Ultraxion, Feral Druids, and Last Defender of Azeroth

For the Ultraxion fight, Thrall buffs all tanks with Last Defender of Azeroth - Spell - World of Warcraft which double durations of defensive abilities, and halves their cooldown.

For feral druids, if they start the fight in bear form they get this buff, and can switch back to cat without losing it. This is useful because of the large amount of raid damage the raid sustains so ferals can significantly reduce that even if they aren't tanking. It also can be useful if you need an additional soak for Hour of Twilight.
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Bought the lowest level gear I could transmog on AH for my Hunter...I love it!

Good idea of Blizzards, some of the higher level gear just got laughable in it's quest of outdoing last seasons.

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Cry from A Mother: WOW's Turned My Son to An Aggressive School Skipper!

"Here we are two years later... from a boy who exercised, played soccer and rode his bike around, he does none of things any more. He's starting to go hunchback." This is what a mother described her 13-year-old son in a letter to Australia's Telegraph. World of Warcraft is the game that makes her son to be an aggressive computer addict and a school skipper.

So WOW again becomes the evil thing that to blame. There are many WOW addicts but the boy in this article is something more than game addict. "We have called the police because he gets aggressive when you take the computer away. He starts punching holes through the walls, throwing things around and threatening you," her mother writes.

The mother realized that it won't work by simply taking the computer away, so she tried mental health services and even spoke to judge, but that didn't do too much help. "We need support from the government to open up facilities around Australia, places for children to wean off it," she wrote to Telegraph.

It seems that when people talking about video game addiction, WOW will be mentioned, but we all know that WOW isn't the only one. Which game has killed most of your time? Skyrim? Battlefield 3?

Source: kotaku
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Blizzard Previews World of Warcraft Patch 4.3

The Hour of Twilight is nearly upon us. The long-awaited World of Warcraft: Cataclysm patch 4.3, in which players finally get to face Deathwing (and get a new tier of armor sets, rogue quest line, Transmogrification, Void Storage, Raid Finder, and more) is set for launch today, and Blizzard has rolled out the lengthy list of tweaks, changes, and features the update will bring.

Cataclysm's storyline comes to an epic conclusion in patch 4.3, and Blizzard has released a trailer to get you fired up to face Deathwing. See it below: is currently down as Blizzard prepares to roll out the massive patch, but once it's back up, you'll be able to find the full list of WoW 4.3 patch notes here.
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Queue for arena without being party leader

By using these scripts, you can queue up for RBG / Arenas without being the partly leader - Normally the button goes gray so you can't queue, but with these scripts you can!

RBG: /script JoinRatedBattlefield()

Arena: /script JoinArena()

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WoW TV Commercial: Aubrey Plaza - Birthday Gift

I love her. I mean, not just here, but like everywhere I see her. Her humor style is sooo funny, I feel in love the first time I saw her on screen..

Wearing a Horde shirt, she's just twice as good. :)

On the other hand... Is this seriously NOT the wrong message to make about the game? I mean, you'd think that they would try to steer clear of "you avoid real physical relationships to play this game" stigma. All this does is reinforce the perception people have about the game. That those who play it are loners, who don't interact with anyone that aren't pixels in a video game. It's not sarcastic or even witty. It's playing on and reinforcing a very bad stereotype of all WoW (and MMO in general) games by, like some one on the official forums said, saying "oh we're incapable of real relationships because we'd rather choose WoW over a real relationship".

It's bad enough that the general public already sees us as losers interacting with pixels that Blizzard has to say "yeah, they sure are. Look at this woman who would rather play WoW then have a real relationship". It's not a good image.
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World Of Warcraft Guide Reveals What Blizzard Would Tell Cops About You

As of mid-2009, the creators of World of Warcraft were retaining the IP histories of its users indefinitely and was drawing the lines about what information about its players that it would — or could — reveal to law enforcement personnel, according to a document released on Friday.

The ins and outs of how Blizzard Entertainment would respond to requests about its players from the authorities is broken down in an 18-page PDF included in a document dump leaked online on Friday by the activisits/rabble-rousers AntiSec. The documents were obtained from the computer of a cybercrime expert in the California Department of Justice, according to Antisec, as “part of our ongoing effort to expose and humiliate our white hat enemies”.

The WoW law enforcement guide is detailed enough that appears to be the real thing, though we’ve reached out to Blizzard to confirm. The guidelines it stipulates may be active now, though it is impossible to say, given that the file is two years old.

The supposed Blizzard document is formally titled “Law Enforcement Guide to Requests for Information” and was last updated on July 9, 2009. It introduces law enforcement personnel to what World of Warcraft is and acknowledges that “Although the ability to communicate in-game makes Blizzard’s games more enjoyable, Blizzard recognises that some users may abuse this functionality to engage in unlawful activity.”

Blizzard never details which types of crimes law enforcement people might think are happening among WoW players, but they acknowledge that they get more law enforcement requests for that game than their others (bear in mind, of course, that this guide was from 2009, before StarCraft II was released).

