Saturday, October 31

Bind on Account Items guide




What are Bind on Account Items?

For those of you who don't know bind on account items have existed for awhile but they have been mainly from events and redemptions for attending things like Blizzcon.

In Wrath of the Lich King they took a new approach to bind on account (Heirloom) items. They created an array of weapons, shoulders, and trinkets that are bind on account. You've probably seen them before throughout the game, they work from level 1 to 80 and the stats adjust according to your character level.

The stats scale is based off what stats a blue (rare) item would have for that level. So if you are level 19 and you have a bind on account weapon you can expect it to be very similar to the best rare weapon that exists for a level 19.

It also has built in expansion scaling. Every expansion they have dramatically increased the stats of all items so that people were forced into buying the new expansion because gear in the old one would become basically worthless.

Here's an example. Some of the best 1H (one-handed) weapons in the game were around 50-60 DPS in the original World of Warcraft. Once the Burning Crusade was released, rare items in the expansion for the new level cap were as high as 71 DPS. Epics and PvP 1H weapons went as high as 100 and some DPS. Almost a double increase in DPS from the best 1H weapons in game from the original to the best 1H weapons in game to the expansion.

When you can replace your legendary and epic items from a previous expansion with greens in a new expansion, I'd say that's a bit overdoing it. But back to my point.

When you hit levels for the expansion you will notice a substantial increase in your items stats, especially weapons. The key levels are 58 and 68. At 58 your bind on account items will automatically scale to the Burning Crusade scaling and at 68 they will again scale to the Wrath of the Lich King scaling. Now let me explain a bit more about each of the items.

How Do I Get Bind on Account Items (Heirloom)?
Unfortunately, the only way to get a bind on account item is through a higher level character. They come from two different places, Lake Wintergrasp Vendors and Emblem of Heroism Vendors in Dalaran. They are purchased with Stone Keeper's Shards in Lake Wintergrasp and Emblems of Heroism in Dalaran.

Emblems of Heroism
Emblems of Heroism are a new currency that was added in Wrath of the Lich King. They are like the Badge of Justice from the Burning Crusade in the sense that you only get them off of bosses in heroics or 10 man raids in Wrath of the Lich King.

In order to obtain Emblems of Heroism you must be level 80 and be in a heroic instance group or be in a 10 man raid. There is a daily quest you can get these from too but they all go to a heroic dungeon and have you do an extra task of some sort in there, like kill a certain boss perhaps, but the daily is a good way to get extra Emblems.

Here is a list of approximately how many Emblems of Heroism the bind on account items cost.

  • Any Shoulders - 40 Emblems of Heroism
  • Any 1 Handed Melee Weapon - 40 Emblems of Heroism
  • Ranged Weapon or 2 Handed Weapons - 65 Emblems of Heroism
  • Any Trinket and the 1 Handed Caster Weapon - 50 Emblems of Heroism


Stone Keeper's Shards
Stone Keeper's Shards are easier to obtain but you will still need a higher level character (68+). It also takes a decent amount of Stone Keeper's Shards to buy items. These are used to buy the PvP stat (resilience) gear in Lake Wintergrasp. They can be obtained in a few different ways. In Lake Wintergrasp are PvP dailies that you can do and the reward will contain some of these (usually about 3 per quest).

The other way to get these is to do any Wrath of the Lich King 5 man instance when your faction controls Lake Wintergrasp. If you are Alliance on your server, then the Alliance must control Lake Wintergrasp in order for you to get the buff Essence of Wintergrasp.

When you have this buff, every boss in normal and heroic Wrath of the Lich King 5 man instances will drop Stone Keeper's Shards for you. You get about 4x as many per boss on Heroic Mode as Regular Mode but you can get them from both so you don't have to be level 80 to obtain these like the Emblems of Heroism.

Here is a list of approximately how many Stone Keeper's Shards the bind on account items cost.

