Sunday, May 31, 2009

WoW Cheat: Instant Respawning Mobs in Howling Fjord


I found another "instant - respawn" spot for level 70 and earlier. It's located in the northrend horde starting area in the east of the howling fjord. http://www.wowhead.com/?npc=23934 <-- ~1600xp rested at level 70 (should be 800xp without being rested ;D)and yes, according to post #4, they are instant respawning. there are 5 or 6 spawn-spots for these humoids on this (!) boat. in other words: there is always one mob on the boat.



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Friday, May 29, 2009

World of Warcraft Trading Card Game - Heroes of Azeroth



World of Warcraft Trading Card Game - Heroes of Azeroth



World of Warcraft Trading Card Game - Heroes of Azeroth
By Mads Vangsoe




One must have slept the last three years if they haven't heard of Blizzards "one billion dollar success" World of Warcraft. Another concept that has earned an exorbitant milliardsum history is based on pool deck cards (CCGs) such as. Magic: the Gathering. What is more natural than to combine two successes? This might be the idea behind World of Warcraft: Trading Card Game, which brings the world of Azeroth offline and into the rooms daily.



Warcraft on cardboard
In World of Warcraft: Trading Card Game (the WoW: TCG), you assume the role of one of the heroes of Azeroth, where the bellicose horde fierce fighting against the alliance armies. It does not mean that the game requires that players are on their own side in the conflict, it is possible to play against each other, even on one's heroes in principle allies. The heroes are represented by cards in the game, and the goal is not surprising to eliminate your opponent entirely.



WoW: TCG takes advantage of many of the same conventions as comparable games. Each player must build a deck of 60 cards, which through the game maps drawn up by hand, which then can be brought into play to influence the outcome. On ordinary players take turns to take a trip until a winner is found, either by the one player completely determine the deceased or a player is unable to draw a card from his pile when it is required.



The game presents a variety of card types, which together constitute the arsenal player has available and which vary in gaming mode. Perhaps the main card is your brand whose characteristics provides guidance on what options you have in the game. Although much of the maps in game theory can be used in every deck, there are cards that require your brand possesses specific characteristics.



The Allies (helpers) a person can play depends on whether your hero is from the alliance or horde, also will reduce your class, what skill (ability) cards you can include in the deck, so to use the Warlock-related skills, you have to be Warlock. There are a number of other limitations, including related to your professions, but generally you have a good chance to customize your deck so that it both plays on your unique strengths, but is flexible enough for example. Thursday Paladin deck far from having to be similar.



Your whole game starts on the table, but otherwise must be cards played from the hand before they affect the game. Besides heroes are four types of cards, the already mentioned allies and skills and quests (missions) and equipment (equipment). To play a card that requires it to pay a price in resources. Each round must submit a maximum of one card in front of them as a resource face down. It can be any map, but you choose a quest, you have the following opportunity to gain a bonus by doing this quest - usually by using a number of resources.



The most common bonus gives you permission to draw one or more cards from the deck, but there are also more exotic bonuses as it may be worthwhile to build a strategy around. Equipment is weapons, armor, rings, etc., placed next to your brand, and can only be used by this - either to attack or defend themselves against incoming damage. While the heroes can only use one or two weapons, depending on their class, they can ingress many different pieces of armor that make them able to more effectively guard against more attacks in the same game round.



Skills are the class specific abilities, which usually entails a one-off effect, but sometimes has a continuous effect until canceled in different ways. An example of the former could be a card that gives 5 damage to one or more allies, while a card which gives 1 life to all allies would be an example of the second type. And now we are moving to where it really becomes interesting, as allies.



Allies are characters that help your brand during the game, and it is largely those who have to distribute the injury to win the game for you. Allies have two primary stats, attacks and life which the first is crucial to how much damage they share, while the other determines how much damage they can withstand before they die and end up in the pile of used cards. Unlike other similar games, the damage an ally in whole or permanently affixed. This means that damage accumulates until the card is removed from the game because the total damage on a par with - or exceed - A short life.



Apart from these basic state, the allies also varying abilities, such as. that they can not be attacked by the enemy or can act stand-in for a full or ally that has been attacked. Generally speaking, the allies are the main tactical element of the game, complemented by mild skills cards, and the interaction between the allies you choose to include in your deck, the alpha and omega for Deckers strength.



