Patch 12.0.7 is shaping up to be one of Midnight’s most useful quality-of-life updates for anyone with more than one character. That means basically everyone who has ever said, “this is my last alt,” and then immediately made a new paladin because the transmog looked good.
The update brings several changes aimed at making leveling, gearing, and catch-up progression less punishing across your roster. It is not a full vacation from the grind, obviously. This is still WoW. But the road looks noticeably smoother.
Alt Leveling Gets a Real XP Push
According to Icy Veins’ breakdown of Patch 12.0.7’s alt-friendly changes, several activities are getting major experience boosts.
First-time dungeon and Delve quests are being improved, Prey quests are reportedly giving 400% more experience than they currently do on live servers, and Saltheril’s Soiree is getting an even bigger buff, around 650%.
That is not a small nudge. That is Blizzard grabbing the leveling curve by the collar and saying, “move faster.”
For players trying to prepare more characters before Midnight Season 2, this matters. Leveling an alt should feel like returning to a character, not serving a sentence in content you have already completed five times with slightly different shoulder pads.
Prey Quests Might Actually Be Worth Doing
The Prey system has had a slightly awkward place in Midnight. It is a good idea on paper, giving players targeted outdoor objectives and another reason to engage with the world. But if the rewards are not strong enough, players naturally drift toward whatever gives the best return for their time.
A 400% XP increase makes Prey quests much harder to ignore while leveling.
That does not automatically make them perfect content. If the activity itself still feels clunky, players will notice. But stronger XP rewards at least give the system a clearer purpose for alts.
Sometimes that is all a feature needs to go from “technically available” to “fine, I’ll do it.”
Turbulent Timeways Becomes a Better Catch-Up Tool
Turbulent Timeways also looks much more attractive in Patch 12.0.7.
Previous Timeways weekly rewards have typically landed on the Champion track, but Patch 12.0.7 shifts those weekly rewards to Hero-track gear. That is a strong catch-up upgrade for alts, especially for players who want to bring extra characters closer to endgame readiness without building an entire second life around them.
This pairs nicely with Blizzard’s broader late-season loosening. We recently covered how Crest caps being removed opened up the upgrade grind, and Hero-track Timeways rewards fit that same direction.
The message is simple: play more characters, and the game will be slightly less annoying about it.
Solo Players Get Myth Crest Progression
The other big change is Tier 6 Ritual Sites.
Wowhead’s coverage of Tier 6 Ritual Sites confirms that the new difficulty awards Myth Dawncrests, giving solo and small-group players another path into higher-end upgrade currency.
That is a meaningful shift. Myth Crests have traditionally been tied to harder group content, so giving players a repeatable solo-friendly source changes the shape of catch-up progression.
It does not mean everyone gets fully upgraded gear for free. It means players with alts have more ways to keep moving without being locked entirely into one style of play.
Patch 12.0.7 Is Starting to Look Like an Alt Patch
Patch 12.0.7 has plenty of flashier features: Sporefall, Showdown zones, collector rewards, housing items, Turbulent Timeways, and all the usual patch-note fireworks.
But the alt changes may be what players actually feel the most.
Faster XP matters. Better weekly gear matters. Solo Myth Crest access matters. Less friction between “I want to play this character” and “this character is usable” matters.
Modern WoW is no longer built around one character living alone in a tower of bind-on-pickup regret. Warbands, collections, transmog, account-wide progress, and seasonal catch-up all push players toward wider rosters.
Patch 12.0.7 seems to understand that.
It may not remove the grind, but it does make the grind feel less like it was designed by someone who only plays one main and has never known the joy of a doomed fourth alt.
For Midnight, that is a very welcome change.

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