Any Shoulders or 1 Handed Melee Weapon - 200 Stone Keeper's Shards
Any Ranged or 2 Handed Weapon - 325 Stone Keeper's Shards
1 Handed Caster Weapon or Trinket - 250 Stone Keeper's Shards

How Do I give My Bind on Account Items to Another Character?
Once you have your bind on account items they can be mailed to any character that is on the same account and realm as the character you purchased them with.

As of the writing of this guide bind on account items are not transferable to other servers, accounts, or factions. This means if you are Alliance on a server and you buy these with your higher level character, you can only send them to Alliance characters on that same account and server.

To get your bind on account items to another character, simply use the mailbox system in World of Warcraft. Open the Mailbox, send a new letter, put the name of the character on your account you wish to send it to, place the item in the item slot of that mail, and click send.

It will be instantly transferred to your other character on your same account, just log in to them and check their mail.

How to get the Bind on Account Items to Another Server (costs money)?
Currently Blizzard doesn't allow bind on account items to be transferred cross faction, cross server, and/or cross accounts but I can tell you how I've gotten around this before but please note you still will not be able to transfer cross faction.

What you do is purchase the bind on account item with your high level character, then you give the item to another character above level 10 on that account that you don't really care about. Once that character has received the item and it's in their inventory you can then transfer that character to any server / account that you want.

So use any character on your account above level 10 to transfer him to a different account, a different server, or different account and server. Once he is there, he will have taken any bind on account items with him. Then all you have to do is mail the bind on account items to the new character you were bringing them to.

Bind on Account Shoulders
The bind on account shoulders are the most popular and a must have for anyone that is still leveling or even for those who are twinking a lower level they can be quite good. At the very least they look pretty cool. All of the shoulders come with a 10% experience bonus which works for experience you get while killing mobs and for experience you get from quests. The 10% boost is nice to speed up leveling. There are PvP stat and PvE stat shoulders for every class and talent combination. The PvP stat shoulders come with resilience on them instead of another stat like critical strike rating for example, it varies by shoulders you choose.

Here are links to the different bind on account shoulders that you can get, take note of the source, it will say Wintergrasp or Dalaran in the table.

  • Exquisite Sunderseer Mantle
  • Tattered Dreadmist Mantle
  • Exceptional Stormshroud Shoulders
  • Lasting Feralheart Spaulders
  • Preened Ironfeather Shoulders
  • Stained Shadowcraft Spaulders
  • Aged Pauldrons of The Five Thunders
  • Champion Herod's Shoulder
  • Mystical Pauldrons of Elements
  • Prized Beastmaster's Mantle
  • Polished Spaulders of Valor
  • Pristine Lightforge Spaulders
  • Strengthened Stockade Pauldrons
Bind on Account Weapons
The next most popular thing you will see is the bind on account weapons. These things are heavily desired because they scale as you level and since most classes do most of their damage based off of their weapon setup, this prevents players who are leveling from continuously upgrading their weapons. These things will work from level 1-80 and you won't have to change out your weapons at all.

  • Charmed Ancient Bone Bow
  • Balanced Heartseeker
  • Sharpened Scarlet Kris
  • Upgraded Dwarven Hand Cannon
  • Devout Aurastone Hammer
  • The Blessed Hammer of Grace
  • Battleworn Thrash Blade
  • Venerable Dal'Rend's Sacred Charge
  • Dignified Headmaster's Charge
  • Grand Staff of Jordan
  • Bloodied Arcanite Reaper
  • Reforged Truesilver Champion
Bind on Account Trinkets
This is one of the least common things you will see on players leveling because there are too many other important things to get if you are going to be leveling. I'm not saying you won't see this at all or these aren't good to have, quite the contrary. The PvE trinkets in this list are very very good for continual grinding because they restore health or mana per kill depending on which one you get.

The PvP trinkets you will see very commonly because they are loaded with resilience. You just won't see them out in the PvE field often.

