Ancient Greece Reference at Azure Watch in Azuremyst Isle

This was just a interesting find that I came across while leveling my Draenei Paladin. While looking at map I saw a place called "Odesyus' Landing" reference to great hero Odysseus. I thought nothing more of it, maybe just coincidence. While turning in a quest at Azure Watch I looked at the Quest givers name. It was "Menelaous", King of Spartas name was Menelaus. Seeing this I roamed around the watch post. Inside the inn theres a Innkeeper that goes by the name of "Chellen", take away the "C" and you have Hellen. Beloved Queen of Sparta.  Funny enough my characters name was Apolloslight.

And I just found the Hero himself "Admiral Odesyus"

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2 Chain Lightning Exploits for shaman

1st exploit: Chain Lightning's chain between 2 enemies does not count as an aoe and does normal damage to "AoE immune" mobs such as Saurfang, Faction Champions

2nd and the cool exploit:
Lightning Overload:
When you cast an Chain Lightning, you have a 33% chance to cast another chain lightning as no mana cost, half damage and no threat.
Lightning Overload can NOT proc on an Lightning Overload

This is a Normal Chain Lightning
It casts on a mob and chains to another mob and then to another mob

BUT when Chain Lightning chains to a new target, it counts as a NEW chain Lightning and therefore making it possible to proc Lightning overload, like this:

But of course, its a 33% chance on a 33% chance = 4% (without Glyph) for it to proc on a Chained Chain Lightning on a Lightning Overloaded Chain Lightning...

If you are extremely luck and have the glyph, it can look something like:

The addon "ShamanFriend" can track how many times your chain lightning procs a Lightning Overload
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Evade mobs with ease

I found this trick which makes the mobs run away from you much MUCH faster. Like if you are being chased, and you need to shake the mobs away from you, you can:
  1. LEFT-CLICK so you can control your camera without moving your character
  2. Don't move your camera
  3. Spam A and D so you turn slightly left and right all the time
  4. ???
  5. PROFIT!
The mobs tries to calculate where you can trying to run to, like if you run left, the mobs will turn a little more left so they can meet you up when you turn or something!
When you spam A and D, the mobs calculate a little late and lags from left to right!

Serverside: you'll see yourself move a little to left and right, nothing more.
Clientside: everybody, including players, sees that you are lagging, first moving to left, then "teleports" to the right.

When you are running through a pack for 4 mobs WITHOUT this bug, you'll get hit approx 7-10 times before you are out of range from them.

WITH this bug, you can get away from the mobs, in a about 1-2 hits

Macro that to your G15 or G13 for increased effect
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Cataclysm exploration: temple behind Uldum

Sorry for the lack of updates on the blog lately, but I have spend most of my time by the computer reading and watching movies about Biowares upcomming MMORPG Star Wars: The old  Republic. This morning I did some Cataclysm exploration though. And man did I find some great stuff.

Ladies and gentle men. I present to you: the temple behind Uldum:

And for those of you that haven't seen it, here is a screenshot of the Maelstorm.. Breathtaking stuff that I will post videos of  on the facebook page later this weekend.

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Yet another gold guide

Your end game items doesn't sell good on AH? Tired of fight when you farm? Wanna know how ppl make lots of gold? You are in right place !

I skilled up almost every profession in wow and find out that some items sell better than end game items and i will show you how to find them - farm them and sell them
How to read :
{not} = you don't need any profession for it
{miner} = as a miner
1- addons
you will need:
The addons do not change your interface much so you wont feel changes after install but read the info to learn what they do before i say it !
2- in game
you need bags , big bags and empty
are the bags I'm talking about and if you can
it have vendors on it that works Great with scrap addon  or any vendor companion

3- information
You need to know what people need and when so you need to learn how to work with Wowhead: Good news, everyone! that serve perfectly as Wowhead: Good news, everyone! to you

4- example
i know Jewelcrafting better than any other profession so open it from link . You know you need mining for jewelcrafting right? What you can see is every item that you can make with it , what it needs and in witch skill.
by clicking link you can earn every single info that you need about them.  Things are different in different servers so you better to learn the way I'm doing this and not do exactly as i do. Anything that i skip means either they are not good to farm , sell or skill up. lets start !

first item that looks good to farm is Copper Bar they are not that rare but you cant find many miners to go for them so search in AH for price first but if they don't sell well you can always make Bronze Bar that is a little rare . don't say "we knew it" still too soon to close the page .