Combat system is also just a few words to you. In the attack phase of your trip, select which of the allies you have in play to be attacking, and what ally (or wholly) being the attack on the target. Have your been equipped with one or more weapons, you can also send this in the field. The attacks will be announced and implemented one by one and killed the card is removed from the game. Have an ally or been damaged, but survived, the damage recorded via markers that are not included in the game, but you can use anything from dice to match the coins.



The cards you use in your assault phase will be reversed on the page indicating that they are spent, and since the vast majority of special abilities allies hold requires that the ally will be reversed in order to use these skills not be available to defense Having your opponent's next attack phase. This applies to the whole time to weigh the need for defense against the desire to hand out as much damage as possible in one trip.



For people with knowledge of other CCG's will WoW: TCG be easy to go to. Rule book seems at first glance comprehensive, but the rules are explained in short and concise with lots of illustrations and examples, which makes you quickly get started. WoW: TCG is not for everyone. While the game is solid and works perfectly, it adds virtually nothing to the genre. Although the rules are simple, it does not mean that the game lags at the strategic and maybe especially, the tactical front.



Combat system means that every round should carefully consider the allies to attack, and not least what to attack. It is tempting to go directly into bacon on the opponent's full, but often this leads to that in the long runway is far behind in the number of allies on the board, which rarely leads something good with it. The game does not exist in English, and although most maps are not particularly rich, it is reasonable English skills a prerequisite.



Many of the more sejlivede CCG's is thematically based in a popular culture, for example. Star Wars, Lord of the Rings and Yu-Gi-Oh, and a large part of the game are the fans who are already interested in the subject area. WoW: TCG is definitely targeting those who have played World of Warcraft on the PC, but others may take pleasure in the game.




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Thursday, May 28, 2009

World of Warcraft Trading Card Game - Onyxia's Lair




World of Warcraft Trading Card Game - Onyxia's Lair



World of Warcraft Trading Card Game - Onyxia's Lair
By Mads Vangsoe




One of the things that have made World of Warcraft so incredibly popular are the very challenging and often well designed raid instances. This extension to Upper Deck Entertainment card game in the digital equivalent of the Warcraft universe, is trying to convert one of the most famous encounters in the original game, to a different gaming experience on the corporate board room. Here the players are fighting together against the common enemy.



I called hollow
For those who have never set foot in Onyxias "hollow Wyrmburg", or if the memory effect is hengemt in more or less alkoholinducerede mists, we start out with a brief summary of the meeting with one of Azeroth famous dragons. Onyxias Lair was until Burning Crusade expansion hit the streets in early 2007 is unique in its design. There was no endless caves and corridors filled with all kinds of evil to be defeated while the same raid group moved from the boss fight to boss fight. This was Onyxias hollow, and she did not tag with others - ok apart from various subjects to draw, but those we return to. It was straight and hard, but quite a long battle with three different relative phases. Let me at once clear that the developers have made a virtue out of that frame the mood of the digital version, and it denies them back. Have you struggled against Onyxia at home on your PC, you will probably be gripped by the elements that are reflected in the deck and will undoubtedly ne telling anecdotes from your online adventures during the game.



A brand among heroes
As mentioned breaking this extension of the traditional way to play World of Warcraft TCG on. Where you usually play one against one, several to several or even all against all, all heroes here together to defeat Onyxia. This has several implications. First and foremost, it means that one player must assume the role of Onyxia, represented by three-hero cards and also have a lot of unique cards, even an entirely new card type. There is only an ultimate requirement for the composition of the group, namely that all heroes must belong to the same side in the conflict - that is either a pure horde, or a straight alliance group, but the road to success depends on many factors. The rules included with the game, had three to five players to be a suitable group. Now is signed may not be a genius in the game and the same can be said about the people I've played with this extension, but we all had good track of the rules (which, incidentally, does not differ substantially from the basic rules) and with a group five persons, we had repeatedly problems hiding. I suspect that our - anything but toptunede decks - has had a major impact, but nonetheless can, depending on the level, arguably more than five heroes in the group without being encountered are too easy. I can not imagine how a hero group of only three players should be able to survive the trip to Wyrmburg, unless in large-scale coordinate its decks themselves.