There isn’t much game jargon in the guide. The authors don’t delve deeply into WoW lore for the cops, but one element of the game is relevant, according to page 5:

Players on each WoW server are separated into two separate factions: Alliance and Horde. For purposes of law enforcement requests, this is noteworthy only because neither faction can communicate in-game with any member of the other faction. On certain servers, however, a single account can create characters belonging to each faction.

The Blizzard guide’s authors state that the Electronic Communications Privacy Act governs Blizzard’s ability to disclose information about its players, most of which it will provide if issued a subpoenas, court orders and search warrants. Of course, that information has to be available, which is not guaranteed, not even for something like WoWwhich exists entirely on a computer.

There are a few pieces of information about WoW gamers that aren’t available to the public but that Blizzard would be able to give out, according to the guide. In response to a subpoena the company would be able to provide “identity and log-in information”, “but requires a court order to disclose additional user records, or search warrant to authorise disclosure of any online communications (‘player chat’).”

They continue:

“For example, if law enforcement seeks ongoing information about a user’s IP address each time they log-in to their account, or the real-time monitoring of player chat, the law would require a pen register/trap and trace order in the first instance, and a Title III Wiretap Order in the latter.

In this 2009 document, the guide writer says that, for appropriate legal requests, they would be able to provide a player’s user information:

This information includes: account holders first and last name and address; connection records (including records of session times and durations); length of service (including start date) and types of service(s) utilized; IP address; account name; character name(s); and means of payment (including any credit card or bank account number).

That information is held “indefinitely,” according to the guide, whether the player is active or inactive.

Regarding IP addresses:

Blizzard may produce historic IP logs in response to a grand jury or administrative subpoena under 18 U.S.C. § 2703(c)(2).

Any active or inactive user’s IP log is retained “indefinitely” by Blizzard, “dating back to March 1, 2009.”

Private messages between players are only held for 180 days, according to theguide.

The guide also indicates that Blizzard would be able to release Player Chat logs to law enforcement officials and even provides an example of a filing, but it does not state how long it stores those chat logs.

Finally, the guide also states that Blizzard will release any user info, “including user identity, log-in, chat messages and other information voluntarily to a federal, state, or local governmental entity when Blizzard believes in good faith that an emergency involving danger of death or serious physical injury to any person requires such disclosure without delay.”

It’s not clear how Blizzard’s policies would have changed in the two years since this guide was created.

Blizzard did not reply to a request for comment, but if they do, we’ll update this story.
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Are Pandaren a Gateway to New Neutral Race Options?

With Mists of Pandaria, Pandaren will be World of Warcraft's first race that has the ability to select which faction they associate with. Not only does this blow the popular silhouette theory out of the water completely (in addition to transmogrification), but it means that Blizzard has opened the floodgates to more future races who can associate with either faction.

Since there are a good number of races in World of Warcraft represented by reputation factions associated with both the Alliance and the Horde, there are a lot of possibilities for future races who will, like the Pandaren, be given the option to fight for either the red or the blue. Fortunately for players, this means we'll be seeing a lot of interesting race options without heavy development costs like the Worgen, Blood Elves, Draenei, and Goblins. All of these races had their own individual starting zone experiences, and when one race is introduced for the Alliance the Horde must obviously also benefit from the presence of a new race under their banner. Blizzard essentially saves development costs and valuable time to focus on compelling endgame content by introducing only one race per expansion.

Player favorites on forums are Furbolgs, High Elves, Naga, Murlocs, Ethereals, and Tuskarr. I can't see the High Elves ever becoming a "neutral race", as they were exiled from Blood Elven society on the Horde, not to mention the fact that few High Elves have survived anyhow. It is possible that Blizzard could revisit Northrend or Outline storylines and introduce the Ethereals or Tuskarr, both of which are incredibly popular in forum discussions about future race ideas.

It certainly makes the game more interesting when a player has a choice between Horde or Alliance for their character. Friends are usually divided between factions based on the aesthetic values of a certain race, so opening up both factions to a new race is a fantastic and profitable idea that Blizzard will not doubt exploit in the future as World of Warcraft is challenged by new faces in the MMO industry.

Which race would you like to see in World of Warcraft?
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In tribute to all the girls that play wow, a short rage.

I lucked out and met friends who believe in turnabout being fair play. They call me bitch face, I call them scrotum head. And we still down the raid boss.

But I'm aware that not all ladytype gamers are in my situation. And yes, I have dealt with the herp a hurr durrs as in the rage.

The best way to deal with it that I 've found is to keep your skin thick and fire sexism right back at them until they shut up. Make lewd comments about their dad. Tell them to shut up and get in the garage where they belong. Make comments about how tiny their dicks are.

No, it doesn't really work for a pacifistic turn the other cheek mentality, but fuck that noise. This is the Internet. It's troll or be trolled.

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Chuck Norris lends his face, fists to 'World of Warcraft'

"Chuck Norris didn't break a sweat filming the newest World of Warcraft television spot. Instead, he made the director cry and then cooled himself with the tears."