Silver Bar is rarest metal in the wow hard to find but sells good .
Large Fang can be sold some times but not always having some of them on AH have a chance to make few golds .
Mithril Bar is what that can make you lots of gold (more than saronite)
Citrine as you can see its used in many recopies .
Flask of Mojo and Aquamarine my favorite items to farm along Silk Cloth and Mageweave Cloth and many other items in Zul'Farrak and maybe you don't believe but it was my main source of gold for a while ! few runs and lots of things to sell !
Huge Emerald and Large Opal are mined along the Thorium Bar very good selling items .
and since here gems rule in skilling so mining and farming in outlands is all about gems and cloth's .
lemme show you a little trick for outlands.

You can buy Purified Draenic Water all over the outlands for 3 silver and sell them for some gold in AH they don't sell a lot but its fun to scam people who don't know how to wowhead like this.

5- collecting
now you know all about what item to collect lets go to how to collect section fast you have 3 addon for this.  for example go to Zul'Farrak and configure you addons:

  • 1- Trashcan ++ Retail players skip this one dosent need configure and will automatically delete every gray item to free your bags for better items .
  • 2- Auto Destroy type /ad to open this addon thick its enable and hit the current zone key (it will get your location) set item level to 99 (max) and if you want it delete items by quality there is 2 slider for it .

Note if you want it to delete some item when you loot it just Alt+click on that item in your bags to add it in delete list .

  • 3- Scrap if you have a merchant with you you can skip addon 2 and simply sell everything you don't need . to add items in its list for "1 click to sell" open merchant's window and drag that item to bag icon that it added to merchants . and after that by clicking that bag it will sell all of items in list in a sec .

Now put your loot on auto loot and go pwn some troll . by end of the run you will have lots of item for sale.


6- selling
now take your bags to any AH and open it Ka-BooM there is a 4th tab in AH yes its your new AH addon: MultiAuction that can sell all items in your bags in 1 min or less ! Just select a pricing option and a price then Alt+click on your items in bag then select a time and hit the key ...


7- Gold
Now time has been passed and you have mail ! lots of mail !! don't worry go to mail and enjoy your new mail addon BetterInbox that allow you to take your items , gold or both what ever you are comfortable with .

  • note : there are many addons that do similar works for you use whatever that you are comfortable with 
  • note : there is no guaranty to sell everything you farm but you got lots of items to sell and you can take your chance so go for it again .
  • note : i didn't told any price ? well i sell everything for 99 gold doesn't matter what ! prices are up to you and your choose . 
  • note : maybe - maybe - maybe i make some mini guide for other professions and i will ink them here.
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Blue Drake farming for tanks - the not-so-random random

If you want the blue drake from the random heroic oculus run, but you're tired of queueing for a random and never getting oculus, this can help you focus your time. It allows you to be sure that you are going into a heroic oculus group using the random dungeon queue.

Requirements: 1) You must be a tank 2) You must have access to a level 80 healer on a 2nd account

By now you may be able to see where I am going with this. Below is an explanation of the process.
  1. Log into both accounts, 1 tank who wants the drake, 1 healer.
  2. With the healer, queue for a specific dungeon, Heroic Oculus.
  3. When the LFG icon on the minimap shows 1 healer and 3 dps, begin queueing for a random heroic on your tank.