Onyxia takes off!
But let us look at the battle against Onyxia. As the online game is the struggle of three phases, each represented by a Onyxia card. Once a phase is defeated, the Onyxia card gets replaced in a row. When the phase 3 Onyxia is defeated, the players have won. As long as all the heroes are from the same fraction, there is no further restrictions on what cards can be included in the players' decks, and a player's turn is progressing exactly as in normal game. Onyxia function in turn significantly different on several points. Instead of simply pulling a single card each round, the Onyxia-player maps corresponding to the stage in the fight, which means that there are more and more pressure on the players the longer the fight products. The biggest difference is that there is an entirely new phase, called the event phase. Each spin-Onyxia player draws a card from the deck pre constructed event and perform what the text says. For the most part, it is something beneficial for Onyxia, such as new dragon spawn or more cards, but it can occasionally be somewhat beneficial for the heroes. When the event card text is complete, the card changes to Onyxias resource row, and may be used to play Onyxia abilities. Most abilities can be played in all battle phases, but each can only be played in specific phases. The famous deep breath ability is one example, this must be played in phase two when Onyxia is in the air. As with any hero cards, each Onyxia card also has a special ability that requires turning on the card, and can therefore only be used once. These are a form of built-hours in the battle, since they depend on the number of cards in Onyxias resource series and thus corresponds to the number of rounds played has lasted. These special abilities are extremely strong, ranging from being able to eliminate a player directly in phase one, to eradicate the entire group in the third stage, if the player achieves Onyxia-30 resources.



Onyxia's Lair is a different way to play World of Warcraft Trading Card Game, and is certainly a welcome diversion. It is perfect for evenings of friendship layers, where the desire to play ultra-competitive is not there. Although the uncertainty in the events that occur in the fight - and when - adds variation from raid to raid, this extension probably just as long as a traditional extension to the main game. As in the desktop version it becomes tedious fighting the same enemy over and over again, so this extension is of the kind you take off the shelf when the right situation is here and then enjoy in full.




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Tuesday, May 26, 2009

Rogue: 3.1 PvE Mutilate


How to PvE with Mutilate
Since I noticed there is no new „PvE Mutilate Guide” for 3.1 I decided to post one. Hopefully you understand all because there are some problems with writing a guide in English as a German.


Index:
1. Definition
2. Talent Specs + Glyphs
3. Weapons
4. Poisen / Buffood / Flask
5. Equip
6. Rotation
7. Hit & Exp Caps
8. Gems
9. AEP-Stats for Muti
10. Enchantments
11. Macros / Addons for Mutilate



1. Definition:
CP: Combo Points
MH: Mainhand
OH: Offhand
DPS: Damage per Second
Finisher: Finish move
HfB: Hunger for Blood
SnD: Slice and Dice
Env: Envenom
Rup: Rupture
IP: Instant Poison - MH
DP: Deadly Poison - OH
Muti: Mutilate

Evi: Eviscerate (Not needed)
FoK: Fan of Klives

Cap – When you hit cap it’s not needed to get more of this
Exp: Expertise, against evasion and parry
Hit: Hitrating, against fail attacks

Agi (Agility)
Crit (Crit Chance)
Armor Pen (Armor Penetration)
Haste (haste Rating)
AP (Attack Power)
Stam (Stamina)
Str (Strengh)



2. Talent Specs + Glyphs:
Best Talent Spec for Mutilace is 51/13/7 (When Expertise Cap not reached “Quick Recovery” instead of “Murder”)

Talent Spec and Glyphs:
Talent Calculator - World of Warcraft



3. Weapons:
Mainhand: Slow Dagger (1.8 Speed)
Offhand: Fast Dagger (1.4 Speed)



4. Poisen / Buffood / Flask:
Poisen:
MH - IP
OH - DP

Buffood:
80 AP – if Poisen and Exp Cap reached
40 Agi – if Poisen and Exp Cap reached
40 Hit – if under Poisen Cap
40 Exp – if under Exp Cap and Poisen Cap reached or nearly reached (300 Hit)

Flask:
180 AP - Mixture of Endless Rage - Item - World of Warcraft
120 AP - Flask of Relentless Assault - Item - World of Warcraft



5. Equip:
Up to Ulduar ist he 4parts setbonus from T7.5 the best.
Rest of gear should be clear and can be looked up in the speedsheet.
PVE Armor Chart

Best in Slot Gear

There are some “best in slot gear” which can be found in 10people Ulduar.

