Temple of Sethraliss has returned to World of Warcraft Mythic+ for Season 2, and one part of the dungeon was apparently having trouble with basic arithmetic.

Blizzard has fixed a bug causing Static Anomaly enemies to contribute incorrectly to the Mythic+ Enemy Forces count.

That sounds like the kind of hotfix that could immediately invalidate carefully prepared dungeon routes.

Fortunately, Blizzard thought of that part too.

The total Enemy Forces requirement has been adjusted alongside the fix, and Blizzard specifically says the change should not affect existing Temple of Sethraliss routing.

The snakes have learned mathematics.

Your MDT route should survive.

Static Anomalies Were Not Giving the Correct Enemy Forces Credit

The affected enemies are Static Anomalies, the electrical creatures encountered in the section leading toward Galvazzt.

They are not optional scenery.

Groups already need to kill them as part of progressing through that section of the dungeon, while dealing with Electrocute damage and their movement mechanics.

The problem was that killing them did not contribute properly toward the percentage of enemy forces required to complete a Mythic+ dungeon.

Blizzard's August 19 hotfix states that the Static Anomaly Enemy Forces contribution has now been corrected.

In a timed dungeon, that percentage matters quite a lot.

You can kill every boss and still fail to complete a key properly if the group reaches the end without enough trash count.

Which is why Mythic+ tanks eventually develop the ability to recognise 0.37% of a dungeon at twenty paces.

Blizzard Adjusted the Total Requirement Too

The clever part of the hotfix is that Blizzard did not simply add the missing count to Static Anomalies and leave everything else untouched.

The overall Enemy Forces requirement was adjusted at the same time.

According to Blizzard:

This change does not affect routing.

That distinction is important for groups already using established Season 2 routes.

If Blizzard had simply increased the value of mandatory enemies without compensating elsewhere, groups could suddenly reach 100% earlier than expected. Likewise, simply changing the total requirement without considering existing pulls could force groups to find additional trash.

Instead, the intention is for the dungeon's practical route requirements to remain where they were while the underlying count becomes accurate.

Your spreadsheet lives another day.

Temple of Sethraliss Has Already Been Heavily Reworked for Season 2

This is hardly the first adjustment Temple of Sethraliss has received during its return.

The Battle for Azeroth dungeon underwent substantial work before Season 2, including boss changes, trash tuning and alterations to some of its older pacing problems. We covered that larger process when Blizzard began rebuilding returning dungeons like Temple of Sethraliss and Ruby Life Pools for modern Mythic+.

Static Anomalies themselves were already touched during testing, with the frequency of Spark Step reduced as Blizzard worked through the dungeon's electrical section.

Temple's wider redesign was significant enough that three old Temple of Sethraliss achievements were retired when Season 2 began, because parts of the original dungeon no longer lined up cleanly with the reworked version.

So this is not simply the 2018 Temple with bigger health bars.

It is a substantially revised dungeon that is now receiving another round of live cleanup.

This Is Exactly the Kind of Bug Mythic+ Exposes Immediately

Enemy Forces bugs can survive unnoticed in ordinary dungeon content because nobody really cares whether a particular snake contributed 0.8% to an invisible completion requirement.

Mythic+ changes that.

Routes are built around exact enemy values. Groups deliberately skip certain packs, combine others and calculate how much trash they need before or after each boss.

That is why we recommended using the Patch 12.1 pre-season to relearn returning dungeons like Temple of Sethraliss before the Mythic+ timer arrived.

Knowing mechanics is one thing.

Knowing whether the enemy you just killed actually counts as an enemy is apparently another.

You Should Not Need to Rebuild Your Temple Route

For players running Temple of Sethraliss now, the practical takeaway is reassuringly small.

  • Static Anomalies now contribute properly to Enemy Forces.
  • The overall Enemy Forces requirement has been adjusted accordingly.
  • Blizzard says existing routing should not change.

If your route worked before the hotfix, you should not suddenly need to add another trash pack just because the underlying numbers have been corrected.

That is the best kind of Mythic+ hotfix.

The game becomes more accurate.

Your route stays intact.

And nobody has to explain to four irritated strangers why the group reached the final boss with 99.6% trash count.

```

Post a Comment

Previous Post Next Post

Sponsores

Sponsores