Monday, May 31, 2010

Isle of conquest, getting into allis base once again

his is to get into the allis base before you get their gate down,


Step 1: You need to have control on the hanger, once you are on your airship you must jump on the allis base.
Step 2: Once you land on the allis base go to the front of their base(still on top) Look at the left side and you should see this.

Step 3: Nudge your self into the corner where the large beem runs down and connects to the other beam.

Step 4: once your in the corner, you must do the mount glitch, what you do is cast your mount then jump inward and you should fall right though the floor. Its quite easy.

Once inside there you may kill the boss before the gates are down.


...Hope this is useful to someone ive been trying to find something to give to this site. im always using it and was hoping i can help it
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500g-1000g and 2,000,000+ XP per hour as mage

The Ultimate Mage Etrick is back!

Todays Exploit: Killing Cultists in Corp'Rethar!

They come in packs of 54 and are immune to slows, have 37,800 health, and run faster than you.

How to: Without the quest 'Tirions Gambit' this goes somewhat slowly. Just pull the packs, living bomb everything in sight, and keep running. Blink keeps your distance just enough to outpace them. Ignite and talents should keep your mana at 100%. The only important thing to know is after they group up tightly if you're hit once you're dead. Kaput. This nets about 1,000,000 XP per hour for grouped, unrested XP.

How to: With the quest 'Tirions Gambit', this goes very quickly. Pull the end of both sides as normal, but let the spawned Ebon Knights take agro. As they do, or a few seconds before they do, put down a flamestrike, Mirror Image, and start blizzarding. You gain 100% XP and 100% loot. My friend gained 2500 XP per kill at 71 and 2800 XP per kill at 72, so the closer to 80 you are you should be getting better XP (guessing about 5k, which would put it at 8,000,000 XP per hour rested, ungrouped). I've also got about 500g from the drops, and we were both looting, so I would say 1000g or so ungrouped.

If you're powerleveling someone else, I've found that having them hover in the air works (about 1/2 a bar per pull unrested, grouped).




Enjoy it while it lasts!
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Tuesday, May 25, 2010

Goblin City - Cataclysm alpha leak

This in in BilgeWater harbor in the middle of azshara! You may DC a couple times but once you relog its fine.













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Sunday, May 23, 2010

Goblin female dance released!

ALL THE SINGLE LADIES...
all the single ladies...
ALL THE SINGLE LADIES...
If you like it then you shoulda' put a ring on it...!




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Saturday, May 22, 2010

Way to Dalaran Arena (Beneath the sewers)


1. Go to the arena item sellers in Circle of Wills.

2. Jump up on these:


3. Mount up, and just before the mount is up, jump.

4. Jump several times until your on the roof above.

5. Move to this spot:


6. Repeat the mount process, then slowly jump backwards til' you get here :


7.Now, dismount and take a little leap down to the arena. Use slowfall or such if you have it. Try not to land on this part:


8. Done!


Edit/Delete Message
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Thursday, May 20, 2010

More Cataclysm Leaks

Lore:

The Alliance

Unhappy crowds are protesting Varian Wrynn's rule for unknown reasons. After this, Magni Bronzebeard foresees the Cataclysm, and consults the Elements in Old Ironforge for help. He sacrifices himself, and the elements transform him into a stone statue. The Elements bless the dwarven people, which explains the presence of dwarf shamans in Cataclysm.

Upon Magni's evident death, his daughter Moira Bronzebeard returns to unite the Dark Iron and Bronzebeard dwarves under Ironforge's banner. Sensing the the events in Ironforge will send a shock wave through the Alliance, Varian Wrynn sends his assassins from the SI:7 to assassinate Moira Bronzebeard. All we know is that they are successful.


The Horde

Displeased with Garrosh Hellscream's rise to power as the new Warchief of the Horde, Cairne Bloodhoof challenges the new leader to an honorable duel in his home kingdom, Thunder Bluff. Cairne dies in recovery from losing the duel, and Garrosh flees, fearing Horde rebellion. We learn through a quest that Cairne Bloodhoof has fallen ill from a poison that the Grimtotems have been slipping into his drinks.

Garrosh leads Horde players in the re-taking of Thunder Bluff for the Horde. The Grimtotems battle bravely, and in the end, they fall.

We are unsure of the rest of the story, at this point.


Stay with MMOwned, as we will continue to dig up new information and Cataclysm leaks as the story unfolds!