Or so says Blizzard when it describes the making of a new commercial for its famed massively multiplayer online fantasy game that features the TV star, martial arts legend, evolution denier and Internet meme machine that is Chuck Norris.

The new commercial debuted Sunday on CBS during the Chargers-Bears NFL game and arrives just as the "WoW" community celebrates the epic game's seventh anniversary on Nov. 23.

As part of the anniversary celebration, Blizzard says that players who log into the online game between now and December 3 will have a feat of strength added to their achievements and will get a "Celebration Package" item. Using the item will allow you to shoot off fireworks in the game as well as grant a 7 percent experience and reputation gains bonus (more on that here).

Also, there's Norris, who has given the long-running game — which still boasts some 10 million players — his unique stamp (or should I say stomp) of approval:

Norris, of course, is just the latest star/unusual personality to pimp "WoW." He follows the likes of Mr. T, Ozzy Osbourne, Jean Claude Van Damme and William Shatner.
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[Visual] Flying Turkey

Simple, get someone to use Turkey Shooter - Item - World of Warcraft on you while mounted and this is the result:

(May work on vial of the sands to turn you into an actual turkey flying but not sure, would test but raiding at the moment.)

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World of Warcraft celebrates seventh birthday next week

It feels like just yesterday that I tore World of Warcraft from its’ Christmas wrappings. It was the winter of 2004, and Blizzard’s newest MMORPG definitely made my Christmas list after I finished playing the beta. After spending some time with the character creator, I sent my newly made Night Elf hunter into the wilds of Teldrassil for the first time. Hard to believe it’s been nearly 7 years since then. As a reward for players who are still playing after all this time, Blizzard is giving players an in-game reward package, as well as a virtual tabard that will offer 7% extra experience/reputation gain. However, that’s nothing compared to the “main event” that Blizzard has in mind.

The company will be launching a new “What’s Your Game” commercial during the Bears and Chargers game this Sunday. What have made these previous commercials so great are the special guests that promote the classes within World of Warcraft. From William Shatner’s portrayal of a mystical shaman to Mr. T’s legendary introduction to the Night Elf “Mohawk,” Blizzard always seems to impress with its unique style of humor. So even if you don’t appreciate American football, be sure to glance at your local CBS channel here and there to see just who Blizzard got to humiliate themselves this time.

On Blizzard’s official website, the company put up a small message on the time and place where you can check out the commercial:

“This Sunday, an all-new World of Warcraft television commercial will debut on CBS during the Chargers-Bears NFL game (kickoff time: 1:15 p.m. PST/4:15 p.m. EST). The ad is set to air sometime during the first half… and when the star of this spot asks, “what’s your game?” you’d best have an answer ready.”

Shifting the focus back to the in-game reward again, it seems there’s a little more to it than you’d think. In the past, players have generally gotten a unique, little pet with every anniversary, but it seems like Blizzard wants to change it up this year. The tabard that you get with your package isn’t a tangible one, but a virtual “buff” that will give your player experience and reputation bonuses. Considering the amount of grinding you have to do in the game, that’s certainly one of the best rewards I can think of. In addition to the tabard, players will also receive a “Feat of Strength” achievement, which will only be available from November 20 to December 3.

Considering all the talk recently of how World of Warcraft is “dying,” and that the upcoming Guild Wars 2 and Star Wars: The Old Republic are going to make a big dent in the player base, it’s nice to see Blizzard still doing stuff like this. They’ve always really cared for the community and that’s something that a lot of companies don’t really do these days. Blizzard wants to show that despite losing nearly a million subscribers over the last year and a half, they still have what it takes to sustain a quality product.

As a player who’s been around from the very beginning, I can only wish them the best of luck.
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Now young man...

In the defense of my friend, I did sort of drop off the face of the planet on him. I have a load of fun doing arenas with him, but... SKYRIM

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This is what would happen if SWTOR dialog was put into WoW

Not a lot going on in Azeroth lately, which leaves Darnell with nothing more to do except to evaluate some of the features of upcoming MMORPGs… kinda.

I have seen like 3-4 videos of this Darnell guys show and starting to really like it.

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Why Blizzard's Valor Cap has caused Heroics to Fail

Long time WoW player here, raid leader, guild leader, and tank. Going into the last tier of Cataclysm raiding in the next few weeks, it's amazing to see the huge change in the game in one short year. Last year at this time, I had multiple raid groups running ICC in a week, groups doing heroics on a daily basis, and people scrambling to finish up alts before the Cataclysm hit. The shattering patch hit just before Thanksgiving so people were doing the last of the 'old world content'. Since Cataclysm hit, we've taken a huge hit to our guild's population. We went from running 25 man raids and multiple 10 mans to a single 10 man group. Heroics are rarely run and people generally only log on for raid nights. What happened? Raiders stopped logging on to do anything other than raids and eventually just stopped logging on.

