Patch 12.1 seems to understand that.
Valeera Sanguinar is getting a small but very useful change in Delves: her poisons are becoming selectable. That may not sound as flashy as a new raid, mount, or giant snake dungeon, but for players who actually spend time in Delves, this is exactly the kind of control that matters.
Valeera Gets A New Poison Choice Node
According to current Patch 12.1 PTR coverage from Icy Veins, Valeera is getting a new choice node called Poisons.
Previously, her poison effect was tied to her role. Now, players will be able to choose the poison from the companion supplies menu, similar to how curios work.
That is the important part. It means Valeera is not just “tank mode, healer mode, DPS mode, good luck.” Players can tune part of her toolkit around what they actually need inside a Delve.
And honestly, it is about time companions started feeling more like builds and less like hired help who wandered in from a side quest.
Three Poisons, Three Different Jobs
The current PTR setup gives Valeera three poison options.
Bloodcrypt Toxin is the defensive pick. It reduces enemy damage and Haste by 10% for 20 seconds when enemies are struck by poisoned weapons. That is the sort of thing solo players will immediately care about when a pull gets a little too ambitious and the room starts making unhealthy noises.
Poison of the Forgotten Master is the damage option. It increases all damage done by 5%, stacking every 3 seconds in combat up to 5 stacks, but the stacks are removed if the wielder takes damage.
That is spicy. It rewards clean play, which means it will either feel amazing or vanish instantly because something sneezed poison from off-screen.
Soulthirst Venom is the utility pick, increasing Leech, Avoidance, and Speed by 10%. Not as dramatic on the tooltip, but potentially very comfortable in practice. Sometimes the best Delve upgrade is simply not feeling like your character is running through ankle-deep soup.
This Is Better Than A Raw Power Buff
The good thing about this change is that it does not just make Valeera stronger. It makes her more flexible.
That is a better direction for Delves.
Raw companion power can get weird fast. If Valeera becomes too strong, players complain that she is carrying the run. If she feels too weak, she becomes decorative leather armor with voice lines.
Selectable poisons are a smarter middle ground. They let players adjust her value based on class, role, comfort level, and Delve difficulty.
A squishy caster might want Bloodcrypt Toxin. A confident tank might chase damage with Poison of the Forgotten Master. A slower build might enjoy Soulthirst Venom for the extra movement and sustain.
That is actual choice. Weird concept, apparently still legal.
Delves Need More Companion Control Like This
Delves are supposed to work for different kinds of players: solo players, small groups, alts, collectors, casual grinders, and people who want progression without scheduling a small corporate meeting first.
For that to work, companions need to feel adaptable.
Valeera’s selectable poisons are not a massive feature on paper, but they point in the right direction. More control. More build identity. More reason to think about your setup before diving in.
That is the kind of systems design Delves need if they are going to stay interesting beyond the first wave of seasonal rewards.
Patch 12.1 has plenty of louder changes. New zones, new rewards, new dungeons, new arguments in trade chat.
But Valeera’s poison choice might be one of the quieter upgrades players actually feel every time they step into a Delve.
And if your companion is going to stab everything in the room anyway, she may as well use the poison you picked.

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