(Check out Nihilum's website

Sceenshots

The Redridge Bridge has finally been finished:
http://img14.imageshack.us/img14/7933/finishedredridge.jpg

...Princess?!

http://img52.imageshack.us/img52/6001/ea8acb1d674401d063b2784.jpg


Beneath the World Tree
http://img193.imageshack.us/img193/808/2zspgdx.jpg

New Textures for Skywall

http://i49.tinypic.com/6jje40.jpg


Quest information. (Uniting the Centaur clans of Desolace!? Wow! Lots of good info here:

http://img69.imageshack.us/img69/8431/questinformation.jpg


Female Worgen (Thanks to the Escapist Maganize!)
http://img576.imageshack.us/img576/6927/femworgen.jpg

Meet the new Garrosh:

http://www.figures.com/forums/attachments/news/3794d1267730523-new-world-warcraft-figure-images-1orcwarrior.jpg

Marshal McBride has left the abbey and is standing on the steps just outside, opposite a mounted Varian Wrynn, accompanied by an escort of Stormwind soldiers. Wrynn turns to address you as you approach and encourages you to train well to join the Stormwind Guard and help in the fight against Deathwing and his minions. There is also a mailbox right outside Northshire Abbey!
http://img197.imageshack.us/img197/2786/ng9gt.jpg



Spell Database Info

Spells:
Worgen Form- Teaches the Worgen Form. (This appears to be learned after a few quests)
Terky- Summons and dismisses Terky the baby murloc. (New Pet)
Poley - Summons and dismisses Poley. (New Pet)
Camouflauge- "You camouflage, causing you and your Pet to blend into your surroundings. After 3 seconds, you will enter a camouflaged state for ? seconds, making you untargetable and providing stealth while stationary. While camouflaged, you and your pet's movement speed is reduced by 30%, but the damage done by your next attack is increased by 2%. You can lay traps while under the effect, but any damage done by you or your pet will cancel the effect. Cannot be cast while in combat."
Heroic Leap - Leap through the air and slam down on all enemies within 30 yards of the target area, causing {Rank} weapon damage and stunning them for 3 seconds.
Healing Rain: Calls forth healing rains to blanket the area targeted by the Shaman, restoring ? health to allies in the area every 2 sec for 13 seconds.
Wild Mushroom- Grow a magical Mushroom with 5 Health at the target location. After 4 sec, the Mushroom will become invisible. When detonated by the Druid or by damage by enemies, the Mushroom will explode dealing {Rank} damage to all nearby enemies within 40 yards. Only 5 Mushrooms can be placed at one time. No cooldown. 40 yd range. Instant cast. Use Wild Mushroom - Detonate to detonate all Mushrooms.
Detonate Wild Mushroom(s)- Detonates all of your Wild Mushrooms, dealing {Rank} damage to all nearby targets within 15 yards. Boom.
Aqua Jet- (This spell is probably for underwater questing) Sprays water in all directions, inflicting Frost damage to nearby enemies and knocking them back.
Dark Simulacrum-Places a dark ward on an enemy that persists for ? seconds, siphoning the magical energies from the enemy's next offensive targeted spell and allowing the Death Knight to unleash an exact duplicate of that spell.
Submarine Summon- NOTE: When tech is implemented, the summon method needs to be changed to Summon Guardian, with extended range. (Summon Submarine for water zone)
Staghelm Shatters Hammer DND-This may have something to do with a Staghelm-related Cata event.
Smoke Bomb-Creates a cloud of thick smoke in a 30 yard radius around the Rogue for ? seconds. Enemies are unable to target into or out of the smoke cloud.
Healing Hands- The paladin radiates with holy energy, healing all allies within 20 yards for {rank} health for 6 seconds.
Leap of Faith-You pull the spirit of the friendly party or raid target to you, instantly moving them directly in front of you.
Inner Will-A burst of Holy energy fills the caster, reducing the mana cost of instant cast spells by 10% and increasing your speed by 12%.
Mind Spike-Blasts the target for ? Shadowfrost damage, and causes 2% of the damage to be frozen in the target's mind for ? seconds. Mind Blast on the target will instantly trigger any frozen damage up to a maximum of ${$m1*2.2} to ${$M1*2.2}. Triggering this frozen damage causes a high amount of threat.
Time Warp-"Warp the flow of time, increasing melee, ranged, and spell casting speed by? for all party and raid members, as well as granting the casting mage 12% increased movement speed. Lasts ? seconds. Allies receiving this effect will experience Temporal Displacement and be unable to benefit from Heroism, Time Warp, or Bloodlust for 10 minutes.
Let's do the time warp agaaaaain!...
 

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Tuesday, May 18, 2010

Newbie/Common Knowledge Guide



Hello everyone! Tonight I will show you some of the facts of WoW that everyone knows, but is hard to find written somewhere! I've seen people doing things wrong that are so common knowledge to ME that it's rather stupid, so instead of complaining about it, i'm trying to help atleast someone with this guide.

This guide WILL require your help! If you find anything regarded common knowledge or worth knowing for a newbie, go ahead and write it and I'll add it if it's good.

Mob = Hostile creature (AKA enemy)
DPS = Damage Per Second (A person doing damage to mobs)
Tank = The person responsible of NOT letting the DPS and the healer die by getting hit by mobs.

