World of Warcraft’s Midnight Mythic+ season has reached that fascinating stage where the data says “players are doing fine,” while one dungeon in the corner is still quietly sharpening a knife.
According to Icy Veins’ latest Week 6 Mythic+ breakdown, based on Raider.IO data, players timed a massive 96.28% of all +10 keys. The overall success rate also climbed to 91.29%, helped by the switch from the rough Ascendant affix week to Voidbound.
That is an extremely healthy number on paper.
It also makes the dungeon that keeps lagging behind look even more obvious.
+10s Are Clearly Not the Wall Anymore
A 96.28% timed rate for +10s tells us something important: for a lot of active Mythic+ players, +10 is no longer the scary line it may have looked like earlier in the season.
That does not mean every +10 pug is clean. Please do not walk into Group Finder expecting disciplined interrupts, flawless routes, and a healer gently whispering encouragement into the void. This is still Mythic+. Someone will still stand in the thing, miss the cast, blame the route, and type “??” like punctuation can resurrect the tank.
But statistically, +10s are being handled very comfortably now.
That matters because +10 has traditionally been one of those psychological breakpoints where players start treating keys as “real” Mythic+. If nearly everyone timing that level is getting it done, then the challenge conversation shifts upward. The question is no longer “can players survive +10?” It is “where does the dungeon pool actually start showing its cracks?”
Maisara Caverns Is Still the Problem Child
The answer, at least in Week 6, appears to include Maisara Caverns.
Icy Veins reports that Maisara Caverns was once again dead last among the Season 1 dungeons, with an 87.74% success rate. That is not catastrophic in isolation. Plenty of seasons have had dungeons with worse numbers, darker vibes, and mechanics that looked like they were designed during a meeting titled “What If We Made Healers Sad?”
But the gap is the important part.
Maisara Caverns sits 2.80 percentage points behind Nexus-Point, while the gap from Nexus-Point all the way up to the best-performing dungeon, Pit, is only 2.24 points. In other words, Maisara is not just slightly behind the pack. It is more separated from the rest of the pool than most of the pool is from itself.
That is how you spot an outlier.
This Is Not the Same as Saying the Season Is Too Easy
The lazy takeaway would be: “96% of +10s are timed, therefore Midnight Mythic+ is too easy.”
Maybe. But that is not the whole story.
Success rates are shaped by affixes, player gear, dungeon familiarity, route evolution, class tuning, bonus roll incentives, key selection, and the natural process of players simply getting better at the season. By Week 6, the community has learned a lot. Routes are cleaner. Trash danger is more familiar. Players know which bosses need respect and which ones are mostly there to delay loot.
Also, players who are still pushing keys in Week 6 are often the ones most comfortable with the system. The dataset naturally starts reflecting a more engaged Mythic+ population.
So yes, +10s look very manageable. But that does not automatically mean the season has no teeth. It may mean the real teeth have moved higher.
High Keys Are Still Showing Pressure
The same breakdown notes that higher keys are still carrying meaningful failure rates. Past the 3,000 rating threshold, in-time percentages are hovering around the 83% to 85% range, meaning roughly one in seven high-level keys is still being depleted.
That is a much more interesting difficulty picture.
At +10, the season looks forgiving. Higher up, the timer still bites. And at the dungeon level, Maisara Caverns continues to look like the seasonal troublemaker. That suggests the issue may not be broad difficulty anymore. It may be uneven difficulty.
That is a better problem than every dungeon being miserable, but it is still a real problem.
A good dungeon pool does not need every instance to feel identical. Some should be faster. Some should be scarier. Some should reward routing. Some should punish sloppy execution. But when one dungeon keeps sitting outside the pack, players notice — and Group Finder reacts accordingly.
Affixes Are Still Swinging the Mood Hard
The Week 6 rebound also highlights how much affixes are still steering player experience.
Icy Veins points out that Voidbound boosted success rates after the rough Ascendant week. That fits what many players have been saying: the affix rotation can dramatically change whether a week feels smooth, annoying, or like Blizzard accidentally scheduled community suffering as a seasonal event.
We have already covered how Ascendant has made Mythic+ feel worse than it should, and the Week 6 data backs up that broader feeling. When the affix changes and success rates jump, players are not imagining the difference.
Affixes are supposed to change the dungeon rhythm. They should not make the season feel like it belongs to two entirely different balance teams depending on the week.
The Dungeon Pool Needs Nerfs in the Right Places
If Maisara Caverns is the outlier, Blizzard should be careful about how it adjusts the dungeon.
The answer should not be to sand the entire thing down until it becomes a scenic hallway with loot at the end. Dungeons need identity. Maisara should still feel like Maisara. It just should not keep falling behind the rest of the pool because one section, one trash profile, or one gauntlet is disproportionately punishing.
Icy Veins specifically points toward the dungeon’s trash or the gauntlet toward the final boss as possible nerf targets. That sounds like the right kind of tuning. Do not delete the dungeon’s character. Cut the points where the pain clearly exceeds the rest of the season’s curve.
That is the difference between good tuning and panic tuning.
Players Will Always Avoid the Dungeon That Feels Bad
The reason this matters is simple: Mythic+ players are very good at voting with their keys.
If a dungeon feels bad, players avoid it. If the loot is not worth the pain, they avoid it harder. If the timer feels unfair or the trash feels overtuned, the dungeon becomes one of those keys people sigh at before listing it, like they are trying to sell a cursed object at a garage sale.
And once a dungeon gets that reputation, it is hard to shake.
Even after nerfs, players remember. They remember the gauntlet. They remember the trash pack. They remember the final boss. They remember the time someone said “easy key” and then the run ended with two people leaving and one person typing a full emotional essay in party chat.
That is why Blizzard needs to address outliers quickly. Numbers matter, but reputation can matter more.
Midnight Mythic+ Is Healthy, but Not Settled
The good news is that Week 6 looks stable overall. Players are timing keys. Higher levels still have pressure. The affix change improved success rates. The season is active enough that high keys are moving upward, with Icy Veins noting major activity at +16 and even the first completed +23 appearing during the period covered.
That is a healthy sign for the system.
But “healthy” does not mean “finished.”
The meta is still moving, as we covered in our look at WoW’s shifting Mythic+ meta after tuning. Tanks are being adjusted. Specs are rising and falling. Affixes are still creating large week-to-week swings. And Maisara Caverns is still sitting there like the dungeon pool’s recurring complaint letter.
One Dungeon Can Still Warp the Whole Season
The big lesson from Week 6 is not that Midnight Mythic+ is too easy.
It is that difficulty is not evenly distributed.
When 96.28% of +10s are timed, the system is clearly not crushing players at that level. But when one dungeon keeps trailing the field, the issue becomes sharper. Blizzard does not need to make everything harder or everything easier. It needs to keep the pool consistent enough that players are choosing dungeons for goals, loot, and preference — not just avoiding the one that feels like a tax audit with mobs.
Maisara Caverns does not need to become free.
It just needs to stop looking like the dungeon that missed the memo.

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