  • 4) If the queue pops on your tank but not on your healer (and it will), click leave queue on the tank and again queue for the random.
  • 5) When it appears as though both the healer and tank's queues have popped simultaneously, click Enter Dungeon on the healer. Wait a moment and see if the tank in the group remains a question mark. Once you are convinced that the tank you are waiting for is yourself, click Enter Dungeon on the tank and !viola! you are in a random heroic oculus on purpose.

Then just leave the group on your healer and find another healer for the group.

Note a variation of tank queueing for oculus and healer queueing for a random might work as well, in fact it might work even better. I have yet to test this however. I doubt you could get this to work while queueing as DPS

EDIT: The scroll bar for editing is broken, so I have to put the edit here. If as in the end of this post it becomes clear that your tank and healer are not about to enter the same dungeon, you can ALT F4 on your healer BEFORE you enter the dungeon, wait about 1 minute, and start queueing again without penalty.

Also, this is not 100% foolproof obviously. There are false alarms, i.e. both queues popping simultaneously even though they are two different dungeons. But even then, your healer ends up getting the debuff as they leave oculus, not your tank. So if you're lucky and have multiple healers on different accounts this would be 'merely a setback!'
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Cataclysm: Druid, Priest, Rogue and Shaman Talent Trees

For those of you who have missed this, Blizzard has released some work-in-progress talent trees to fan-sites for the Druid, Priest, Rogue and Shaman classes. Below are some of the pictures, click the link below for a larger sized image.

Visit this awesome page to use the interactive system set up by wowhead. Otherwise, if you would just like to visit the descriptions of items by themselves, check out this link (incgamers).

It will be interesting to see what further changes will occur and how other classes will be effected.
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The Road To Icecrown - A Guide for new 80s

I know that even with the mass amount of high end raiders on the facebook page, and readers of this blog, but there is still many people out there that are recently 80 but not geared for ICC and several players leveling up as well. So I thought I’d write a guide at how to get geared for ICC as quickly as possible.

You may already know a lot of what’s in this guide, but spend a few minutes (while in queue for a heroic, perhaps?) and you might pick a thing or two up.

Corrections, comments, suggestions, and requests for more information warmly welcomed.

GearScore. What is it and how useful is it?

GearScore is an add-on that assigns a value to items. Theoretically, the better item gets the better score. When a player tells you they have 5000GS, they are referring to the total value of all their items.

Many criticize the add-on, including myself, for being overly simplistic. The ‘lower’ item is not always going to be the worst item (namely with trinkets): use it with caution. It is, however, useful as a general guide in comparing items and players, and useful as a basis on whether you are in the range of gear for a particular instance or not.

If you haven’t already realized it, you’re going to have to increase your GS to get into PUG raids. For this reason, a lot of this guide is focused on increasing your GearScore, which feels dirty as we should really be talking about stats, but GearScore is what the kids look for these days.

When forming a raid, no one cares about your stats anymore, they only want to know your GS. That is why I seem to talk a lot about improving your GS in this guide, even though I don’t like the add-on all that much. But remember: GS will get you into a raid, but you need the stats to perform well!

The other thing I want to point out for the newer 80s out there is Item Level. You want to make sure you have this turned on, as it is a great basis of telling what item is in a higher "tier" if you aren't as great at reading specific stats. Go into Interface settings, Display, and check the box that says "Show Item Levels". Now when you mouse over an item in your inventory (or someone else's) it will display the Item level on it as well, Example would be "Item Level 232" which is T9.

Item Level Guide
200- T7
213- T7.5
219- T8
226- T8.5
232- T9
245- T9.5
251- T10
264- T10.5
277- T10.5 Heroic

THERE ARE OTHER ITEM LEVELS IN THE GAME AS WELL, FOR CERTAIN HEROIC MODES AS WELL, BUT THAT CHART SHOULD GIVE YOU THE BASIS ON WHAT EACH ITEM LEVEL IS EQUIVILLENT TO. Also note that an item level 232 for example, is not necessarily part of the T9 SET.. it is just of an equivillent item level

I simply dont have the time or in-depth knowledge to list a perfect spec for every class and every role out there in the game today. But what I am going to do is link a site for each class below that has a lot of wonderful information on the speccing and glyphing of each corresponding class.

