By “together,” we mean into separate trenches, armed with spreadsheets, raid logs, Mythic+ scores, and the unshakable belief that their preferred content is the only one being treated unfairly.
Patch 12.1 has dragged that argument back into the light with discussion around 9/6 Mythic loot in Midnight Season 2. The official Blizzard PTR forums already have an active “9/6 mythic loot thoughts” thread, and the broader In Development forum shows the topic gaining traction alongside other Season 2 feedback.
So yes.
Raid versus Mythic+ gearing discourse is back.
Everyone stretch first. This one always pulls something.
9/6 Mythic Loot Is A Tiny Label With A Huge Argument Attached
The reason players care about “9/6 Mythic” is simple: loot track ceilings decide progression pressure.
When a piece can sit above the normal Mythic upgrade range, especially from very rare items or late-raid sources, it changes the emotional math of the season. Players immediately ask where the best gear comes from, how much of it is accessible, whether Mythic+ players are being pushed into raid, whether raiders are being rewarded properly, and whether the Great Vault is about to become everyone’s weekly disappointment machine again.
That is not just loot anxiety.
That is WoW functioning as intended, unfortunately.
Gear is the bloodstream of endgame. If the flow feels wrong, the whole body starts complaining.
Raiders Want Raid Loot To Matter
Mythic raiders have a fair point in this argument.
Mythic raiding is scheduled, coordinated, roster-dependent, lockout-limited content with brutal progression demands. It asks players to show up, wipe repeatedly, handle mechanics, manage attendance, and listen to someone explain positioning for twenty minutes while pretending this time the pull will be cleaner.
That content should reward effort.
Raid loot needs to matter, especially from late bosses and very rare drops. If the hardest raid content does not offer gear that feels special, the raid loses some of its prestige and progression identity.
That does not mean every raider deserves infinite item level privilege forever.
But it does mean Blizzard has to preserve a reason for Mythic raid drops to feel different from gear that can be farmed through repeatable dungeon loops.
That is the raider side.
It is not unreasonable.
Mythic+ Players Do Not Want To Be Forced Into Raid
Mythic+ players also have a fair point.
A lot of players primarily enjoy dungeons. They like repeatable keys, routing, pushing score, improving execution, and getting punished by trash mobs with the personality of tax auditors.
They do not necessarily want to raid.
So when the best gear lives too clearly behind Mythic raid bosses, Mythic+ players start hearing the same ugly message: play the content you do not want to play, or accept being behind.
That is where the resentment starts.
Mythic+ is not casual side content anymore. It has its own skill ceiling, its own competitive scene, its own seasonal progression, and its own form of misery. High keys can be incredibly demanding. The idea that dungeon players should just accept a lower ceiling because their preferred format is repeatable has always been the core argument.
And yes, repeatability matters.
But so does respecting players who choose dungeons as their main endgame.
The Great Vault Is Always Sitting In The Middle Looking Guilty
The Great Vault is supposed to bridge the gap.
In theory, it lets Mythic+ players access high-end loot through weekly reward slots while preventing endless farming from replacing raid progression overnight.
In practice, the Vault is a weekly casino with better lighting.
It can solve gearing pressure, or it can make gearing feel worse because players know the item they need technically exists, but only if the Vault stops handing them the same wrong slot like it has a personal grudge.
This is where 9/6 Mythic loot gets messy.
If the Vault can hand out extremely high Mythic-track rewards, dungeon players feel less excluded. If it cannot, they feel pushed toward raid. If it can, raiders may argue their lockout-limited boss kills are being undercut by repeatable dungeon access feeding weekly top-end options.
There is no clean answer here.
Only increasingly tired arguments with better item level charts.
Very Rare Raid Items Make The Debate Worse
Very rare raid items are gasoline on this fire.
They are supposed to be exciting. They are supposed to feel special. They give raids chase loot and help bosses feel memorable beyond “the one with the mechanic where Brad died every pull.”
But when very rare items sit above the normal curve, they also create pressure.
Suddenly the question is not just “can I get good gear from my preferred content?”
It becomes “am I expected to raid for this one absurdly strong thing because every guide, sim, and raid leader will quietly assume I should?”
That is where excitement turns into obligation.
WoW has always struggled with that line.
Make loot special enough and people feel forced to chase it. Make it tame enough and people call it boring. Put it in raid and Mythic+ players complain. Put it in Mythic+ and raiders complain. Put it in both and everyone complains about acquisition rates.
Beautiful system. No notes. Except thousands of notes.
This Is Really About Endgame Identity
The 9/6 Mythic argument is not only about item level.
It is about what Blizzard thinks endgame progression should be.
Should Mythic raiding remain the top of the gearing pyramid? Should Mythic+ provide equal item level through slower weekly systems? Should the best items be spread across multiple endgame formats? Should players be encouraged to cross over, or should each pillar stand on its own?
Every expansion says it wants multiple viable endgame paths.
Every gearing system then reveals the uncomfortable truth: “viable” and “optimal” are not the same thing.
Players do not just ask whether they can gear through their preferred content.
They ask whether they are being punished for doing so.