  • Discerning Eye of the Beast
  • Swift Hand of Justice 1
  • Inherited Insignia of the Alliance
  • Inherited Insignia of the Horde

Conclusion
Bind on account items are very useful, I always use them for every character. I have a set of shoulders on all 4 of my accounts that I rotate between my characters. The weapons remove a lot of hassle and allow you to keep DPS'ing at full capacity while leveling which is a bonus.
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Win the Stranglethorn Fishing contest!




First off, this isn't a 'set your hearth to BB' exploit. This is an actual exploit.
Second off, it does require a GM. But I've tested it and it's completely foolproof.

You have to plan this a week in advance to the week you want to win. Here's what you do:

  1. Fish up 38 Tastyfish during the contest.
  2. Split them up into 2 stacks of 19.
  3. Delete them.
  4. Ticket a GM, say you accidentally deleted them and wanted to turn them in for gold.
  5. DO NOT retrieve them yet.
  6. The next week, fish up 2 tastyfish, and seperate them into 2 stacks of 1.
  7. Take the 2 stacks out of the mailbox, they will merge with your current stacks (if you did not do step 6 they will simply disappear from the duration timer.).
  8. Hand them in.


enjoy the achievement and reward!
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Thursday, October 29

World of Warcraft Herbalism Power leveling Guide




The final gathering profession in World of Warcraft I will make a Power leveling guide for is herbalism. This profession is another highly popular choice with beginning players. There are dozens of herbs to farm from and players can often find them just about anywhere. The only problem of course is that the nodes can be just about anywhere, meaning that defining a clear path to get them is hard. While mining nodes tend to hug the mountains and thus the outside edges of most zones, herbalism nodes can appear anywhere you find grass, and sometimes not even that much.

Getting started with Herbalism is even easier than mining and skinning as well. All you need to do is find an herbalism trainer and start gathering. You don’t need a special knife or pick to do it and you will be given a “find herbs” ability to use in the field (though I recommend you download a more advanced GUI to uncover your nodes).

Basic Information
Use the following information in this Herbalism Power leveling Guide as a basis for your decision whether to choose Herbalism as your primary profession. Additional money making tips for this profession are available below as well.

Recommended Profession to Pair With:
  • Alchemy (for materials)
  • Skinning (for gold)
Herbalism has much fewer options in terms of your second profession. It is generally agreed that if you choose Herbalism you will also select Alchemy down the line. However, for those only seeking to make gold, you can pair your Herbalism up with Skinning or even Mining to collect even more materials even faster.

Trainers
Alliance Trainers (1 - 300, Including Apprentice, Journeyman, Expert, Artisan)
  • Alma Jainrose – Redrige Mountains
  • Brant Jasperbloom – Dustwallow Marsh
  • Cemorrhan – The Exodar
  • Cylania Rootstalker – Ashenvale
  • Firoden Mooncaller – Darnassus
  • Flora SIlverwind – Stranglethorn Vale
  • Herbalist Pomeroy – Elwynn Forest
  • Heur – Azuremyst Isle
  • Kali Healtouch – Loch Modan
  • Malorne Bladeleaf - Teldrassil
  • Malvor - Moonglade
  • Morae – Bloodmyst Isle
  • Reyna Stonebranch – Ironforge
  • Shylamir - Stormwind
  • Tannysa – Stormwind
  • Telurinon Moonshadow – Wetlands
  • Uma Bartulm – Dustwallow Marsh
Master Trainer (300 - 375)
  • Rorelein – Hellfire Peninsula
Grand Master Trainer (375 - 450)
  • Kirea Moondancer
  • Fayin Whisperleaf
  • Dorothy Egan
Horde Trainers (1 - 300, including Apprentice, Journeyman, Expert, Artisan)
  • Angrun – Stranglethorn Vale
  • Aranae Venomblood – Hillsbrad Foothills
  • Botanist Nethera – Silvermoon City
  • Botanist Tynarriel – Eversong Woods
  • Faruza – Trisfal Glades
  • Flora Silverwind – Stranglethorn Vale
  • Jandi – Orgrimmar
  • Komin Winterhoof – Thunder Bluff
  • Malvor – Moonglade
  • Martha Alliestar – Undercity
  • Mishiki – Durotar
  • Ruw – Feralas
Master Trainer (300 - 375)
  • Ruak Stronghorn – Hellfire Peninsula
Grand Master Trainer (375 - 450)
  • Tansy Wildmane
  • Marjory Kains
Good Locations
Peaceblooms and the like are the earliest plants you can harvest (there is a complete list at mmOverload) but you will start making the real money when you get higher in level and can start harvesting more advanced plants such as the Plagueblooms that grow in Eastern and Western Plaguelands. In addition, you can find Plagueblooms in Felwood. You can sell these for as much as 8 gold per stack, making them a great choice for farming in this Herbalism Power leveling Guide.