Clicking the links below will take you to my favorite page for each of the following classes.


Know Your Rotation
Prior to level 80, you can get away with simply casting whatever spell or ability seems good to you and that is all fine and great for leveling, But for raiding you need to establish a "Rotation" which is a sequence of spells or abilities that you use over and over again in order to maximize DPS output. This is mostly crucial for DPS classes, and tanks use them as well. Healers aren't so much into the rotation as they use whatever spell they need to get the proper amount of healing and mana use for the situation.

The sites about that I have provided you for guides on class specific builds have the rotation listed with the build as well. Make sure you are using the proper rotation for the spec you have chosen, failing to use a rotation will get you kicked from a pug faster than you can say "clicker", because your DPS output will suffer greatly. KNOW YOUR ROTATION, USE IT and enjoy your chart topping dps.

Hit your spell cast (or melee attack) button about 1/2 second before it is off global cooldown...this will increase DPS a bit as it compensates for latency

Bind your Keys
You may have gotten away with clicking your abilities prior to level 80, and many people still do at level 80. However, it requires a much greater deal of effort in most cases to use the mouse to conduct your rotation over and over.

The best way to combat this is to go into your "Key Bindings" settings panel in WoW, within there it will give you the option to chose which keyboard button uses which square on the action bar (and therefore the corresponding spell). This is going to make your life 10000% simpler during a raid. For example on my death knight all I have to do to put out chart-topping DPS is hit 1,2,3,3,4,5,4,3,3,3,3 and repeat. That would be a lot of mouse moving and clicking if I didn't have my keys bound. So it is my advice that you do this as soon as you start raiding to prevent tendinitis lol.

Getting the Achievement
The other frustration new 80s encounter when trying to get into raids is that they don’t have the achievement. Here are some ways around that…

1. Guild. If – and only if – you have exhausted all means of gearing yourself up WITHOUT OTHERS CARRYING YOU, and the only way to progress with gear is to get that damn achievement, ask the guild. They might organize a run, or we might join PUGs with you (a raid is going to be more likely to take a lower geared player if they get a higher geared player to make up for it).

2. Be Brave and Ask. YouTube has many video guides, with which you can learn how to fight a particular raid. If you can tell a raid leader that you know the fights, they might be nice and include you.

3. The Ol’ Switcheroo. This is a bit naughty, but it’s what I did ^^. Fact: 90% of people are idiots. So many raid leaders don’t even check achievements when they ask you to link them. So just link the blank achievement and wait for your invite. I figure, if the raid leader is enough of an idiot not to check achievements, he’s fair game. Note: it will be awkward when you earn the achievement in the raid. This method may, however, get you onto a few ignore lists.

4. Also a bit devious (but people deserve it for requiring GS and achievements rather than skill IMO). Overachiever, or Allene's Fake Achievement are both add-ons that I have used. What you do is you link a blank achievement with a command behind it (For AFA it would be /AFA [The Fall Of Naxxrammas] 2009-01-19, or whatever date you want in there). There is other add-ons out there as well and most of them can be found at

Gearing Up

Hit Rating – The most valuable stat for ALL dps classes

Completely uninformed players ignore hit when, in fact, hit rating is THE MOST IMPORTANT STAT FOR ALL DPS CLASSES. Don’t even try to argue with me on this point, because you’re wrong.

Hit rating reduces your chance to miss. At level 80, 32.79 hit reduces your chance to miss by 1%. Several classes have abilities and talents which also reduce their chance to miss.

You NEED to reach hit cap, which is when you have sufficient hit rating that your attacks will never miss.