When Cataclysm first launched, the difficulty of some of the heroics and raid instances claimed a lot of the more casual players in my guild. People who played mostly at off hours found themselves in heroics that were taking hours because players weren't adequately prepared to do them. Some people tired of the treadmill when the difficulty was ramped up as well. Completing a heroic each day would only net you 70 valor points and some people didn't like the increased difficulty of the game.

When 4.1 hit, it became easier to gain Valor Points from only doing heroics but you could still not cap without some raiding. Blizzard removed 'daily heroics' in favor of the ability to do 7 Zandalari heroics (140 VP per completion) in a week to cap out on points. You could earn 980 of the 1250 cap by doing heroics. This changed in 4.2 when the number of current raid tier bosses dropped to 7 in Firelands and the cap was dropped to 980.

Ok, so the history lesson is over. The problem that I see now in my guild is that most of my guildies log on to do Firelands, we clear it, and people do a 25 man Baradin Hold to cap out on Valor for the week. No one has to do heroics although some people do have alts.

In Wrath, heroics were short and they were easy to complete. 15 minutes was generally a 'bad' heroic in Wrath and as they continued to give top level Emblems upon completion (either through the old daily quests in Dalaran or the Random Dungeon Finder), raiders would typically run them to get their badges. My guild generally had groups running heroics at most times of the day or night because they were easy to do and provided god rewards.

The common complaint I have heard about Cataclysm heroics is that the groups are terrible and instances take too long to complete. PUGs in general seem to always have 1-2 people, if not more, who either don't know what they are doing or not carrying their weight in the instances. People are cheesing the item level requirements by carrying gear meant for other specs in their inventories or banks that they have no intention to equip. The solution is to try and run these instances in a group but raiders have very little interest in running them when they get no rewards, especially when you are likely to be investing at least 30 minutes into completing them.

So that's the story of heroics today. PUGs are awful. Not every group is bad but very rarely do I find a group that I would really love to run more heroics with. As a tank, I am generally the top DPS in the group as I have all raid gear. It shouldn't be happening at this point in the expansion but it is.

I've heard it from every member of my current raiding crew. People aren't doing heroics because there is no reason to do heroics. No rewards, no pats on the back, nothing for raiders at all. Since there is no reason to do heroics, people aren't logging on as much on off nights because there isn't anything they can do to better their character for the raids.

I know I'll get some heat for this opinion because many raiders like the fact that they don't have to put in as much time to play WoW as they did before, but Blizzard needs to consider removing the Valor Cap or having a separate raid and heroic cap to allow players to earn more Valor in a week if they choose to run more content.

4.3 Heroics are going to be fine for the first couple of weeks of the patch. Many raiders won't be full clearing Dragon Soul and some people will be spamming the new instances to fill in the gaps from the 378 gear they didn't get from Firelands. But once raiders have the ability to cap from raiding again, there will be no purpose for them to run the new heroics and they will once again be full of newer players or alts that aren't being played to their full potential.

So that's my opinion on why heroics in Cataclysm seem to be so much worse than Wrath heroics, but I'm interested in hearing what the community at large says on the subject.
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How I felt after promising to subscribe to WoW for the free Diablo 3.

I wouldn't be surprised if, a few years from now, you'll be able to simply by a yearly sub to a subscription, that will include access to every game in the Blizzard library.

Or, when Project Titan materializes and WoW is in a steeper decline, Blizzard says, "Your $15 a month? Have Titan. Oh, and keep your WoW account active for no extra charge." I could see it.

Still don't think they'll go FTP for Titan, the sub model has worked too well for them.
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Musings on WoW's Upcoming Expansion

There are some things that never cease to amaze me. One of which is how often World of Warcraft gets mentioned in the general chat channel of other MMOs. I can honestly say that no matter what game in the genre I’m playing, even in betas, someone is talking about WoW. It happened all throughout Rift’s beta, but I could understand that. Rift deliberately went after Blizzard’s money-making behemoth throughout their entire ad campaign. Recently, I spent a weekend testing Star Wars: The Old Republic. Mere moments after creating my character and entering the game world, I saw WoW mentioned. For a solid five minutes, players announced the faction and server they came from in WoW. The list grew and grew in my chat window.

Sure, that may seem like harmless chatter. Players expressing their curiosities about what other games people are playing shouldn’t be uncommon. The discussion veered off course quickly, however. First, the abundance of Horde players in comparison to Alliance was observed. Then the homophobic obscenities were fired off at Alliance players. Someone tried to argue, “But Humans have the best racial for PvP,” but that just stirred up more obscenities.

The comparison’s between Warcraft and SWTOR eventually started popping up, followed by the usual claims that WoW is dying and that most of their player-base will be switching to SWTOR or Guild Wars 2 when they come out. We’ve heard this all before. It’s true that Warcraft’s subscription numbers have been going down at a steady pace. If you look at subscription trends for the game, this actually should be expected. Patch 4.3 will be the last for Cataclysm. Typically, the game’s player base drops off significantly towards the end of an expansion then bounces back when the next one releases.