Head - Conqueror's Terrorblade Helmet - Item - World of Warcraft
Neck - Pendulum of Infinity
Shoulder - Shoulderpads of the Intruder - Item - World of Warcraft / Councel Hardmode
Chest - Conqueror's Terrorblade Breastplate - Item - World of Warcraft
Back - Drape of the Faceless General - Item - World of Warcraft / General Hardmode
Wrist - Mechanist's Bindings - Item - World of Warcraft / Flame Levi
Hands - Conqueror's Terrorblade Gauntlets - Item - World of Warcraft
Waist - Soul-Devouring Cinch - Item - World of Warcraft / Yoggi 10er Hardmode
Legs - Conqueror's Terrorblade Legplates - Item - World of Warcraft
Feet - Footpads of Silence - Item - World of Warcraft / Leatherworker
Ring 1 - Brann's Signet Ring / Uld25 Quest Reward
Ring 2 - Loop of the Agile - Item - World of Warcraft / Councel 10er Hardmode
Trinket 1 - Mjolnir Runestone - Item - World of Warcraft (maybe Darkmoon Card: Greatness - Item - World of Warcraft better)
Trinket 2 - Blood of the Old God - Item - World of Warcraft
Range - Skyforge Crossbow - Item - World of Warcraft
Mainhand - 1.8 tempo Fang of Oblivion - Item - World of Warcraft / Councel Hardmode
Offhand - 1.4 tempo Bladetwister / Freya Hardmode



6. Rotation:
- Bufftime (Food + Flask + Buffs)
- Tricks of the Trade on the Tank and open the combat with Garrote
- HfB then use Finisher SnD
- get CPs with Muti
- 4 CP Finisher Env (rebuilds SnD)
- get CPs with Muti
- 4 CPs Rup
- again getting CPs with Muti
- 4 CPs Finisher Env
--- Hold this Rotation

Advice:
SnD and HfB should never end.
If Rup isn’t near end and you got spear CPs you could use Env. (Most time after Crit-luck)


More Raid DPS:
If you got a Hunter with you he shall use Missdirect on the Tank so you can cast your Tricks of the Trade on a Shadow-Priest. His Shadow Word: Pain will tick with 15% more DMG. If the Hunters start the combat with their String you can open with Mutilates (More DMG).



7. Hit und Exp:
Both for Bosses (lvl 83).
Exp - Cap 6.5% - 214 Exp
Hit – doesn’t need the Cap

Precision 5/5 in Talent Spec:
Allianz:
Hit without Raid-/Partybuffs:
Needed Hit for 1 Weapon attacks (Styles) = 99 Hit.
Needed Hit for Poisens = 315 Hit.

Hit with Heroic Presence / Improved Faerie Fire:
Needed Hit for 1 Weapon attacks (Styles) = 66 Hit.
Needed Hit for Poisens = 210 Hit.


Horde:
Hit without Raid-/Partybuffs:
Needed Hit for 1 Weapon attacks (Styles) = 99 Hit.
Needed Hit for Poisens = 315 Hit.

Hit with Improved Faerie Fire:
Needed Hit for 1 Weapon attacks (Styles) = 99 Hit.
Needed Hit for Poisens = 237 Hit.



8. Gems:
Up to Exp Cap only Exp. After that no more Exp needed.
If you are above the 3.5% you will lose DMG. Look if you can change Gems then.

Hit up to Poisen Cap after that Agi / AP Gems.


Best Gems at the moment:
Meta Gem:
21 Agi / 3% More Crit DMG - Relentless Earthsiege Diamond - Item - World of Warcraft

Red Gem:
16 Agi - Delicate Scarlet Ruby - Item - World of Warcraft
32 AP - Bright Scarlet Ruby - Item - World of Warcraft
16 Exp - Precise Scarlet Ruby - Item - World of Warcraft

Yellow Gem:
16 Hit - Rigid Autumn's Glow - Item - World of Warcraft

Purple Gem:
16 Ap / 12 Sta - Balanced Twilight Opal - Item - World of Warcraft
8 Agi / 12 Sta - Shifting Twilight Opal - Item - World of Warcraft
8 Exp / 12 Sta - Guardian's Twilight Opal - Item - World of Warcraft

Green Gem:
8 Hit / 12 Stam - Vivid Forest Emerald - Item - World of Warcraft

Orange Gem:
8 Exp / 8 Hit - Accurate Monarch Topaz - Item - World of Warcraft
8 Agi / 8 Hit - Glinting Monarch Topaz - Item - World of Warcraft
16 Ap / 8 Hit - Pristine Monarch Topaz - Item - World of Warcraft