By the time you’re raiding ICC, you’re going to want most or all your hit rating coming from gear as gear is the most efficient source of hit. While you’re gearing up, though, you can use gems and enchants to improve your hit rating.

Of course, once you’ve reached hit cap, additional hit does absolutely nothing for you.

The following is the hit rating required to never miss against a level 83 (i.e. a raid level boss):

(163.95 with 3/3 precision)

(131.16 with 2/2 enlightened judgment)

(163.95 with 3/3 focused aim)

(98.37 with 5/5 precision)

(367.25 with 3/3 shadow focus)
(367.25 with misery)
(288.55 with 3/3 shadow focus and misery)

Death Knight
(163.95 with 3/3 nerves of cold steal when dual wielding)

Death Coil, Icy Touch, Howling Blast
(Dont try to get capped in this, but for Dual Wield frost Knights you want to have a bit more hit than with a 2 handed weapon)

Spells: 445.94
(367.25 with 3/3 elemental precision)

Melee: 262.32
(65.58 with dual wield specialization when dual wielding)

(367.25 with 3/3 precision)
(267.25 for arcane only with 3/3 arcane focus)
(288.55 for arcane only with arcane focus and precision)

(367.25 with 3/3 suppression)

Spell: 445.94
(341.02 with 2/2 balance of power)
(367.25 with improved faerie fire)
(262.32 with 2/2 balance of power and improved faerie fire)

Melee: 262.32

On the subject of Hit rating, a player will still miss against raid bosses (melee, and I think hunters) but a caster will not. It is probably worth mentioning that those hit caps are the "yellow" hit caps, and only ensure that your abilities can't miss. It is probably also worth mentioning that missing and being dodged/parried are different.

Another point on hit, might be to include what you need to reach with/without the Draeni hit buff and/or Misery or the Improved Faerie Fire.

For rogues, they also care about spell hit, as their poisons do not use melee hit values, but spell, so for a Mut rogue they actually want 315 hit (assuming 5/5 precision) so that their poisons (which they spec into) never miss. For a combat rogue, spell hit is slightly less valuable, but is still better than any other stat until you are approacing the ArP hard cap which requires at least full 264, and thus is not relevant for this guide. That said, combat rogues too should be trying for the spell cap, but they (as well as DK's) get full bonuses for their "spells" from the other hit buffs:

Extra buffs or debuffs Specials Poisons White
None 99 315 722
Imp FF or Misery 99 237 722
Imp FF or Misery & Heroic Presence (draenei) 66 210 689
(all assuming 5/5 precision).

The white hit cap is clearly not worth reaching, and all the modeling supports this, but at least for rogues the poison hit cap is super important, and deserves mention."

Tier Sets – Get Tier 9 (or 10!) as a priority before ICC

Tier sets are amazing as they give set bonuses. These set bonuses are very valuable. For example, when ICC came out, a lot of people didn’t even replace their teir9 items with tier10 until they had enough for at least the 2-item bonus.

5 items make up a set, but you only need 4 of them to get the bonuses. My recommendation is to have at least 4 of them equipped always, even if you have another item with better stats, as the bonuses are so sexy.

Get your tier 9 as a priority before entering ICC.

The Pre-Raid Grind – Part One of Gearing Up

The first part of gearing up is farming heroics. It sucks horribly. But once it’s done, it’s done.

Every day you should do the following heroics, as the gear that drops in them is quite good: TOC, FoS, PoS, and HoR. Then just do random heroics for the triumphs.

