Somewhere beneath the forests of Eversong, the Amani have been keeping their dead in peace for centuries. Naturally, somebody has now broken into the place, disturbed the spirits and started looking for valuable things that probably ought to have remained buried. In World of Warcraft, this is generally how an adventure begins. The difference this time is that the resulting dungeon is rather larger than usual.
Patch 12.1.5 introduces the Labyrinth of Kindo'jan, an enormous nine-chamber adventure that takes the familiar Delve formula and stretches it into something resembling a miniature mega-dungeon. There are branching routes, ancient Amani secrets, powerful rewards and enough rooms to make navigation a serious concern. Fortunately, getting inside is considerably simpler than finding your way around once you are there.
Where Is the Labyrinth of Kindo'jan?
The entrance is located in Eversong Woods, north of Amani Pass, near the border with Zul'Aman. During PTR testing, its approximate map coordinates were 63.0, 72.2. Players using TomTom can try the following waypoint:
/way 63.0 72.2 Labyrinth of Kindo'jan
The Labyrinth becomes available with WoW Midnight Patch 12.1.5 on October 13 in North America and October 14 in Europe. It is designed for solo adventurers and small groups, with Valeera Sanguinar accompanying players into the ancient funeral complex.
Blizzard has deliberately avoided making the Labyrinth dependent on completing the entire new campaign. Players who want to experience the story naturally can follow the campaign, while those eager to explore the new content have a more direct option.
How to Unlock the Labyrinth of Kindo'jan
According to Blizzard's official Patch 12.1.5 introduction, there are two routes into the opening questline.
- Campaign route: Progress through the new campaign until you receive The Long Way Around. This leads to Lady Liadrin above Thresh Cove and eventually directs you toward the Labyrinth.
- Direct route: Travel to Tokka's Landing on the Coiled Isle and speak with Kul'amara the Fierce. Accept the quest The Labyrinth to begin without completing the entire campaign first.
- Meet Valeera: Follow the quest objectives to Valeera Sanguinar at the Labyrinth entrance and accept Dangers Untold and Hardships Unnumbered.
- Complete the introduction: Enter the Chamber of Rites, complete its objectives and speak with Kinduru, the spirit guide, to begin opening the remaining chambers.
The introductory sequence continues through the first accessible chambers before the full Labyrinth opens. Current PTR guides indicate that completing this introduction unlocks the activity across your Warband, making subsequent visits considerably easier for alternate characters.
Nine Chambers, One Very Large Adventure
Unlike a normal Delve, Kindo'jan is not intended to be cleared in a few minutes between other activities. Its nine interconnected chambers contain different objectives, enemies, hidden treasures and branching routes. Players begin in the Chamber of Rites before choosing how to advance deeper into the complex.
You can clear a smaller section and leave with rewards, or attempt the entire nine-chamber expedition in one session. The latter offers additional reward opportunities, although longer runs naturally demand more preparation and patience. Valeera accompanies you throughout, while Kinduru provides assistance with navigating and leaving the complex.
The Labyrinth also has its own progression track, with unlocks that gradually reveal additional areas and treasures. We have already examined the Ancient Hash'ey Battle Arts that enhance gloves specifically for Delves. These rewards provide another reason to explore rather than simply rushing toward the final chamber.
What Rewards Can You Earn?
Blizzard has confirmed that the Labyrinth will offer equipment reaching Mythic quality, cosmetic rewards, titles and its own progression unlocks. Its treasure system also rewards players who complete more chambers, with longer expeditions providing access to additional chests.
One of the more interesting discoveries from the PTR is a six-stage Labyrinth questline associated with two selectable Myth-track armor pieces. The exact reward implementation should be checked once the patch reaches live servers, but it already suggests Blizzard wants this activity to provide serious gearing opportunities rather than merely a collection of decorative souvenirs.
There is also a particularly demanding challenge waiting for dedicated solo players. Kindo'jan, the ancient Amani figure at the heart of the Labyrinth, can be challenged after unlocking his chamber through a complete nine-chamber run on Tier 8 or higher. The highest difficulties include a Tier 11 solo encounter, with the Loa-Blessed Wayfarer mount attached to defeating him alone during Season 2.
Players aiming for the special first-week achievement should pay particular attention to the deadline. As we covered in our report on Kindo'jan's limited-time solo challenge, the Fabled achievement is intended to reward players who defeat him on Tier 11 before the first weekly reset following his release.
What Should You Do Before Entering?
For your first visit, concentrate on completing the introductory quests and understanding how the chambers connect. There is little reason to begin with the most demanding difficulty when you have not yet learned where the doors lead, what the enemies do or how Valeera can support your chosen specialization.
Bring suitable Season 2 equipment, keep your defensive abilities accessible and allow time to investigate the side passages. The Labyrinth rewards exploration, and the shorter routes are not necessarily the most profitable. Once you understand the layout and begin unlocking its progression bonuses, higher-tier runs should become considerably easier to plan.
The Labyrinth of Kindo'jan is an interesting step for World of Warcraft. It takes the independence of Delves and combines it with the scale and exploration traditionally associated with larger dungeons, without demanding that everyone organize an evening around four other players.
For those who remember when wandering into an unfamiliar dungeon meant discovering an entire underground world rather than following a carefully rehearsed route, there is something rather appealing about that.

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