9. AEP-Stats for Muti:
AEP Stats = Agility Equivalence Points
A complete explication would be to much at this point, hopefully this is enough:

Bold are the strongest
1AP - 1.0
Agi - 1.9
Exp - 2.2

Crit - 1.7
Haste - 1.6
ArPen - 1.4
Str - 1.1

Hit (under Stylecap) - 2.9
Hit (under Giftcap) - 2.2

Hit (over both Caps) - 1.5

MH DPS 4.1
OH DPS 3.1

Short said:
Hit (up to Stylecap) => Exp (up to ExpCap) => Hit (up to Giftcap) => AP => Agi



10. Enchantments:
Head: - Reputation Knights of the Ebon Blade (Respectful)
- 50 AP 20 Crit - Arcanum of Torment - Item - World of Warcraft

Shoulder: – Reputation Sons of Hodirs (Exalted)
- 40 AP 15 Crit - Greater Inscription of the Axe - Item - World of Warcraft
- Inscription - Master's Inscription of the Axe - Spell - World of Warcraft

Back:
- 22 Agi - Enchant Cloak - Major Agility - Spell - World of Warcraft

Chest:
- all Stats +10 - Enchant Chest - Powerful Stats - Spell - World of Warcraft
- all Stats +8 - Enchant Chest - Super Stats - Spell - World of Warcraft

Wrist:
- 50 AP - Enchant Bracers - Greater Assault - Spell - World of Warcraft
- Leatherworker - Fur Lining - Attack Power - Spell - World of Warcraft

Hands:
- 20 Hit - Enchant Gloves - Precision - Spell - World of Warcraft
- 15 Exp - Enchant Gloves - Expertise - Spell - World of Warcraft
- 44 AP (Stärkste) - Enchant Gloves - Crusher - Spell - World of Warcraft

Waist:
- Eternal Belt Buckle - Item - World of Warcraft

Legs: – Build by Leatherworker
- 75 AP 22 crit - Icescale Leg Armor - Item - World of Warcraft

Feet:
- Icewalker (12 crit / 12 Hit) - Enchant Boots - Icewalker - Spell - World of Warcraft


Ring: – as Enchanter
- 32 AP - Enchant Ring - Assault - Spell - World of Warcraft

Weapon:
- Berserker (Proc 400 AP 5% Armorreduce) - Enchant Weapon - Berserking - Spell - World of Warcraft
- Mungo (120 Agi Proc) - Enchant Weapon - Mongoose - Spell - World of Warcraft



11. Macros / Addons for Mutilate
HfB (Hunger for Blood):

#showtooltip Hunger for Blood
/cast Hunger for Blood
/run d=50; m=">>>> | HUNGER FOR BLOOD | <<<<" u=GetTime()+d t=u Minimap:SetScript("OnUpdate",function() if GetTime()>=t then UIErrorsFrame:AddMessage(m,0,1,0,1);t=nil;Minimap:SetScript("OnUpdate",nil)end end)

more colors:
red: UIErrorsFrame:AddMessage(m,1,0,0,1)
Green: UIErrorsFrame:AddMessage(m,0,1,0,1)
blue: UIErrorsFrame:AddMessage(m,0,0,1,1)


Mutilate

#showtooltip Mutilate
/cast Mutilate
/startattack


Tricks of the Trade on Tank

#showtooltip Tricks of the Trade
/cast [target=targettarget] Tricks of the Trade


Addons:

Pawn – Item compare over AEP (bit hard to handle)
RoguePowerBars – Show Poisens / Hunger of Blood / …
CooldownCount – Shows cooldowns
Recount – Best DMG-Meter
Omen – Best Aggrometer
Rating Buster – Compares Itemstats


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Monday, May 25, 2009

World of Warcraft trick: 1k Gold per Hour In Storm Peaks

Right lads, after oweing 800g to my GM, I made my way to Storm Peaks last night to make up the cash, when I legged it mid flight to pick up the phone (or something). After I got back I started killing the mobs that were under me at the time, turns out they have a really nice Relic of Ulduar drop (around 60 an hour for me) and what seems to be an unusually high drop chance of Books of Glyph Mastery (+-500g on my server) I managed to get 3 of these in an hour and 20 mins. There are 5 tents and dwarves spawn around them, it takes maybe 2 mins to clear the whole place on my pvp specced rogue, and they are constantly respawning to cover the losses. No downtime.