What makes Mists of Pandaria different from past expansions is the number of players who attribute the next expansion directly to the loss of subscribers. In the same general chat I was talking about earlier, I actually saw someone say “Mists of Pandaria will be the WoW killer,” not another AAA MMO. I’ll be the first to say that I enjoyed Cataclysm. It may not be my favorite WoW expansion, but I witnessed the development team take some bold steps in their design philosophy.

Mists of Pandaria continues this trend. My subscription ran out a little while ago and I didn’t mind letting it do so. I don’t have the schedule to raid anymore and the people I enjoyed PvPing with don’t play anymore. Contrary to the feelings I’ve seen expressed on fan site forums, WoW’s official forums and in various chat channels in Rift or SWTOR, Mists of Pandaria makes me consider playing the game again.

Of all the changes I’m excited for, Pet Battles isn’t really one of them, but to each their own. I know plenty of people who play that enjoy collecting. Whether that means armor sets, mounts or pets, they all appreciate that extra aspect of the game. Blizzard recognizes a problem that players run into after they’ve reached max level. I’ve seen it, too. Eventually, the game world feels empty. Wouldn’t it be nice if after a month’s time following an expansion or patch, you didn’t find the majority of players AFK in Stormwind or Orgrimmar, but continuing to enjoy the expansive world outside the city walls?

The developers are well aware that simply introducing new dailies or instances can only keep players occupied for a finite amount of time. If there is one theme I’ve noticed from all of the announcements made at BlizzCon, it’s options. Giving players more ways to progress their character the way they want to is always a good idea.

I ran my druid through the remade 5-man Zul’Aman and Zul’Gurub instances so many times in search for valor points, that I couldn’t stand to play the character anymore. With Mists of Pandaria, players can earn valor from dailies as well as heroics. I’m usually never a fan of dailies, especially when they’re tied to factions who provide best in slot enchants that aren’t account bound. It’s also a pain to wait in queues all day as a DPS just to get your valor. The incentives for tanks and healers to queue up were nice in theory, but in practice didn’t make all that much of a difference. With Mists of Pandaria, players don’t have to rely on others to get their weekly valor points.

Challenge mode dungeons are another interesting take on PvE content. I would venture to say that unless the rewards are right, we won’t see people utilizing this content over traditional dungeons for the long haul. The same goes for Scenarios, which are WoW’s combination of Rift’s Instant Adventures and a scaled down Rift Zone Invasion that is instanced instead of open world.

The changes to talent trees aren’t something I was really expecting, at least not in the way they’ve proposed it. That being said, I really can’t thank them enough for doing this. In all certainty, players will quickly establish cookie-cutter specs for individual fights, but at least the system is finally flexible. Variety and utility are the spice of life. If between a choice of three talents, one can’t come across as a clear cut DPS increase, but each offers the player a unique or interesting crowd control or movement ability, then everyone is a winner. Way to go, Blizzard.
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I tend to do alchemy-transmute daily, and I always end up needing more Volatile Air than other Volatiles.

And for some reason, when I use the portal from Stormwind, I end up dying with fire everywhere.

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Warcraft’s Richest 1% Control 24% of Azeroth’s Gold, but You Don’t See the Night Elves Bitching About It

With wealth distribution being a hot topic in the real world, one demographer/World of Warcraft enthusiast tried to derive what the income inequality is within Azeroth. The results of his survey of nearly 2,500 players—with an admittedly great margin of error—is that the wealthiest one percent in the game control 24.25 percent of its gold.

In America, the figure is something like the richest 1 percent have 40 percent of the wealth, which would seem to be a greater disparity. However, the lower 75 percent of World of Warcraft players control just 14 percent of the game's gold. That leads the survey taker to conclude that:

The whole ingame economic system is an extremely top-heavy one, leaving large sums of gold sitting idle in the top players pockets kept isolated from contributing to the economy, which is especially detrimental if one considers that a server economy is the simple flow of gold and materials. One can argue however that by holding such large sums of gold such players can more easily influence and correct markets, keep inflation in check by keeping the sums of gold out of the hands of the masses, and provide buyers for big ticket items such as TCG Mounts.

The survey was conducted over a month (Oct. 9 to Nov. 5) and, despite the obvious caveats ("trolls" being one hazard accounting for a large margin of error), it appears the guy who conducted the examination knows how to do so scientifically. There is a great deal more detail at the link.

Report: World of Warcraft Wealth Survey [The Golden Crusade via WoW Insider.]
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This only took 6 years to implement. It indicates if the tracked item (this works for all indicators shown on the mini-map) is at a higher or lower altitude than you.

Simply a vertical indicator. If the node is about the same level as the character, the triangle goes away. If the node is lower, it changes to a down arrow.

But I also didn't check with nodes that were anything other than gray -- flew around Eastern Kingdoms a bit yesterday, my dwarf's mining is 400+ (don't recall exact number off the top of my head). I'll check in a few minutes to see if nodes that could give skill points have different colors for the indicator.

Apologies for the absolutely awful JPG compression. I circled the node to help show it off, and cropped a bit then saved using MS Paint.