Triumphs can be converted down to lesser emblems, if necessary, to buy additional items: 1 Triumph = 1 Conquest = 1 Valor = 1 Heroism. With these emblems, you can buy the following equipment to ‘fill in the blanks’ of your pre-raid gear:

Head – Triumph (tier vendor)
Neck - Conquest
Shoulder – Triumphs (tier vendor)
Back - Valor
Chest – Triumph (tier vendor)
Wrist - Valor
Hands – Triumph (tier vendor)
Waist - Conquest
Legs – Triumph (tier vendor)
Feet - Valor
Ring1 - Triumph
Ring2 - Valor
Trinket 1 - Triumph
Trinket2 - Triumph
Main Hand – Sorry, nothing available from emblems. Find the best you can in a heroic (hint: ICC drops the battered hilt which starts a pro quest, but it’s very rare)!
Off Hand - Heroism
Ranged - Triumph

Between the heroics I’ve listed above and the gear that can be bought with emblems, you should be able to hit about 4.5k GearScore. Look at what drops in the heroics I listed, and also what is available to your class for which emblems, decide what the best pre-raid item you can get is… and go get it!

WowWiki has information on what drops in the heroics I listed, and you can go look at what the vendors offer in Dalaran. Spend a few minutes, have a think, make a shopping list.

Phase two: Starter Raids – ToC, Onyxia, and the others

So, you’ve gotten absolutely every last item you can from farming triumphs and running the better heroics. You now have around 4.7k GS and are sufficiently geared to raid TOC and Onyxia, which is where the real upgrades are. Keep doing these, week in and week out, until you reach about 5k GS.

Get into other raids, if you can, as well. Naxx, Ulduar, OS, and EoE will most likely all contain upgrades (even though they may only be minor upgrades). WowWiki is an easy to use source of information about what loot drops where. Unfortunately, people tend to neglect these ‘other’ raids nowadays. If an item increases your GS by 20, that’s still going to make it easier to get into a PUG.

YouTube has many guides on the bosses you will encounter in all raids, and I recommend highly watching these videos before attempting a boss for the first time.

Importantly, you are now sufficiently gear to not have a hard time getting invited to the Weekly Raid Quests, which will grant you additional Frost emblems, putting you on the road to tier 10 items.

Phase three: ICC!

So you’ve reach 5k GS! Grats! There are probably still upgrades in ToC and Onyxia for you, and keep trying to get them, but start trying to join ICC raids now as well to accelerate your gear up.

One of the best ways to get a good experience in endgame content is to join a raiding guild. There is many of these out there ranging from more casual players all the way up to committed heroic mode core guilds. It is in your best interest to try and get into a raid guild if you have the time and you plan to make raiding a more serious endeavor. Here are some hints on how to get yourself into a raiding guild and move up to a core spot as quickly as possible.

- Many of these guilds require you to apply on their website in order to join. When applying for a guild on the site it is important to use proper grammar and act somewhat "professional" as this gives them the confirmation that you will act in a mature and collected way in their vent server as well as guild chat.

- A good place to start out in your quest to find a raiding guild is to go to the official World of Warcraft Realm forums.. located HERE. Many guilds advertise here and also should have a link to their guild page on it as well.

-Make sure that when you have an application pending you have your character gemmed and enchanted properly, and that you are logging out every night with your main spec (the one you plan to raid with) activated and your main spec gear on your character. The reason for this is that whatever gear you log out wearing is the gear that the recruiter will see when you looks into the armory link you have provided.

- Most guilds are more than happy to assist the "right" player in obtaining better base gear to fulfill their raiding needs. That being said however it is important to have the correct gems and enchantments on any piece of gear you are wearing on the armory (even if it's a crappy piece). This shows that you know your class role and how to gear it properly, but just haven't had the opportunity to obtain the proper piece of gear yet, and they will be much more likely to help you do this.

-When you join a raiding guild you are almost certainly going to be put into a "trial" or "standby" rank. Guilds do this for a couple of reasons. First reason being that they may not have a spot in their core group for you just yet, second reason being that they want to monitor you for a week or two to make sure you are the man for the job. During this trial period it is absolutely crucial that you show up to any raids that you sign up for, and also make sure that you spend some time running heroics and raids with them whenever you are online and you see a guildie looking for someone to join their group for a pug or whatever. This will give you a good standing with the members and they will be more likely to give you a good word if an officer asks them how you are performing.