Maybe this is my Luck of the Irish native racial comming alive AT LAST, but I would like some people to do some more extensive testing. I will certainly be farming this place over the week so I will let you know



This is where it is, I urge you to keep it under your hat! Don't go flinging it about tradechat just yet.

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Friday, May 22, 2009

Commander's Badge - Little bit useful on 80.



while you are questing to get a netherdrake, you will get some trinkets. With the "Commander's Badge", wich you get if you are revered with the Netherdrakes.

If you use the trinket, you call a little drake, that helps you in combat. I've found out, that you can summon the drake and then switch it against another trinket - So you can summon it a second before entering the combat, then switching the badge against another useful trinket and the drake will help you a little time in combat. Maybe it is not very useful, but if this is done by all people in a group / raid, that can help a bit.I think that this is an exploit, because other items i've tested to switch after summoning an pet doesn't work like this - The pets are despawning after switching the item. As an example, you can test it with Don Carlo's famous hat (Don Carlos' Famous Hat) - If you switch it against another hat after summoning the coyote, it will go away.

Some data about the drake from a german Item-Database-Site:
- The drake lasts 40 seconds
- makes 500-600 Damage with his casts, 200-300 with normal attacks
- Has 5.600 HP


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Thursday, May 21, 2009

Free Port near Dalaran - works best for druides

So if your a druid and your hearth is down there is a easy way to get to Dalaran.

The quest chain starts here - A Tale of Valor - Quest - World of Warcraft

Req.
The Boon of Remulos - Quest - World of Warcraft
Teleport Moonglade Spell
A druid atleast level 78
Steps.

1. Teleport Moonglade
2. Goto The Shrine of Remulos
3. Abandon "The boon of Remulos" quest
4. Now pick up the quest again and a port will show up.
5. The port takes you to a place in icecrown which is like 5 seconds away from dalaran
6. Enjoy!


notes. Do not finish "The boon of remulos" quest or you can no longer do this






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Thursday, May 14, 2009

WoW Gold - Buy Extremely Low In AH



Whether you want to buy low, sell high, or you are looking for things to disenchant or herbs to mill, the way to make the most gold is of course to buy to ridiculously low prices in AH.

And thanks to noobs and this little trick, it's possible.

Every week the server will be shut down for a shorter or longer periode. Ours is shot down Tuesday night, and I think it's the same elsewhere.

The secret is to visit AH shortly before shutdown and bid on all the good stuff where the auctions will expire within 12 hours (preferably shorter).

You stand a large chance to get the things you bid at. I've gotten things that was worth 10 gold for only 30 silver.

Happy grinding!

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Wednesday, May 13, 2009

WoW Cheat: SOLO Ulduar's Dwarfageddon Achievement



This video is a guide I made on how to solo the Dwarfageddon achievement in Ulduar. I recorded this on the 25 man version, with a lock that is geared in 10 naxx armor just to reinforce how even the most softcore players can get this achievement. I've also done it on 10 man, and with my main that has a lot better armor.

Your vehicle will be significantly better with the more combined item level you have. If you have all best in slot, you'll be able to kill the Sentry's in about 6 hits, otherwise for my lock, it took probably 30. Same with the nuking, you'll only have to nuke twice to kill everything if you are well geared.

You can bring as many friends as the instance will hold to do this. I advise to only have a maximum of 2 people run out on bikes and clump dwarves, the other should ride passenger or just stay close in other vehicles. Too many people might split the dwarves too much and make you take longer than 10 seconds.

Doing this will not get you saved to Ulduar. You yourself would have to not be saved to Ulduar already and go into a fresh one that hasn't killed Flame Leviathan yet in order to do this event. You'll have to invite a friend and form a raid to get inside, but after that you can drop raid and it wont kick you out and you can confuse your guildies when your achievements pop up ;P

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Monday, May 11, 2009

WoW Cheat: Stratholme Baron run, no minibosses


I did nearly a dozen runs tonight to make sure it is repeatable, before I made a video and typed this up. It is legit, no mpq edits or extra programs used.

The basics of this: if you open up the supply crates (either check the loot, or DESTROY them by spawning bugs or the disease cloud-note they must be destroyed by repeated clicking if they have no loot), the crates in strat UD near the Magistrate open up the abomination gates.

Once you get inside the abomination area, opening/destroying the supply crates in there open up ramsteins door, and baron's door.

From what I have seen you do not need to destroy all of them, 6-8 seems to do it.