Also shown is the archaeology dig site indicator.
Also also shown is the transmogrification of a few pieces of armor, using whatever I had lying around with my character copy. Not final and I wasn't going for a decent look, just messing around.
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I just dinged 85 while dead.

This should be an achievement in itself. They could call it "a real dead dinger"

Here is the trick: Turns out, the Gorefiend quests in Shadowmoon valley can be turned in as a ghost. They're only worth a couple thousand XP at that level, but it's possible.
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Gathering guide, good for miners/herbalists

A guide dedicated to gatherers: Miners, Herbalists and Engineers.




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In-game mail from my loving wife...

Also My mains name is Talbuk and I refuse to kill talbuks out of my love for the creature. You have no clue how many times friends would send me talbuk meat and fur after I pissed them off lol.
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Play WoW with your Xbox 360 Controller.

This guide will show you how to play WoW and other games with your Xbox 360 Wireless or wired controller. Requested by Navarium because the other guides didn't explain this very well.

I've been doing this for some time and it's heaven when you level a new character and farming dungeons.

First off, you need one of these. If you don't have one, you can get one for around 10€ on ebay. They're called Xbox 360 wireless reciever.

1. Go toSoftware Downloads | Microsoft HardwareClick on Gaming and then Xbox 360 Wireless Controller for Windows.

2. When you've installed the driver you might have to update the driver manualy for it to work.
Right click on Computer
Go to Properties
Click on Device Manager
Go to Other Devices
Right click on the Unidentified Device
Go to Properties
Go to the Drive tab
Click on Update Driver
Browse my computer for driver software
Let me pick from a list of device drivers on my computer
Microsoft Common Controller for Window Class
Xbox 360 Wireless Receiver for Windows
Update Driver Warning
Click Yes

3. Press the ))) ir button on the controller and the reciever to link them together. (The button is located next to the charger input on the controller)

4. Now you need a program to bind keys on your controller. I'm using Xpadder 5.7
Download:Download Xpadder [5.7].rar for free on

5. Now we're almost done. Click the xbox controller icon in the top left corner to make a new profile.
This is the setup I'm using.

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Tame a dead rhino in Storm Peaks!

There is a new, funny pet for BM hunters.

Head to Storm Peaks, where is located, these rhinos get caught by Proto Drakes and they will kill the rhinos in midair.

Just cast tame pet on a rhino, and hope it will get caught and dies.

It's actually just luck, but if it works, you can call your "dead" rhino!

It doesn't do anything interesting, though. Tested in a BG - it will get "ressed" too, if you get a ress from a spirit healer. Lol.
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*Cue Stormwind Main Theme*

Its actually kinda sad, my greatest wow memories are the early ones. Particulary my first wander from elwynn to stormwind, totally lost but amazed at the sametime, especially when the music played. When I first played WoW and made a human it was a completely different game, and meant something entirely different than it does now.

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Bored Durotar Swine Rallying

Really easy:

Are you bored as heck?
Is it 5am or even 6am and your server is slowwww and boring?


What you need:
To be a priest
Have learned Mass Dispel

That's it!

Just run up to Wild Mature Swine and cast Mass Dispel

They won't evade (i've carried them all the way to Ratchet before some rogue FoK them  )

Output of this will result as:

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Mass Guild Invites with Anti-Spam Feature

I found this neat addon which used to be on some random website for exploits and such, but wasn't very used much, unlike this one  This addon is now hosted on and legal to use.

The addon is called Guild Recruiter, and can be found here > Guild Recruiter - Guild

Its a small script that uses the /who feature in game to locate players within the set level/class/race requirement, you can then choose to recruit them which will whisper each guildless(or even guilded players if checked) player with a message you pre-typed or you can leave it blank to send no whispers and just invites; You also have the option to invite them to the guild along with or without the message. The addon will then place each whispered/invited players name on a blacklist and if you try to recruit within that level/class/race range again, it will not whisper nor invite him/her in order to prevent spam

You can choose to invite by level, race, class or a combination of all three.

You can also choose to delete the Do Not Invite(DNI) incase you think players changed their minds, just don't do it often =P or you can click "bypass DNI" to invite them anyway. (not recommended)

This addon has contributed to well in the thousands of guild members joining my guild, and while the cap is at 1000 players, we remove inactive players daily (offline for 3 weeks) and just keep gaining new members. We average around 950 total players 50-70 online during the day, with well over 100-200 logins per day. The guild has gone from level 6 to almost 25 in about a month and a half. Its a great way of earning Guild EXP; as well as gold, if your guild has the [Cash Flow] perk, you can gain quite a bit of gold each week, currently we are averaging 3000g per weekthrough [Cash Flow].

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'World of Warcraft' chats tell murderers' tale

About a year after pleading guilty to first-degree murder and indignity to human remains, the digital footprint left by two teens shows an escalation towards sadism, unchecked rage and the desire to do it again.

In Canada, this case caught all the headlines in 2010, when Kruse Wellwood and Cameron Moffat were arrested for the brutal rape and murder of high school classmate Kimberly Proctor in a suburb of British Columbia capitol Victoria; and again in spring 2011, when the teen boys went to trial for sentencing, and a judge released more evidence.

