Gen Con revealed it.
Wizards of the Coast has now officially confirmed that Dungeons & Dragons: World of Warcraft is real, and Azeroth is coming to the tabletop on November 17, 2026.
This is not a small promotional adventure or a handful of Warcraft-themed monster stat blocks.
It is a complete D&D gameplay expansion containing new subclasses, playable species, spells, professions, factions, monsters and seven classic World of Warcraft dungeons rebuilt for tabletop play.
Azeroth is officially rolling initiative again.
The Roll20 Leak Was Real
The project first appeared ahead of schedule through a Roll20 listing, revealing what looked like an unannounced World of Warcraft crossover for Dungeons & Dragons.
At the time, the listing strongly suggested something much larger than a one-shot adventure.
Wizards has now confirmed that the leak was genuine.
Dungeons & Dragons: World of Warcraft will receive a full retail release on November 17, while local game stores and D&D Beyond Master Tier subscribers receive early access beginning November 3.
Our earlier report on the leak can be found here.
The only remaining surprise is how much material Wizards has packed into the book.
All 13 WoW Classes Can Be Played
The expansion includes rules and guidance for recreating all 13 World of Warcraft classes through the modern D&D ruleset.
Rather than building 13 completely separate classes, Wizards is using existing Player’s Handbook classes as foundations and modifying them with new subclasses, updated subclasses and class skins.
Six entirely new subclasses are included:
Oath of the Ebon Blade Paladin
Oath of the Holy Paladin
Demon Hunter Ranger
Shadow Domain Cleric
Discipline Domain Cleric
Path of the Elements Barbarian
The book also updates the Swashbuckler Rogue, Path of the Spiritual Guardian Barbarian and Warrior of Mystic Brews Monk.
That is how D&D intends to cover familiar WoW archetypes such as Rogue, Shaman and Monk without asking players to learn an entirely new game system first.
Some translations are more obvious than others.
The Demon Hunter apparently looked at the Ranger class and decided it did not contain enough eye removal.
Eleven New Playable Species Are Included
Players will also be able to build characters from many of Azeroth’s best-known peoples.
The expansion introduces 11 new playable species:
Dracthyr
Draenei
Earthen
Forsaken
Haranir
Mechagnomes
Pandaren
Tauren
Trolls
Vulpera
Worgen
Five existing D&D species will receive additional World of Warcraft conversion rules, bringing the total selection to 16.
A character’s species can also provide starting renown with one of Azeroth’s factions, tying Horde, Alliance and regional loyalties directly into character creation.
Seven Classic WoW Dungeons Are Being Rebuilt
The core book contains seven World of Warcraft dungeons converted into complete tabletop encounters:
Azjol-Nerub
Blackfathom Deeps
The Deadmines
Dire Maul
Onyxia’s Lair
Scarlet Monastery
Shadowfang Keep
Each dungeon has been redesigned for D&D rather than copied mechanically from the MMO.
The book includes more than 50 Warcraft monsters and 30 dungeon-boss stat blocks, giving Dungeon Masters enough material to build campaigns well beyond the seven included locations.
The Deadmines can therefore be completed without waiting twenty minutes for a tank.
It may still collapse because the party’s Rogue opened the wrong door.
Icecrown Citadel Gets Its Own Adventure
Players wanting something closer to a full raid can also purchase the separate Icecrown Citadel Adventure Map Pack.
The package includes five double-sided physical maps covering ten major encounters inside the Citadel.
It also unlocks a complete digital adventure designed for characters from levels 16 to 20.
The campaign contains five chapters, ten boss encounters and 16 additional magic items, carrying the party from the Lower Spire to the Frozen Throne.
That means players can finally confront the Lich King without first explaining why three raid members failed to install the required addon.
Professions Are Becoming a New D&D Mechanic
Dungeons & Dragons: World of Warcraft introduces more than ten professions.
Wizards describes professions as a new D&D mechanic that allows players to craft gear, create useful items and prepare upgrades during downtime between adventures.
The expansion also includes more than 60 spells and at least 25 magic items, mounts and companion creatures.
Recognisable abilities such as Moonfire, Demon Spikes and Rune Strike have been translated into tabletop rules.
This should help Warcraft characters feel like Warcraft characters rather than ordinary D&D heroes wearing larger shoulder armour.
Faction Reputation Is Coming to the Tabletop
The book contains 23 factions with their own renown rewards.
These use the faction rules from the Dungeon Master’s Guide and allow characters to earn practical and narrative benefits by building reputation with different groups across Azeroth.
Players can work with smaller regional factions or dedicate themselves to a larger political allegiance.
Yes, World of Warcraft reputation grinding has now escaped the computer.
At least a Dungeon Master can theoretically increase the reward rate without waiting for a weekly hotfix.
Preorders Include WoW In-Game Rewards
Certain physical-and-digital preorder bundles include a code for four retail World of Warcraft rewards:
Black Dragon mount
Gazer pet
Mimic Chest toy
Mimic Chest Housing decor
The rewards require an active World of Warcraft subscription and retail game licence. They are not compatible with WoW Classic.
Other preorder bonuses include digital dice, character-sheet cosmetics and additional D&D adventures.
A limited Collector’s Edition also includes special packaging, while selected bundles come with a promotional Murloc miniature while supplies last.
Azeroth Is Finally Becoming a Complete D&D Setting
Warcraft and Dungeons & Dragons have always shared plenty of creative DNA.
Warcraft began with tabletop fantasy influences before developing its own increasingly enormous universe of classes, factions, monsters and world-ending villains.
This expansion closes the circle.
Players can now run a complete Azeroth campaign using official D&D rules rather than relying on fan conversions, homebrew documents and one person at the table insisting that Tauren should obviously count as Large creatures.
Dungeons & Dragons: World of Warcraft launches globally on November 17, 2026.
Early access begins November 3 through participating local game stores and D&D Beyond Master Tier.
The leak was real.
The book is considerably larger than expected.
And somewhere, a Dungeon Master is already preparing to explain why standing in the fire still causes damage when combat happens entirely through imagination.
Sources
D&D Beyond’s official Dungeons & Dragons: World of Warcraft announcement and content overview.
Wizards Play Network’s official product listing and release information.
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