I realize baron runs are already pretty quick, and you do lose gold if you are an enchanter...but, not having to kill anything but the bugs and baron himself gives you alot more time to do 5 runs and then logoff and do other things




After playing with this for some hours I realised that there is a certain type of crate which opens the gates. Occusionally you will open a supply crate which will be a "double" one. As in, you destroy it, and there is still one there.

Whenever you destroy a "doubler" it opens a gate.

This means that you take out two 'doublers' on megistrate side to open the gate to abomination area, and then two in abomination area to open door to baron area and the baron room.

Hopefully this will save people opening 15+ boxes at a time.

Also... you can now skip "Stratholme supply crates" etc. Allowing more space in your inventory for gold dathering blues

Using this method I ahve gotten my runs down to 3mins each now.

Enjoy!

P.S. Is there anyone else who gets the feeling this may be intentionally built in by game designers... as maybe a sort of easter egg? seems strange that the crates and gates would be linked.

P.P.S. opening more supply crates in abomination area opens up the gate to the 'portal' you can never get to. Shame that it leads to nowhere


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Sunday, May 10, 2009

WoW Gold - Power AH Selling Tips



My latest WoW char is a lvl 16 Warlock, and she has almost 30 Gold, and I've not really been to AH a lot yet, since I created her only 3 days ago (and only play late at night).

But these are some of the tips, I use for her and my other chars:

* Use Auctioneer

This goes without saying, of course. With this plugin I can see at once, if I should vendor an item or put it to sale at AH. I also get the market price, the "no competition" price etc. This is perhaps the most valuable plugin, I use.

* Put Things for Sale on Sundays

It's my impression that most people shop in AH on Sundays. Perhaps they have played and quested since Friday, and now they need a rest and to upgrade their gear? I don't know, but Sundays are really good for selling. Put your items in the bank until Sunday, then sell Sunday, and cha-ching Monday.

* Durations of the auctions

Since people will probably be buying Sunday, no need to use a listing above 24 hours, but don't go for 12 hours. It's too short, and it costs only slightly more for 24 hours.

* Always use buyout

This one is a killer option! Always, always use a buyout. People are NOT patient. They want their new armour now, not tomorrow. If they have to wait to see, if they can win the auction or not, they will probably prefer to buy another item, perhaps even at a higher price.

* Undercutting minimum bids

Instead of undercutting the buyout price, which will cost you money, try to undercut the minimum bid, if there are a lot who sell the same item, you do.

When people sort their search results based on lowest price, this is not determined by the buyout price, but by the minimum bid. But be careful! Don't go below the price you can sell the item for to a vendor.

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Thursday, May 7, 2009

Wow Gold trick Milling Herbs For Gold



This is really easy money, and it will work best, if you have herbalism and inscription, but the latter will do.

Get some herbs, either pick them yourself or buy them at AH, and mill them into pigment. You mill 5 herbs at a time.

I tried this with a level 10 char yesterday. I spend less than 15 minutes flower picking and milling, and then I put for more than 13 Gold i AH, which is pretty nice and handy for a level 10 with needs of bags, armor, weapon etc. which can make me level up faster.

For higher levels you can specialise. Use the plugin Mill Help to show you which pigments the herbs will produce. From a stack of Adder's Tounge you get roughly 1 Snowfall Ink + 5-8 Ink of the Sea. Snowfall Ink is about 30-40 Gold on our realm.


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WoW: Get to Tanaris islands and become immune to fatigue in Kalimdor

If you have not read about that one, then here it is really simple.
(Keep in mind for this specific bug you will want to set your hearth to stonard before you do the following, to make your life easier)


The original bug:
step 1: join an arena (skirmish works best)
step 2: if it is not ring of valor, keep doing skirmishes til you get a ring of valor
step 3: once you are in ring of valor simply log out and back in
step 4: You are now in the bugged state

upon login you should find yourself in stonard. do the following:

Step 1: unequip your gear as you will take a 10% dura hit
Step 2: queue for EOTS, take queue when it pops




Step 3: you will fall to your death upon entry of the BG



Step 4: hit release spirit



You should now find yourself to the south of tanaris in fatigue water but no fatigue bar. Not sure which buffs you can/cant use here, when i was on my lock u used unending breath and started taking fatigue, but on dk i could use PoF fine, and on mage i could use water walking elixers



Stay out of the non fatigue zones as once you reenter a fatigue zone you will not be immune

If you are in the spot i specified, you should see the southern islands in the distance. swim/run towards them and you will be at the souther tanaris islands.