Now, with an in-depth examination in Vanity Fair, by David Kushner, the details of this terrible triangle reveal a devolution into hardcore fantasies with a focus on victimizing Proctor, with much of the evidence that would condemn them found on MSN and "World of Warcraft" chats.

( is a joint venture of NBC Universal and Microsoft, which runs MSN.)

Much of the teens' thoughts, and later, bragging about their actions, were found online, including a February 2009 Wordpress blog Wellwood posted titled, “Early Warning Signs of a Serial Killer.” Wellwood admits in that post that he meets all the criteria. His father was also a convicted murderer — also of a teenage girl.

In the Vanity Fair story (in which Kushner doesn't pull any punches, so be prepared to read explicit details), Wellwood is shown to realize his digital imprint, but not well enough to remove all evidence.

With Kim’s death consuming the town and the local news, Kruse became increasingly paranoid about leaving any more evidence online. But he couldn’t resist the urge to share his story with someone he trusted. He was afraid of using MSN, but he thought the chat logs in "World of Warcraft" were less likely to be saved. On March 23, five days after Kim’s murder, he told his gamer girlfriend in Halifax on MSN that he had something urgent to tell her, but that he wanted to do it over "World of Warcraft" chat instead. Once inside "World of Warcraft," he confessed to the crime. Back on MSN, he sent her links to the news reports as backup.
Kushner writes about how the police tightened the noose around the boys, including recorded conversations that unveiled just how troubled they were:

Soon, police had enough evidence to secure the necessary judicial authorization to monitor and analyze Kruse’s and Cam’s online activities. Keeping Kruse and Cam under close surveillance, the police bugged their homes, their cellphones, and even the gazebo where they hung out in the park. Through forensic analysis of the boys’ computers and cellphones, they dug up their Google and Wikipedia searches, as well as old transcripts of texts and instant messages. In total, the Tech Crimes Unit amassed the equivalent of 1.4 billion sheets of paper on the two.

Some of the gruesome details about the murder had come out in 2010, but Kushner's story is probably the most comprehensive tale to be told about it. Throughout the piece, he seems careful about not implicating "World of Warcraft" or other games as the cause for the boys' behavior, or the murder.

Moffat and Wellwood were sentenced to life in prison with no chance of parole for 10 years.
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Armory Gender Change

  1. Drink Pygmy Oil - Item - World of Warcraft until you become a Pygmy
  2. Now eat a Savory Deviate Delight - Item - World of Warcraft
  3. Log out of your character
  4. Check the armory and you should be the opposite gender
You're now a male/female on the armory. Lets you see what your char would look like as a female in case you're wondering what it would look like. I'm sure there's more uses than just that but it is of some use.
I don't have any female characters to test this out on but I'm going to assume it will also turn a female into a male.

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You will never be able to unsee this.

The Guardian Cub is forever tainted.

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Preview: Mists of Pandaria

PREVIEW: "I think World of Warcraft has changed," begins Greg Street. We're in a poky cubicle on the second floor of the Anaheim Convention Center in California. Below us, more than 26,000 attendees are taking in BlizzCon, Blizzard Entertainment's annual community celebration of its Diablo, StarCraft and Warcraft franchises. Only 10 minutes earlier, Street was on stage presenting the game's new expansion, Mists of Pandaria, to thousands of fans from around the world.

Set on a pan-Asian-themed island that has been hidden from the world since the Sundering, Pandaria is a land inhabited by a society of Panda-like creatures. It's Five Deadly Venoms and Pokémon; it's Kung-Fu Panda and Confucius.

Street, known to players by his handle "Ghostcrawler", is the lead systems designer on World of Warcraft, and as such is intimately involved in nearly all facets of the game's development. If for long-standing subscribers Ghostcrawler's opening remark is a statement of the obvious, it's one worth repeating all the same. Before anything else, Mists of Pandaria is a response to change - one that plots a new course for Blizzard's billion-dollar leviathan.

Mists of Pandaria will include a single new race for each faction, the Pandaren, and a new class, the Monk. Originally conceived as an April Fool's joke, the Pandaren, who are equal parts convivial and contemplative, quickly gained cachet with fans of the Warcraft universe. "We did a poll asking what would you most like to see in World of Warcraft," said Street of how the panda-alikes evolved from joking concept art to headline act in a new expansion. "The number one feature was Pandaren - not even the number one race, but the number one feature."

Playing a Pandaren Monk through the initial 10 character levels and corresponding Pandaren starter zone demonstrates an experience that takes key lessons from prior expansions and more ably prefaces the new player's role in the world. An aspiring Monk under the tutelage of an ancient and benevolent kung-fu master, the player undergoes a play-by-play hero cycle as outlined by Joseph Campbell. As the wise old master goes to rejoin his forebears, the player is charged with adventuring forth into the world to ensure the future of the Pandaren. Before he or she can do so however, the Monk must choose between joining the Horde and the Alliance, each represented by old friends Ji and Aysa.