-Always show up to any raid with the proper flasks and consumables (buff food, potions, elixirs, etc). This shows that you are willing to go that extra mile and get the maximum output from your character whenever possible.

-Know your role and know the fights. A raid leader is going to be more likely to keep you on the team if you aren't constantly asking questions about the fight that could easily be answered by using your resources. That isn't to say it's not ok to ask questions, but beforehand you should have done a substantial amount of research on your own.,, and are excellent places to go to learn about each boss fight. Watch a video of each fight more than once, and read about it as well- this will give you the upper edge when raiding and make you look like a pro.

Learning More

This guide is obviously very general and is only intended to take you up to the gates of ICC.

Advanced information can be found in the class forums of In these forums, you will find guides detailing advanced mechanics of your class. A thorough understanding of your class is necessary to maximize performance. Intuition and experience is valuable, but some math-craft and theory-craft give you an edge over other players.

Further, you can learn a lot about boss encounters in raids to prepare for ICC (and other raids) on YouTube or on the Tankspot forums.



Deadly Boss Mods gives you warnings when bosses use special abilities or when something funky is going on
lets you know how much threat you are generating, so that the boss doesn’t attack you
GearScore:I am not the biggest fan of this add-on, but the fact is that everyone’s using it, so you should be able to tell someone your GearScore if asked. This add-on will tell you what it is.
AtlasLoot enhanced: A great add-on for knowing what gear drops in what instance, a must have for finding upgrades in my opinion.

Pally Power: Awesome add-on for paladins to get buffs sorted out
Bartender: This is a helpful add-on for most classes if you have problems with, or don't care for the stock UI. This add-on allows you to move any of your action bars to anyplace you want anywhere on the screen, it also makes them a bit more compact and adds some other very helpful options. It takes a while to set up properly but can be well worth it in the end for many players.
Grid: A great add-on for healers that includes status indicators for health, mana, incoming heals, aggro/threat, buffs and debuffs, range, and ready checks- as well as many different indicators, including: center text, center icon, frame border, frame opacity, and colored squares in each of the four corners.

Carbonite- Provides a number of very helpful things in game. Detailed maps of every zone and instance in the game, information on completing quests, a small map that appears on your screen that you can move around (I usually remove this during raids though) and many other things as well.
Outfitter- Provides simple, 1-click wardrobe changes. This can come in very handy for people that have 2 different specs that they raid with (IE a druid who has a healing set and a tanking set). You can also program it to automatically change your outfit whenever you change specs, or go into a different stance or presence.
Allene's Fake Achievement- I am listing this add-on ONLY for its proper use in my opinion, which is to help you get into pug raids when you have sufficient gear and you know the fights inside and out. Some PUG raid leaders out there are absolutely ridiculous when it comes to requiring an overly high GearScore and an achievement for anyone and any raid. This can also be handy if you have done something on a main character but simply haven't done it yet on your alt. NEVER USE THIS ON GUIDIES- its bad policy

There are many many more add-ons out there, but those are the basics and its best to run those when starting out, but also don't get carried away and run too many add-ons either as they can become confusing as well as cause lag in the long run- and that isn't what you should be focusing on during your first raids!

If you have any more suggestions for additional Add-Ons that should be listed here please let me know. I am not that pro on the add-on department as I only use a couple of them myself (the ones listed primarily)

I really hope you have all enjoyed my guide, I know many of you are much more advances than this and much of this could be considered common sense, but you would be surprised how many players out there don't understand much of this information.