Another great farming plant is Ghost Mushrooms. These will sell for as much as 25 gold a stack and are only located in select locations within the Hinterlands, but they are well worth your while if you can get to them alone without anyone else in the area.

In addition to hunting for Plagueblooms in Felwood, you can find Gromsblood and Dreamfoil which sell for 12 gold per stack – if you hunt all three of these together, you can net large sums of gold from Herbalism in Felwood.

When you reach Outland, your best bet will be the rare herbs in the end of the zone that can drop Fel Lotuses and Mana thistle. In Northrend, you are going to want to look out for the frozen herbs in places like Dragonblight – these will almost always allow you to boost your gold up as well as giving you an automatic skill up.

The Drawback of Herbalism
The only real problem with Herbalism is that while mining and skinning allow players to sell their goods to three separate professions each, Herbalists can only sell their wares to Alchemists. The plus side though is that most alchemists are upper level characters with plenty of gold to spare who will simply buy all of their ingredients directly, making it easier for you to make large sums of gold quickly without needing to worry about a drop off in demand.

Speed Leveling Herbalism from 1 - 450
To get started in Herbalism, you need only to visit your trainer and get your Apprentice Herbalism training completed. Once you have done this, you can travel to your starting locations, according to faction and race and start collecting.

Level 1 - 75
The first 75 Levels will be spent picking Silverleaf, Peacebloom and Earthroot in the following locations according to Race and Class:

  • Alliance: Elwynn Forest and Teldrassil
  • Horde: Mulgore, Durotar, and Trisfal Glades
You can also find these starting herbs in any of the other starting zones, such as Loch Modan, Westfall, and The Barrens, but you will find them in much smaller numbers in all of those zones. I recommend staying in these five zones to ensure you get your herbs as fast as possible.

Level 75 - 150
When you reach skill Level 75, return to your Herbalism Trainer and become a Journeyman Herbalist. You can now collect the intermediate level herbs and will travel to Westfall (for Alliance) or the Barrens (for Horde). Continue to collect the same herbs as above (Earthroot, Silverleaf, and Peacebloom), but also look for Mageroyal now.

When you reach skill Level 100, travel to Redridge Moutains (for Alliance) or Stonetalon Mountains (for Horde) and start collecting Bruiseweed until you reach skill Level 115. You will then travel to either Duskwood or the Northern Stonetalon mountains (either faction) and start looking for Kingsblood and Wild Steelbloom. Kingsblood will not be available until you reach Level 125, so make sure you do not miss a good opportunity because you think your level is too low.

Continue to look in this area for these two herbs until you reach Level 150.

Level 150 - 200
Now, return to your Herbalism trainer and become an Expert Herbalist. You can now go to the Swamp of Sorrows and start collecting new herbs. Continue farming Kingsblood and Wild Steelbloom until you are Level 160, then start looking for Fadeleaf. Harvest Fadeleaf until you reach level 180, then add Khadgar’s Whisker to your search patterns and continue in the Swamp of Sorrows until you are at Level 200 (205 is good too).