1.
If you are melee DPS, do not stand infront of the boss/mobs and dps when possible. If you are standing infront of the mobs they will be able to for example parry. And why isn't parry good?

2.
When a mob parries your attack, it will strike the person it is hitting one extra time! So if you are going against a raid-boss and standing infront of the boss and he parries, the tank will get hit one extra time. (Not good)

3.
In the starter zones you can doubleclick the questgivers to accept the quests. (Why they stop doing that AFTER the startzones is beyond me.)

4.
Heirloom items that are made out of mail will be converted to leather when used on hunter or shaman below level 40.

5.
Superior and Epic can be achieved easier by buying items for emblems, equipping and selling them back. Also you can switch your trinket and ring slots around and get extra there aswell.

6.
If you sit down and eat, you can stealth afterwards and you will keep eating. You can't stealth first and then start eating however.

7.
If you are being ganked very hard by some irritating pricks in STV, use the "unstuck" feature in help menu before ressing and 0.5 seconds before the cast is done, ress and it will HS you directly.

8.
The sockets in gems are NOT limited to only that color. You can put any kind of color in any gemslot, but you will only get the "socket bonus" If you follow the colors however.

9.
Be polite and ask BEFORE inviting or dueling. Otherwise it is considered rude and people might have a negative way of replying you. (Also don't spam them with guild charters)

10.
Sometimes there is fire in WoW. You need not to be in it. Seriously, just move out of it. Fire hurts.

11.
When you sit down people will ALWAYS crit you with melee-hits. Spells will not however.


Battlegrounds: How to play each of them.

Warsong Gulch 
Your objective is to grab the opponents flag inside of their base and score it inside your own base. You can only score if you haven't lost your flag. You can't use any immunity effects or mount up while having the flag, or you will drop it.


Arathi Basin 
Your objective is to capture the bases, by clicking on the flag. After you've clicked the flag the base will be contested, and a timer will start ticking. When the timer have gone all the way, you will capture it and you will start gaining points from that base. You will also be able to ressurect there. The more bases you have, the faster the points will tick. Also you can stop the other team from capturing your bases by capping the flag, called Defending.


Alterac Valley 
This is a huge battlefield, you will start at each of your own end and make your way down to the other end of the battlefield. There are 4 towers/bunkers for each team and a special captain for each team. You also have 600 resources. The objective is to empty the other teams resources by killing them (One death drains one resource), but by capping a tower or bunker it take away 75 resources from the other team. You cap them the same way as in Arathi Basin. When you capture a tower or a bunker the captain (AKA the boss) will lose a guard and 25% hp. By capturing more towers you can make the fight much easier and win by killing the captain - Drek'tar for alliance and Vanndar Stormpike for the horde.


Eye of the Storm
This is a mix between Arathi basin and Warsong Gulch. There are 4 bases capturable by standing close to them and watching the meter grow in your color (Blue for alliance, red for horde). When it reaches the color the base will be yours. There is also a flag in the middle, which you can pick up (takes 10 seconds) And run with to a base you own, capping it and increasing your score. When a team reaches 1600 points, that team wins.


Strand of the Ancients 
This battleground got two scenarios, defending and attacking. If you are attacking you are starting on the beach D-day style. Use the demolishers and bombs laying by the docks to shoot down the gates. When you are inside the gates, there is a flag on the inside you can capture which will make you spawn there and also the workshop will create demolishers for you. Make your way through 4 gates and you will reach the titan relic, all you need to do is click it to win.

Then it's time for defending. You need to kill the demolishers and disarm the bombs by clicking on them. You can also use cannons by the gates if you are too low geared to do any real damage on your own to the demolishers. Also try to defend the flags and you should be alright. The fastest team who captures the titan relic wins.


Isle of Conquest 
The newest battleground added. It is inspired by Alterac Valley and feels like an medieval battle... with bombs. Anyway, the objective is to kill the captain holed up inside the opponents base, that coward. By capturing the Quarry and Docks you will increase the damage done by seiges by 5% each. By capturing the hangar you will be able to board a giant airship that will float above the enemies castle where you can shoot with cannons or jump off, spawning a parachute and you can bomb the gates from the inside. Capturing the Docks will give you glaives and catapults, which can launch you over the gates and bomb from the inside. If you capture the workshop in the middle you will get demolishers and a siege machine spawned. Use these to get the gates down.
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Sunday, May 16, 2010

Stormwind City after Cataclysm

Stormwind City footage taken from the Cataclysm Alpha. Ingame overview of the changed city!

  • The Stormwind park is destroyed (nothing left)
  • New Stormwind Keep (LARGE!)
  • New areas added (lake/park)
  • New buildings, models (water fountains)
  • Alpha +Flightpaths to Goldshire!


Another place we have found changes in is Old Ironforge. This guide shows you how to get their if you haven't been their yet. I am pretty sure that this zone will be active in the expansion.


Before Cataclysm

After Cataclysm:

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