Right now im working on one that will do teh same thing in eastern kingdoms but i have a lot of work mapping out hearthstone locations and their coresponding load in locations when it comes to this bug. if you find any other hearth locations that are useful, let us know.

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Wednesday, May 6, 2009

WoW Trick: Personal Electromagnetic Pulse Generator


It's working as intented but not many ppl know how usefull it can be in Ulduar.

So let's start from what the hell it is?

Permanently attaches a high-powered device to your belt, allowing you to confuse nearby mechanicals. Only a skilled engineer can activate the modified belt.

It's engineering enchant on waist and it's stack with gem socket from BS. All engineers thinks its useless enchant but proppably they dont know about few things. It's on 1minute CD and it'll stun all mechanicals for ~5 sec in sick range from you.
Where u can use it?

Trashes:

Trashes before XT,to interrupt that stupid matrix shield.

Trashes to Mimirion,to interrupt sappers.

Frogger before Mimirion (bomb-bots way) to stop them and easy walk across.
(warning,if u stun them they'll aggro after stun,so after u walk across u must leave combat=vanish,feigh death,invisible,booble etc).

Bosses:

Xt scrapbots , it's very nice if u want to make achiv "Heroic: Nerf Engineering"
Working on other trash on Xt too but I dont think u have problem with other trash than scrap bots there.

Mimirion:

Working on assult bots,bomb bots and junk bots in phase 3.
It have sick aoe range so for example when someone'll put core under boss to bring him down for melee then u can use it and u'll stun all junkbots what u see on screen (sometimes I stunned with that like ~15 bots)


Hf with use that Hope it'll help u some.

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Monday, May 4, 2009

World of Warcraft Cheats: Solo Chillmaw at anytime!

Alrightio. Basically there is a spot in Icecrown near Chillmaw (Threat From Above guy), where you pull him and he won't ATTACK You, however he won't evade your attack/spells too.

This was found by me, while trying to solo him normal way, and when I was running away I noticed this.

Please notice, that there's still 3x Adds you gotta deal with.
Here's the safespot tracked on minimap :



SAFE SPOT : 46.09, 31.44 , If you pull him, and he still attacks you, STEP Back 1/2 steps, and he will stop.

Stand there, pull him, and it's done, 100% working if you stand correctly!
Remember when you get there, if you move, he will attack you again
Please make sure you're near correct mountain and @ correct coordinates. any other mountain won't work.

This will aways work when done correctly. Just like ZG Tiger exploit, or stuff like that, a lot depends on practice, but when you get hang of it, it's 100% sucess.
Simple tactic, and 100% safe is :
Pull Chillmaw while standing there already, thus preventing 3k hits while you're running there.

Kill adds that spawns, cause only they are doing damage.

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Friday, May 1, 2009

How to defeat Valiants and Champions Easily and safe



This a short, but effective, guide on how to defeat the Valiants and Champions in the argent tournament.

I wrote this as I it's effecient and safe:

Before you start a fight, always make sure you have 3 shields up and running.

As you challenge your opponent, he/she will start to ride away from you.

1. Spam your charge, and you will get the first hit, removing one shield. Valiants will now only have one, and champions two.

2. As you charge through your opponent, keep ride just a short distance, and then turn fast while spamming your shield breaker. Most of the time you will get one hit, removing the Valiants last shield, and giving champions only one to reduce damage. Go melee.

3. Keep meleeing your opponent. He/she will eventually start riding away from you to start a charge. Start spamming your charge again, and start over with the guide.


This is quite easily mastered, and will normally keep you above 40k hp against every opponent who will keep doing the same thing. Remember to refresh your shield before it reaches 0 seconds.
Edit/Delete Message


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Crazy Bug in Strand of the Ancients

Found a crazy bug in strand of the ancients.
Basically what you do is:
  1. Go to the Argent Tournament.
  2. Jump on a Mount.
  3. Queue for Strand of the Ancients.
  4. Join BG mounted.




After i entered the game, i was here:




You are already in the Argent Tournament Zone, you can duel here for example, but when in SotA one round ends, you get teleported <.<

When you leave the game or the game ends, you get to Westfall Graveyard xD
Sometimes your Interface buggs when you leave the game, simply relog.
Enjoy exploiting

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