Level 200 - 250
At Level 205, you can start collecting Firebloom, which will appear in Tanaris and the Blasted Lands. Stay in Tanaris for now and look for this and then at Level 215, look for Purple Lotus. Continue here until you reach Level 225 when you should return to your trainer and become an Artisan Herbalist. At Level 230, start harvesting Sungrass in Feralas; continue this course until you reach skill Level 250.

Level 250 - 300
You cannot train your Master Herbalist ability until you reach level 300, so continue harvesting Sungrass in Ferala as well as Golden Sansam, Dreamfoil, and Mountain Silversage in Un’Goro Crater and Azshara until you reach Level 300. This grind might take a little longer as these herbs are harder to find, but are your only solid bet for making it to Level 300 without picking too many. Alternately, you can stick with lower level herbs for a while to make things easier in terms of hunting.

Level 300 - 375
When you reach Level 300, head for Outland and find the Master Trainers in Thrallmar for Horde and Honor Hold for Alliance. Train your final Herbalism level and then return to Azeroth for a little while. Travel to Felwood and collect Gromsblood and Dreamfoil for a good long while until you reach Level 340.

When you reach Level 340, you can return to Outland and start harvesting in Zangarmarsh. In Zangarmarsh, You can start harvesting your herbs and leveling up your skill from killing mobs, much the same way you would with skinning, which will make the hunting process much easier. To do so, look for the following mobs:

  • Withered Giants
  • Starving Bog Lords
  • Withered Bog Lords
  • Starving Fungal Giants
  • Bog Lords
  • Fungal Giants
  • Bog Giants
  • Underbog Lords
  • Bog Overlords
  • Hungarfen
  • Underbog Colossus
These mobs will drop Dreamfoil, Felweed, Ancient Lichen, Dreaming Glory, and Terocone, as well as the occasional Motes of Life, making your job that much easier. Just look for the gather herb icon to appear on their corpses after they are dead.




To start, visit the Dead Mire where Withered Giants and Bog Lords are located. Kill these and harvest them to get the needed herbs and skill points.It is possible that you may have trouble reaching 375 here, especially if it is being over harvested. In this case, travel to the Spawning Glens, and grind on the mobs there instead. Generally though, the Zangarmarsh plant mobs should be more than enough to get you to the top levels and ready for the next expansion levels.



Level 375 - 450
In Northrend, you are going to encounter a whole lot of new herbs that will make it seemingly easy (but not very) to reach level 450. To get started, you will be picking Goldclover and Firethorn. Goldclover can be found in any non - snowy area of the game and is fairly plentiful in Borean Tundra and Howling Fjord. Firethorn can be found in Borean Tundra as well near the Geyser Field – it is a good herb for level ups. You should get to Level 385 by picking these herbs. At 385, if you are not yet Level 75, continue picking Goldclover. However, if you are a higher level, travel to Zul’Drak and start picking Taldra’s Rose. There is a great deal of it throughout the temples here. At level 400, go back to the lakes in Borean tundra and look for Tiger Lily. There are great amounts of it near the DEHTA camp and it will allow you to get to Level 410 - 415.



In dragonblight, you can start finding Frozen herbs. These nodes will drop either Goldclover, Talandra’s Rose or Tiger Lily and will almost always give a skill up before Level 425. They are harder to find, but well worth the search.

At 425, start searching fro Lichbloom and Adder’s Tongue in Storm Peaks and Sholazar. You will get to 435 and can then start picking Icethorn, also in Storm Peaks and in Icecrown. To finish off, you will need to do some serious searching for Icethorn and push to level 450 in this Herbalism Power leveling Guide.

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Monday, October 26

preview the upcoming Cataclysm race/class additions BEFORE they come out

You can NOW preview the upcoming Cataclysm race/class additions BEFORE they come out!

This exploit shows you how to change your model to any race or sex that is available for a character at this moment, below is a video showing exactly how to do this.


THIS WORKS ON ALL COMPUTERS. If you can't get it to work, you're not doing it right. Try the method below.