Season 2 Already Has Enough Gear Anxiety
Midnight Season 2 is already carrying plenty of gearing pressure.
Master of Warcraft has covered the bigger Season 2 gear jump in our article on the larger item level increase, the backlash around scaling crest costs, and Blizzard cleaning up Catalyst tooltip confusion.
That is already a lot.
Now add 9/6 Mythic loot discourse on top, and Season 2 gearing starts looking less like a progression path and more like a group project where everyone disagrees about the instructions.
The risk is not just that some players dislike the final system.
The risk is that the gearing ladder feels confusing before the season even starts.
Blizzard Needs To Explain The Intent Clearly
This is one of those cases where communication matters almost as much as tuning.
If Blizzard wants late Mythic raid bosses and very rare items to sit above the rest of the curve, say why.
If Mythic+ is meant to access comparable gear through the Vault but not farm it directly, explain the philosophy.
If 9/6 Mythic items are intended as rare prestige rewards rather than a new baseline expectation, make that clear before players build the entire season’s anxiety around them.
Players will still argue.
Obviously.
But clear intent at least gives the argument a floor.
Without that, everyone fills the silence with the worst possible interpretation, usually while linking a spreadsheet made at 2 a.m.
Equal Rewards Sounds Simple Until You Try To Design It
“Just make raid and Mythic+ reward the same gear” sounds clean.
It is not.
Raid has lockouts. Mythic+ is repeatable. Raid requires larger groups. Mythic+ requires smaller groups. Raid progression is boss-gated. Mythic+ progression is key-gated. Raid loot drops directly from encounters. Mythic+ gear comes from dungeon drops and weekly Vault structure.
These are different ecosystems.
Equalizing them perfectly is nearly impossible without making one feel exploited, one feel mandatory, or both feel bland.
That is why Blizzard keeps landing on imperfect compromise systems.
And that is why players keep yelling about them.
The Real Problem Is Mandatory Crossover
Cross-content play can be healthy.
A raider doing keys for extra gear, crests, or fun is not a problem. A Mythic+ player jumping into raid for a trinket can be fine. WoW is stronger when its endgame pillars talk to each other.
The problem is mandatory crossover.
When players feel forced into content they dislike to stay competitive in the content they love, resentment builds fast.
That is the line Blizzard has to protect.
A Mythic raider should not feel stupid for raiding.
A Mythic+ player should not feel capped for refusing to raid.
That balance is difficult, but it is the entire point of modern endgame gearing.
9/6 Mythic Loot Could Be Fine If It Stays Rare And Clear
The existence of higher-end Mythic loot is not automatically a disaster.
It can work if the system is clear, limited, and positioned correctly.
Special raid items can exist. Very rare drops can be exciting. Late-boss loot can feel prestigious. Mythic+ Vault rewards can still provide serious progression. Players can have aspirational items without every single one becoming a required weekly chore.
But the moment those items become assumed, the system gets toxic.
If 9/6 Mythic loot becomes the new expectation for serious players rather than a rare edge, then everyone below that ceiling starts feeling behind. That is when “cool chase loot” becomes “another thing I am missing.”
WoW players are very good at turning optional into mandatory.
Blizzard has to design around that, not act surprised when it happens.
PTR Is The Right Time For This Fight
As annoying as this debate is, it belongs on the PTR.
Better now than two weeks into Season 2, when players have already committed to loot plans, raid schedules, Great Vault slots, crest spending, and whatever emotional bargaining comes with not getting their weapon again.
Gear systems need pressure testing early.
Not just from world-first raiders. Not just from key pushers. Not just from players who treat item level like a moral value. From everyone who will live inside this system for months.
The Midnight PTR forum is already full of Season 2 feedback threads, from class sets to dungeon testing to loot concerns. That is exactly where this conversation should happen.
It is loud because loot matters.
It is annoying because loot matters too much.
Blizzard Cannot Make Everyone Happy Here
Let’s be honest: there is no version of this system that makes everyone happy.
If Mythic raid gets the highest rewards, Mythic+ players will feel pressured to raid.
If Mythic+ gets equal access too easily, raiders will feel their harder lockout-limited content is devalued.
If both paths are heavily gated, everyone complains about timegating.
If neither path has special rewards, everyone complains gear is boring.
This is the loot design circle of life.
It is mostly screaming.
The Best Answer Is Clarity, Not Perfection
Patch 12.1 does not need a perfect loot system.
It needs a coherent one.
Players need to understand where the best gear comes from, how realistic it is to obtain, what role the Great Vault plays, how raid and Mythic+ progression compare, and whether 9/6 Mythic items are rare chase rewards or the new ceiling everyone is expected to chase.
That clarity matters more than pretending the raid-versus-Mythic+ argument can finally be solved forever.
It cannot.
The best Blizzard can do is make the rules clear, the pressure reasonable, and the reward structure honest.
Because the 9/6 Mythic loot argument is not going away.
It is only choosing which forum thread to haunt next.
For more Patch 12.1 coverage, follow our latest Patch 12.1 updates on Master of Warcraft and ongoing gearing coverage.

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