Good Luck And Happy Gaming!
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30.000 Gold in 40 hours as Rogue

  • Level 75-80 Rogue
  • MOLL-E (Portable mailbox, not essential but required for maximum gold making.)
  • Lust for repetetive work

Rogue Glyphs:
  • Glyph of Pick lock
  • Glyph of Pick pocket

Good talents to use:
  • Master of deception (full)
  • Camouflage (full)

The guide:
Basically what you do is pick pocket ever mob in the Lower Blackrock spire for lockboxes. Theese lockboxes are used for ravenholdt rep, and are therefore essential for people who are going for the "insane" title. Obviously dont rush yourself into doing this. You will need to find someone who is going for the title, and is interested in paying you per lockbox. In the video, the player is receiving 13g per lockbox, therefor he would theoretically make 30k in 40 hours. You and i both know this is very server dependant, so keep an eye on your trade chat and the realm forum for people who are buying lockboxes! The video guide will show you exactly how it is done.

Here is the macro used for pickpocketing the mobs:
/console set targetnearestdistance 10
/targetenemy [target=target, noexists]
/cast pick pocket

And a video:

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Cataclysm: Twin Peaks Battleground

Blizzard has released information regarding a new battleground which we will see in Cataclysm known as: The Twin Peaks.

What are the twin peaks you ask? Let me elaborate further.

Quote Originally Posted by Blizzard
Located within the Twilight Highlands, the Twin Peaks remains a crucial point of high ground for staging effective and debilitating attacks against the black dragonflight and the Twilight's Hammer, who dominate this foreboding environment. And now, two previous occupants of the nearby city of Grim Batol vie once again for control of the peaks' defenses. The Wildhammer clan, architects and original owners of the once-great fortress city, maintains some operations in forested outposts of the highlands. The Wildhammers now call upon heroes of the Alliance to help claim the peaks and fend off the Dragonmaw orcs. The Dragonmaw clan, having spent years working to enslave red dragons, once again provides strategic importance to the Horde. As the Dragonmaw and Wildhammers fight for territory they once called home, the Alliance and Horde carry out the struggle to control the Twin Peaks.
TL;DR version:


Anyways, this new battleground is going to be a capture-the-flag-style battleground (similar to Warsong Gulch). The basic concepts of Warsong will also apply here (ie. flags are located in the enemies base, they can be returned and first to 3 wins).

The terrain will be built in an asymmetrical manner so that one side doesn't have advantages over the other and from what I can tell it will look similar to this:

Quote Originally Posted by Blizzard
Although the Wildhammer and Dragonmaw bases are virtually identical, the terrain surrounding each base is not. Players will need to work to control an asymmetrical field where the mountain peaks are divided by a valley river. A single bridge over the river serves as a choke point in the center of the map; although deep, the river can be crossed. On either side of the river sits an outpost where temporary character enhancements can be claimed. In addition, tree stumps and rocks throughout the valley create strategic points for you to use line of sight to your advantage. To prevent absolute domination by one faction through its control of the enemy graveyard, the Horde and Alliance players resurrected in Twin Peaks will spawn from one of two graveyards per faction.
I will be honest in saying that I look forward to examining the complexity of each base as they are both told to be completely different instead of how WG kept them almost exactly the same. The Wildhammer Longhouse is the Alliance stronghold and is built into the mountain with three entrances. While the Dragonmaw Clan Compound to the south will act as the Horde base and is built on top of a large body of water with two entrances.

All in all I think that this new battleground will keep the fun 'capture the flag' concept alive while also adding a few much needed changes to keep players interested.

Quote Originally Posted by Blizzard
Those who seek to control Twin Peaks will face an intense battle. The lands surrounding this ever-troubled location are key strategic strongholds of Deathwing and all of his followers. The Twilight Highlands are as rich with history as they are fraught with disaster and tragedy. Will the Dragonmaw clan, reinforced by Garrosh's Horde, take control? Or will it be the Wildhammer dwarves, reunited with their Ironforge brethren and accepted into the Alliance, who seize the peaks?
Here are some screenshots of what the place looks like:

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Female Worgen

Here are some screen-shots and movie footage of the Female Worgen in the upcoming Cataclysm release.

Some Textures:

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SWTOR: Strategies

Diablo III news and guides

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