AutoIt script: Download
AutoIt software: Download



How To:
  • Log in on alt.
  • Log off.
  • SELECT Main (or w/e toon you're going to play on)
  • Mouse-over alt you just logged off.
  • At the SAME TIME: Hit Enter and Left Click
  • OR
  • Hold down left click then:
  • At the SAME TIME: Hit Enter and Release Left Click



  • No need to make a new toon every time you want to do this model edit method.
  • It DOES work with PREEXISTING toons.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

  • Druid Shapeshifting reset the model.
  • It seems that this DOES reset from death in arena, but I'm not 100% sure.
  • Priest Dispersion DOES reset the model.
  • Any Costume (Halloween, Savory, Pygmy, etc) DOES reset the model.
  • All Rings of the Kirin Tor that can teleport the user to Dalaran DO reset the model.
  • VISITING A BARBER SHOP WILL RESET IN A FATAL CRASH.
  • EQUIPPED gear on the MODEL USED will transfer over to the CHARACTER USED.
  • Some emotes will not be heard properly by others/yourself.
  • Some animations (such as Cannibalize) will not properly work (usually you would get the nearest animation (in this case it would be as if you were looting a corpse)
  • ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  • As such, unequip all gear before logging off, then you will get a blank character model (+undergarments) on your main toon so it will look normal.
  • Unequipping your gear and then re-equipping it will fix the gear model edit bug also
  • Whatever model is SWAPPED IN, size is kept. No resizing is done.
  • Race/Sex does not matter when model changing
  • Class/Race composition DOES NOT MATTER.
  • PERSISTS THROUGH ZONING!
  • Death Does NOT model
  • Stealth Does NOT reset model
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~



Model Swaps:
Tauren Rogue:
----------Draenei Rogue:--------Tauren Mage:--------BE Druid---------------Human Hunter-------Undead Hunter

-------------------------
------------------------
------------------------


Human Rogue
[W/shield]---NE Mage--------------Orc Mage------------Tauren Priest------------NE Lock-------------Human Shaman


-----------------------------------------------------------------------------
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Friday, October 23

Proc Spirit Tap after not killing anything

So, I was on my newly made priest, and I decided to pick up Jewel crafting. I had a bunch of rough stones in my bank so I made those little stone statues. I threw one down, healed me, and much to my surprise, after the statue disappeared, I got the talent buff Spirit Tap. When I checked in the combat log, it even showed that I actually gained the buff (Spirit Tap).

Hope this comes in handy!!

Before:


After:
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Thursday, October 22

Learn Alliance Flight Path as Horde and vice versa

This trick requires a Priest and another character.
While fooling around yesterday, I found out that if you mind control the Alliance flight master in the Rebel Camp in Stranglethorn Vale, you can right-click him to learn his flight path even if you are horde.
Right-clicking him again presents you with the "You don't know any flight paths connected to this one" error message, so I assume you could use Alliance Flight paths as horde (and vice versa) using this technique.

TL;DR version:
  1. Mind control one of the susceptible flight master
  2. Right-click him while he is Mind Controlled
  3. You will learn the (opposing faction) flight path

List of flight masters that have been found susceptible to this:
  1. The Alliance Flight Master in Rebel Camp (Stranglethorn Vale)
  2. All Alliance and Horde Northrend Flightmasters


Screenshots:
Learning the Flight path:


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Wednesday, October 21

Get your Mr. Chilly pet.

Currently there is problem with the pet Mr. Chilly, which is supposed to be given to everyone, who merged his account with battle.net account. The problem is that a lot of players do not have the pet sent to them, even tho they have the accs merged. The fix is quite simple.

Go to battle.net and request a password change, as if you've forgotten your password. Now Change the pass (you will need to know the first and the second name of the account owner + the answer of the secret question).


When you login in game you will have your pet in the mail box
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A Closer Look at New Zones in Cataclysm

I want to take a look at a few more detailed aspects of the new expansion, focusing most intently on the new zones being added to the game. We still don’t know all that much about the starting areas, except that they are being modeled in the same way after the progression instance style that Blizzard used in Wrath to such great effect.

