should matter. Upgrades should matter. A weapon or trinket boost should feel exciting, not like a small number hiding in a tooltip.
Voidcore upgrades succeed on that front.
The question is whether they succeed too well.
Midnight Mythic+ is now seeing extremely high success rates in key brackets that matter for vault farming, while top players continue pushing the ceiling higher. That makes the season feel more accessible, but also less settled.
Maybe this is exactly where late-season Mythic+ should land: more generous, more farmable, more alt-friendly, and less hostile.
Or maybe Blizzard has accidentally shown that Midnight’s dungeon tuning needs sharper teeth in Season 2.
Either way, one thing is clear.
Voidcore upgrades did not just make players stronger.
They changed the whole mood of Mythic+.

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