The mechanics of Monk gameplay is somewhat different to that of the other classes. Much like rogues, or the Assassins of Diablo II, the Monk must use combo points to perform specific finishing moves, and to build points, the Monk must use attacks that draw from a small but rapidly regenerating resource called Chi. As a result, each attack must be input by the player.

"Fighting games - console fighting games - are super-popular around the office, as they are with a lot of gamers," says Street. "To capture that martial arts feeling we really wanted that responsiveness: I hit a button, I see my guy do that. So we thought it'd be a little lame if your monk was just going around doing all that stuff without you hitting the button. So we're really trying to get that button-masher feel: I hit this I punch, I hit this I kick."

After years spent building, refining and, many would argue, lowering the narrowing ramp that led players to end-game raid content, Blizzard has instead decided to broaden its offering. If anything demonstrates that, it's that there is no new apocalyptic threat to Azeroth in Mists of Pandaria.

That's not to say raid content has been done away with. Mists of Pandaria will launch with three raids, and more will surely be added over the expansion's life cycle to satisfy the vocal demands of the game's most dedicated players. But as the expansion is to be defined by conflict between the Horde and the Alliance rather than yet another manifestation of Armageddon, raiding will now be the only true way to shape and engage in the game's latest narrative.

"We're really trying to give players lots of different things to do, so they can log in on any night and say, 'I'll work on my pet battles,' or 'I'll try to beat my time on a Challenge Mode dungeon,'" continues Street. "I think in Cataclysm we gave players a reason to log out. Even raiders: they raid Tuesday night then log in on Wednesday and say, 'Well, there's not really anything for me to do. The raid is done, I don't really need any loot from a dungeon and I don't want to PvP.' They were done."

Challenge Mode dungeons are a recalibration of the heroic dungeon concept. Inspired by Stratholme's "45-minute Baron runs" in pre-expansions World of Warcraft, these instances will focus on speed and teamwork.

"You'd run a normal dungeon, then run a heroic dungeon, and then you'd run a raid," explains Street of the typical gearing cycle in previous expansions. "As we were getting more and more players into raiding, and as we made raiding more and more accessible, we realised that we were making the normal dungeon really easy, then really hard in heroic, then relatively easy at the raid, and we were just losing them at that point, and they felt like they couldn't get the gear they needed. We asked ourselves: what are those hard dungeons really serving? They're just a barrier to entry. But they're also a lot of fun, and having that challenge where you have to use all your abilities perfectly with just a small group is really cool."

To ensure that players are unable to out-gear the Challenge, their statistics will be normalised. Scoreboards will keep track of the server's best, and rewards will include gear without any statistics that can be transmogrified to customise a character's appearance.

Mists of Pandaria's Pet Battles are directly inspired by Pokémon: companion pets are rife throughout the World of Warcraft, but lack any real purpose beyond vanity. "We know it's popular, and we thought it was a great way to leverage existing content," explains Street. "We had all these pets in the game but they didn't do much, and we wanted to offer some more things for players to do that weren't directly related to player power."

Most of the pets players already owned will be included in the new system. Players will name and train their pets, or sell them on the Auction House. Pets acquire skills and can go into turn-based battle with others' with a three-skill load-out.

There will also be "wild pets", which can be discovered and defeated before being added to the player's collection. To add some exploration, luck and patience to the system, some wild pets will have especially unique spawning conditions. Some may only spawn in the rain, or in spring, or at night, or in a specific area - or all of the above, enthuses Street.

The popularity of digital collectibles in Asia - and indeed the Asian theme of the new expansion - also suggests that World of Warcraft is increasingly looking to include and cater to those markets in the future. World of Warcraft is still by far the most popular subscription-based MMO in the world, but with highly anticipated MMOs on the horizon in the West - from both other publishers and from Blizzard itself - figurative and literal expansion in the East is a logical progression for World of Warcraft.

Mists of Pandaria looks set to provide a unique experience for both emerging players and those returning to sample the ever-changing world of Azeroth. Expect it in 2012.

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Thrallmar / Honor Hold easy rep

This trick  involves Hellfire Ramparts.
So there have been some exploits in the past where you can kill the last boss and use the horn to respawn him and his dragon, but the horn was removed. Then there was an exploit where you kill Vazruden and run out of the instance. But now you can only pull him three times.

Well, this is my version of the trick:
If you kill Vazruden then Nathan (the drake) will come down and chase you until you either kill him or leave the instance. You could reset him three times but then it wouldn't work anymore. But you can just do this:

  1. Kill the guards in front of the boss (gives 33 rep if you have the guild perk)
  2. Kill Nazan first (might want to be a ranged class for this) and ignore Vazruden completely - you'll get 250 rep from this
  3. Run back, Vazruden will despawn
  4. Wait 30 seconds or so for respawn and repeat

You can do this as often as you like and repeat it until you're exalted. And of course you can maximize the rep gained by being in a high level guild and placing your standard for 5 to 15% additional rep.
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