So, we’ll skip over those for now (I’ll come back later, I promise – we are getting lots of good info out of the magazines right now on those very zones) and focus on the five new leveling zones being added to the game in Cataclysm. These five zones include a collection of very well known locations and new additions to the game that are promising to be huge and loaded with both leveling and end‐game content for the players already at Level 80 and not planning on rerolling, so they are going to be very central to the revamp. Here’s a look:

Deepholm



Deepholm is the last of the five new leveling zones in Azeroth and will be located beneath the Skywall. It is already being touted as one of the largest zones in the game and will feature a wide array of elementals as well as Trogg and Earthen mobs.

The zone is very underground in nature – with lots of tunnels and caves and multiple underground style enemies. The elemental plane will also be located here with multiple levels and numerous elementals (probably a top farming locale when we get there).

Deepholm will be where Deathwing breaks back through into Azeroth and will also be the home of the Temple of the Earth. It looks like, right now, that there will be a pair of airships in the area, similar to how they were in Icecrown.

Uldum


Uldum is the location that everyone has been wondering about behind those giant closed gates at the southern end of Tanaris. Finally being opened up, we find that the gates were blocking off an ancient Titan homeland where the “Ultimate Weapon” was being hidden. This land is said to be a desert much like tanaris and will be home to a very ancient Egypt style feel.

The main question everyone has is, how did they manage to hide Uldum all this time at the tip of the continent. The lore fix for that question is that the Titans used a cloaking device to hide it. We’ll see how well it plays out when we get there. We also know right now that there will be two new dungeons here when we get started.

Mount Hyjal
Mount Hyjal has already been hinted at through the Caverns of Time instance and throughout Warcraft III, so this is another zone we are well aware of, but have not yet gotten to see completely. So, it will be interesting to see how it plays out.

In Cataclysm, Mount Hyjal is going to be where Ragnaros returns and lays siege on the World Tree. It is also where Malfurion Stormrage will make his first appearance, returning from the Emerald Dream to command the Cenarius armies against this big bad boss. Zones nearby include Ashenvale, Felwood, and Winterspring, and the content will include a raid called Firelands to face off against Ragnaros.

The Sunken City of Vash’jir


The most controversial new zone in Cataclysm has to be the Sunken City, largely because everyone is leery of how underwater fighting will work out. If you’ve ever dived for clams, you know how much of a pain this can be so it will be interesting to see how Blizzard handles the effect.

This particular zone will be located just south of the Maelstrom and will the former home of Lady Vash’jir, before the Sundering occurred. The physics are said to be relatively normal in which players on the ground and not swimming will fight like normal and will then have to handle the fight more actively when they start swimming. There will also be special underwater mounts for this zone. The instance content here will take place in the Abyssal Maw.

Twilight Highlands


The Twilight Highlands are another new addition to the game and will be home to Grim Batol, as well as the new location for the Twilight Cult and the location for the final fight against Deathwing.

There will be boats here for both Horde and Alliance players as well as the Red Dragonflight to go along with the heavy Black Dragonflight presence and the Twilight Dragonflight. Grim Batol will be both a 5 man instance and a raid here.

New Dungeons
In all, there will be 8 new 5 man instances added to the game in Cataclysm along with two revamps of old 5 man instances in the form of Deadmines and Shadowfang Keep. The raid content has not all be announced yet, beyond what you just read above, but we’re working on digging up where they’ll be.

  • Grim Batol: Level 85.

  • Skywall: Level 80‐82.

  • Abyssal Maw: Two Instances – Level 80‐83 and Level 82‐84.

  • Deepholm: Level 80‐83.

  • Uldum: Two Instances – Level 83‐84 and Level 85

  • Blackrock Caverns

  • Shadowfang Keep

  • The Deadmines


As you can see, some of the content is being added to existing dungeons with Blackrock Caverns being a new wing in the old instance and the last two being 80 man versions of the same content from early in the game.


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